Leeroy, lawful male doppelganger Thalmor ### | -@{.| \..@-- ------ [Leeroy the Concordate Agent] St10 Dx11 Co7 In6 Wi10 Ch7 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: the Force You could not have this property intrinsically: flying Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 40 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 22 Gem identification only worked 100 times out of 106 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 97% chance Wand drop chance was reduced to 99% Potion drop chance was reduced to 93% Armor drop chance was reduced to 90% Food drop chance was reduced to 98% Monster death drops spawned with only 85% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: divination spells (turn 2) The following skill became untrainable if you tried to train it too early: short sword (turn 930) The following skill became untrainable after a while: protection spells (turn 45521) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 31671) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 67494 Monster spawn increase reached its maximum at turn 192324 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 635648 The monster class that cannot be genocided was kobold The monster class that was spawned more often: wraith (freq bonus 4) The monster species that spawned more often: kenerop (freq bonus 72) The monster species that spawned more often: giant leech (freq bonus 12) The monster species that spawned more often: novice shaman (freq bonus 24) The monster species that spawned more often: overeat margarine (freq bonus 14) The monster species that spawned more often: octarine force fungus (freq bonus 63) The monster species that spawned more often: gold golem (freq bonus 5) The monster species that spawned more often: fire vortex (freq bonus 20) The monster species that spawned more often: mould (freq bonus 24) The monster species that spawned more often: excommunicator wrongheaded (freq bonus 10) The monster species that spawned more often: golden mushroom (freq bonus 36) The monster species that spawned more often: maintenance automaton (freq bonus 24) The monster species that spawned more often: amnesia warp fungus (freq bonus 30) The monster species that spawned more often: lib aberration (freq bonus 20) The monster species that spawned more often: bombed skittered (freq bonus 15) The monster species that spawned more often: The Coffin Nail (freq bonus 28) The monster species that spawned more often: unlinked picketing (freq bonus 20) The monster species that spawned more often: blue beam (freq bonus 16) The monster species that spawned more often: giant phase spider (freq bonus 60) The monster species that spawned more often: supreme metroid (freq bonus 42) The monster species that spawned more often: jellyfish (freq bonus 6) The monster trait that was more common: shapeshifting monsters (freq bonus 3) The monster trait that was more common: monsters that growl (freq bonus 1) The monster trait that was more common: monsters that are classified as petty (freq bonus 3) The monster trait that was more common: monsters that have lash attacks (freq bonus 8) The monster species that never randomly spawned: styx elemental The monster species that never randomly spawned: dwarf The monster species that never randomly spawned: elam The monster species that never randomly spawned: slime bag The monster species that never randomly spawned: geoduck twine The monster species that never randomly spawned: defected sicklier The monster species that never randomly spawned: poison grue The monster species that never randomly spawned: death ooze The monster species that never randomly spawned: lich that walks The monster species that never randomly spawned: sue mushroom The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 365) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 2) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 6) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 6) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 20) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 17) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 6) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 7) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 6) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 2) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 3) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 5) The RNG hath decreed that this item was always generated cursed: rubber boots ((null)) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: underlaid stone (gray) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: dark mode trap The RNG hath decreed that this trap was generated more often: automatic switcher (freq bonus 1) Trap randomization happened for 1 in 606 traps Next attribute increase check would have come at turn 716 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from using the force like a real jedi (0) You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (161) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (space helmet) * sedge hat (internet helmet) * skullcap (strip bandana) * flack helmet (poor helmet) * crystal helm (long-hair helmet) * mining helm (orange visored helmet) * field helm (golden helmet) * helm of safeguard (steel helmet) * war hat (dream helmet) * plasteel gloves (white gloves) * leather gloves (inverse gloves) * gauntlets of safeguard (grey-shaded gloves) * gauntlets of plugsuit (runic gloves) * commander gloves (racer gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (stroking boots) * field boots (fin boots) * boots of safeguard (roman sandals) Scrolls scroll of healing (YKEN PACK) scroll of mana (BLOW FLOWER VIOLENT AROUND) scroll of phase door (LUXUS MODA) scroll of standard id (DIBING TO ATTACK NEXT) scroll of cure (IF YOU CANT SURVIVE 100 DMG PER ROUND YOU DONT DESERVE TO ASCEND) * scroll of extra healing (HALP WHY AM I SO BAD) * scroll of greater mana restoration (SMIRITELNAYA RUBASHKA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the whitegold ambassador escaped from the dungeon with 17 points, Since you escaped early, the score list will not be checked.