Leeroy, lawful male doppelganger Thalmor ---- ---- |..--- ----..-- -----..>.| ----- --......----- --.--....[----- |...--- |...........| |..........--.--- ---.....| ---........}-- |....^..........| ---- |^. ...| ---.-......-- --..............| |..---- |.... ..-- |.........| |.......---....-- ---.....| --.......| ---...... ..-- |......- --.....| |....*..- --.....-- |........ ...| ------......| |..*...-- |.........| |.....-- --............| --.|........^| |-......| --........---- -.....| -..------....-- |............---.......| |....--.[...---......------`..-- |....-- --- |-.................[..-- |...-|--..................%....| --....| --.----..........|..........- ------...| --........------<..--).-- --..-- |..........|...-----..|......-----........-- -}... |..------ |-.| --.---------..- ---.-.........----....-- |.[.. ---- --..| --- |....--------.........----- |-....----....-- |...| |...^.........-----....| |......| |....@. |...| ---..---------- ----.| --.....| --..@.. --.-- --- ---.--- ---.|. -}- --- --- [Leeroy the Heretic Hunter] St14 Dx10 Co7 In17 Wi13 Ch15 ThaDopMalLaw Min:3 $390 HP-3(62) Pw103(103) AC4 Xp8/1645 Wt895/1670 T2443 Latest messages You are hit by a bullet! [-16 -> 46] # In what direction? [hykulnjb><] Whoops... BANG! A gun shoots at you! You are hit by a bullet! [-9 -> 37] # In what direction? [hykulnjb><] Whoops... BANG! A gun shoots at you! You are hit by a bullet! [-22 -> 15] # In what direction? [hykulnjb><] Whoops... BANG! A gun shoots at you! You are hit by a bullet! You die... Your inventory Amulets l - a cursed amulet of strangulation {0} Weapons a - an uncursed +0 elven broadsword {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows {1} g - a blessed +1 orcish dagger {4} s - 15 uncursed rusty +0 orcish arrows {0} B - an uncursed +0 silver saber (weapon in hand) {12} C - an uncursed +0 submachine gun {8} F - the uncursed +1 two-handed sword named Doomscreamer {60} H - the uncursed +0 bow named Straightshot {12} I - a cursed -1 osbane katana {16} K - an uncursed +0 golden saber {12} L - the uncursed +0 two-handed sword named Genocide (alternate weapon; not wielded) {60} M - the blessed +1 axe named Dumboak's Hew {24} O - the cursed -1 bec de corbin named Bec De Ascorbin {40} T - an uncursed +0 elven dagger {4} U - an uncursed +1 crossbow {20} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} w - an uncursed +0 pair of silver gauntlets {4} Comestibles h - 6 uncursed cream pies {0} u - an uncursed tripe ration {0} Scrolls e - an uncursed scroll of healing {0} f - 4 uncursed scrolls of mana {0} n - 3 cursed scrolls of healing {0} W - an uncursed scroll of cure {0} Z - a blessed scroll of phase door {0} Potions R - an uncursed potion of sleeping {0} V - a cursed potion of object detection {0} Rings Q - an uncursed +1 ring of protection {0} Wands X - an uncursed wand of egoism (0:5) {0} Tools j - an uncursed large box {500} Y - an uncursed grass whistle {0} Gems i - a blessed +0 worthless piece of teal glass {1} m - 9 uncursed +0 worthless pieces of cyan glass {9} x - 4 cursed +0 worthless pieces of violet glass {4} y - 2 uncursed +0 sapphires {2} Contents of the large box: 14 gold pieces {0} Final attributes You were piously aligned Your alignment was 23 Your max alignment was 25 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: peacevision You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 24 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 32% Amulet drop chance was reduced to 85% Weapon drop chance was reduced to 68% Armor drop chance was reduced to 11% Tool drop chance was reduced to 46% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: lance (turn 26) The following skill became untrainable if you tried to train it too early: missile weapons (turn 744) The following skill became untrainable after a while: chaos spells (turn 46867) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 37452) Number of artifacts generated was 7 Number of fake artifacts generated was 9 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 71060 Monster spawn increase reached its maximum at turn 105604 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 613893 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster species that spawned more often: absent spore (freq bonus 8) The monster species that spawned more often: pit lich (freq bonus 16) The monster species that spawned more often: navy growth (freq bonus 7) The monster species that spawned more often: futural ontogenetically (freq bonus 16) The monster species that spawned more often: magic colony (freq bonus 12) The monster species that spawned more often: axlich (freq bonus 4) The monster species that spawned more often: Iris (freq bonus 9) The monster species that spawned more often: integral warp fungus (freq bonus 36) The monster species that spawned more often: real spore (freq bonus 12) The monster species that spawned more often: iceblock devil (freq bonus 18) The monster species that spawned more often: renegade watchman (freq bonus 12) The monster species that spawned more often: axial laser (freq bonus 18) The monster species that spawned more often: nausea patch (freq bonus 8) The monster species that spawned more often: expedient prevalent (freq bonus 2) The monster species that spawned more often: gecko zombie (freq bonus 9) The monster species that spawned more often: shitty mushroom (freq bonus 10) The monster species that spawned more often: xorn (freq bonus 2) The monster species that spawned more often: mummified servant (freq bonus 4) The monster species that spawned more often: Kovvelkov (freq bonus 24) The monster species that spawned more often: ignition bomb (freq bonus 3) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster species that never randomly spawned: fearow The monster species that never randomly spawned: rocker The monster species that never randomly spawned: lancehorn marine The monster species that never randomly spawned: song book mimic The monster species that never randomly spawned: marsh clan The monster species that never randomly spawned: fog cloud The monster species that never randomly spawned: black stalk The monster species that never randomly spawned: high heel spirit The monster species that never randomly spawned: nexus spore The monster species that never randomly spawned: edgy stalk The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: magicite crystal (blue) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: implant of cheating (maroon) The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 20) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 30) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 8) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 17) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 47) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 20) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 2) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 2) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 5) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 10) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 93) The RNG hath decreed that this item was always generated cursed: tiger cloak (taiga cloak) The RNG hath decreed that this item was always generated cursed: acquirement (gained) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this item was always generated cursed: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this trap was always invisible: active superscroller trap The RNG hath decreed that this trap was generated more often: white spell trap (freq bonus 4) Trap randomization happened for 1 in 340 traps Next attribute increase check would have come at turn 4950 Strength training was 25 Dexterity training was 50 Wisdom training was 8 Constitution training was 50 You were sleep resistant You had not decided on your sexuality yet You were suffering from very slight contamination. (20) You were prevented from having disintegration resistance (0) You were prevented from having peacevision (0) You saw invisible You had infravision You had 2084 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 8 R Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) dazzle 4X Prepared(0) Discoveries Amulets amulet of strangulation (charnel) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (scuba helmet) * sedge hat (secret helmet) * skullcap (dim colored helmet) * flack helmet (crested helmet) * crystal helm (chain-aventailed helmet) * mining helm (deformed helmet) * field helm (viking helmet) * helm of safeguard (engraved helmet) * war hat (wok-shaped helmet) * plasteel gloves (white gloves) * leather gloves (graffiti gloves) * gauntlets of safeguard (paper gloves) * gauntlets of plugsuit (inverse gloves) * commander gloves (spanish gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro boots) * field boots (jungle boots) * boots of safeguard (pink sneakers) silver gauntlets (faded mittens) Scrolls scroll of healing (DU KUMMS HIER NICH REIN) scroll of mana (I DONT NEED A FULL YES CONFIRMATION) scroll of phase door (EDGE PROTECTION) scroll of standard id (U FOKIENG SUK) scroll of cure (MA MILLOCOR) * scroll of extra healing (MONST DOT C AINT BIG ENOUGH) * scroll of greater mana restoration (MY NAME IS MISTER SIR) scroll of enchant weapon (THERESA FLAUSCHEBUESCHEL MAY) Potions potion of sleeping (dirty) potion of object detection (pungent) Rings ring of protection (color changing) Wands wand of egoism (petrified) Tools large box (wooden box) grass whistle (whistle) Gems worthless piece of teal glass (teal) worthless piece of cyan glass (cyan) worthless piece of violet glass (violet) sapphire (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 3: <- You are here Voluntary challenges You eaten 8 times You eaten food with animal by-products 6 times You eaten meat 6 times You were an atheist You never prayed to the gods You hit with a wielded weapon 107 times You killed 88 monsters You read items or engraved 24 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills general combat [Basic] (max Master) (31 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (26 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (11 of 20) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (3 of 20) techniques [Unskilled] (max Expert) (2 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (75 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (34 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (18 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (31 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (2 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...