Leeroy, lawful male argonian Shapeshifter --------------- ..............| |.............| |......o......| ......@.......| |.............| ----------+---- [Leeroy the Polymorph Trainee] St5 Dx6 Co7 In12 Wi4 Ch9 ShaArgMalLaw Dlvl:1 $0 HP14(14) Pw22(22) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male argonian Shapeshifter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # (2x) What do you want to zap? [ab or ?*] Never mind. Pick an object. ú a doorway or the floor of a room or the dark part of a room or ice or a snow or an ash or a sand or a paved floor or a highway or a grass or a nether mist or a floor of the crypt (floor of a room) Pick an object. o an orc (tame marine goblin called The RNG) (base level 0) (male) Accessing Pokedex entry for marine goblin... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 10, magic resistance = 0, alignment -3. Very slow (6). Normal generation in random groups, with frequency 6. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous swimmer. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Origin: Joke monster. Is a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical Pick an object. @ a human or elf or you (argonian shapeshifter called Leeroy) Accessing Pokedex entry for argonian... Base statistics of this monster type: Base level = 8, difficulty = 10, AC = -1, magic resistance = 0, alignment -9. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, breathless, amphibious, carnivorous, herbivorous, thick-skinned swimmer. Follows you to other levels. Can be seen with infravision. Is not a valid polymorph form. Attacks: 2d4, uses weapon - ordinary physical 1d1, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Your inventory Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Potions c - a blessed finalized potion of polymorph {0} Wands a - a * blessed wand of polymorph (0:2) {0} b - a * blessed wand of polymorph (0:7) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: teleport control You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 170 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 73% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 92% Weapon drop chance was reduced to 95% Food drop chance was reduced to 94% Monster death drops spawned with only 93% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 27) The following skill became untrainable if you tried to train it too early: body armor (turn 60) The following skill became untrainable after a while: matter spells (turn 52127) The following skill couldn't be trained before a certain turn number is reached: implants (turn 32743) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 44295 Monster spawn increase reached its maximum at turn 93183 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 4364370 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: ant or other insect (freq bonus 8) The monster species that spawned more often: pizzeria database aphrodisiacal (freq bonus 60) The monster species that spawned more often: undead ant (freq bonus 10) The monster species that spawned more often: precivilization tune whipt (freq bonus 66) The monster species that spawned more often: gruffest precluded (freq bonus 36) The monster species that spawned more often: vampire ambusher (freq bonus 9) The monster species that spawned more often: confusion trove (freq bonus 132) The monster species that spawned more often: glaceon (freq bonus 72) The monster species that spawned more often: scythe uppermost late (freq bonus 40) The monster species that spawned more often: skelettocrotta (freq bonus 78) The monster species that spawned more often: strapping inaugurate (freq bonus 24) The monster species that spawned more often: stealodwarf (freq bonus 39) The monster species that spawned more often: edgy growth (freq bonus 40) The monster species that spawned more often: RNG star (freq bonus 26) The monster species that spawned more often: brown beam (freq bonus 20) The monster species that spawned more often: armed snake (freq bonus 18) The monster species that spawned more often: hornily option (freq bonus 66) The monster species that spawned more often: evasive enclave stormtrooper (freq bonus 40) The monster species that spawned more often: drafting heartthrob (freq bonus 33) The monster species that spawned more often: intelligent monkey (freq bonus 20) The monster species that spawned more often: jazzy hands (freq bonus 11) The monster trait that was more common: monsters that love to collect gems (freq bonus 6) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 4) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 24) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 6) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster species that never randomly spawned: ice tulip The monster species that never randomly spawned: roller xorn The monster species that never randomly spawned: orange devil The monster species that never randomly spawned: ancient water dragon The monster species that never randomly spawned: dirty boomer The monster species that never randomly spawned: kneecap subaverage particulate The monster species that never randomly spawned: reddish stalk The monster species that never randomly spawned: house fly The monster species that never randomly spawned: Bulletproof Kop The monster species that never randomly spawned: orangie The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: amulet of edibility (wary) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: implant of sunlight (ferocious) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 5) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 18) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 9) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 6) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 63) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 40) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 104) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 3) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 7) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: vaporize (illgotten) The RNG hath decreed that this trap was always invisible: undressing trap The RNG hath decreed that this trap was generated more often: miscast trap (freq bonus 1) Trap randomization happened for 1 in 426 traps Next attribute increase check would have come at turn 745 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having teleport control (0) You had 1500 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nuada, Dagda and Morrigan Your deity was Nuada The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (81) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) scroll of mana (ERIKISEPHEARARACHARAPHTHISKERA) scroll of phase door (ELPHE MONATER) scroll of standard id (BUNDLEBUNDLEBUNDLE) scroll of cure (GEOMETRI AER FOER SVART FOER SKANDINAVER) * scroll of extra healing (TROJAN DROPPER NSIS CAN FUCK OFF) * scroll of greater mana restoration (SUCCOTASH EM EXTENDED LOONY TOON) Potions potion of polymorph (brilliant blue) Wands wand of polymorph (quartz) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 blats (1 created) 0 scruffy little dogs (1 created) 0 chameleons (1 created) 3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Shapeshifter... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 14 hit points when you escaped. Since you escaped early, the score list will not be checked.