Leeroy, lawful male doppelganger Thalmor --------------- |..@..........| |.@...........| |.............| |.............| --------------- [Leeroy the Concordate Agent] St17 Dx11 Co11 In11 Wi8 Ch8 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: telepathy You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 125 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 300 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 79% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 85% Tool drop chance was reduced to 90% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: divination spells (turn 65) The following skill became untrainable if you tried to train it too early: knife (turn 42) The following skill became untrainable after a while: matter spells (turn 45519) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 26766) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 6334 Monster spawn increase reached its maximum at turn 120300 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 552370 The monster class that cannot be genocided was archfiend Today, this monster class was always generated invisible: nemese The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: agony worm (freq bonus 10) The monster species that spawned more often: greater dimensional portal (freq bonus 12) The monster species that spawned more often: oddoshishi (freq bonus 18) The monster species that spawned more often: roomba (freq bonus 8) The monster species that spawned more often: trainer ant (freq bonus 6) The monster species that spawned more often: acid penetrator (freq bonus 4) The monster species that spawned more often: petty demilich (freq bonus 4) The monster species that spawned more often: zephyr hound (freq bonus 18) The monster species that spawned more often: orange force fungus (freq bonus 6) The monster species that spawned more often: locker expansion (freq bonus 3) The monster species that spawned more often: bland laser (freq bonus 12) The monster species that spawned more often: deep orc (freq bonus 18) The monster species that spawned more often: ego frost giant (freq bonus 10) The monster species that spawned more often: flameproof troll (freq bonus 6) The monster species that spawned more often: hafter papa (freq bonus 5) The monster species that spawned more often: thieving master (freq bonus 4) The monster species that spawned more often: glamorizing engr (freq bonus 4) The monster species that spawned more often: frong devil (freq bonus 5) The monster species that spawned more often: toothlet (freq bonus 12) The monster species that spawned more often: tree stalk (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 4) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster trait that was more common: monsters whose attacks digest you (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: monsters that have bite attacks (freq bonus 5) The monster trait that was more common: monsters that walk through walls (freq bonus 16) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 3) The monster species that never randomly spawned: water giant The monster species that never randomly spawned: oxlip peaty The monster species that never randomly spawned: fata morgana The monster species that never randomly spawned: bankroll parquet anglophobe unrecoverable The monster species that never randomly spawned: society voucherable The monster species that never randomly spawned: drowning soul The monster species that never randomly spawned: red snake The monster species that never randomly spawned: tin golem The monster species that never randomly spawned: Queen Iselia, Angel of Death The monster species that never randomly spawned: illimitably intravenously balsam The RNG hath decreed that this item was never generated: bombing (exciting) The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 2) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 160) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 6) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 37) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 23) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 7) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 6) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 11) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 11) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 3) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 2) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 24) The RNG hath decreed that this item was always generated cursed: searching (tiger eye) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: spawn cloak (voluminous cloak) The RNG hath decreed that this item was always generated cursed: unspecified candle (candle) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: oliharcon splint mail ((null)) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this trap was always invisible: fire trap The RNG hath decreed that this trap was generated more often: unfair attack trap (freq bonus 1) Trap randomization happened for 1 in 416 traps Next attribute increase check would have come at turn 2151 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having half physical damage (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (531) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (strip bandana) * sedge hat (poor helmet) * skullcap (musical helmet) * flack helmet (spired helmet) * crystal helm (crazy helmet) * mining helm (horned helmet) * field helm (chain-aventailed helmet) * helm of safeguard (brick helmet) * war hat (complete helmet) * plasteel gloves (white gloves) * leather gloves (black gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (tar gloves) * field gloves (paper gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (weapon light boots) * field boots (ankle boots) * boots of safeguard (sputa boots) Scrolls scroll of healing (CERB BRK PAND) scroll of mana (SMALLER3 SMALLER3 SMALLER3) scroll of phase door (IM SORRY TO SAY IT BUT I THINK THE WAND BALANCE PATCH SUCKS) scroll of standard id (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) scroll of cure (KAPOW) * scroll of extra healing (SHIFTLY ITEM TRICK HIT CONTINUE) * scroll of greater mana restoration (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.