Leeroy, lawful male gridbug Shapeshifter ------ |@d..| |.e..| .$..| |..... ---.-- [Leeroy the Polymorph Trainee] St4 Dx8 Co7 In11 Wi12 Ch17 ShaGrdMalLaw Dlvl:1 $0 HP8(17) Pw25(25) AC9 Exp1 T5 Latest messages What do you want to zap? [ab or ?*] In what direction? [hykulnjb><] Attempt to become what kind of monster? [type the name] You attempt an unfamiliar polymorph. You turn into a magic light! Don't be ridiculous! Your current form has enough trouble wielding ONE weapon! Wait! There's something there you can't see! It misses. It just misses! You explode! It gets blasted! You return to gridbug form! You can see again. The evasive fox bites you! [-1 -> 8] The RNG turns into a fire gazer! Unknown command 'n'. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) Beware, there will be no return! Still climb? [yn] (n) Your inventory Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Potions c - a blessed finalized potion of polymorph {0} Wands a - a blessed wand of polymorph (0:1) {0} b - a blessed wand of polymorph (0:7) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: wallwalking You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 227 Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 33 Spellbook identification only worked 2 times out of 4 Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 64% Amulet drop chance was reduced to 78% Implant drop chance was reduced to 89% Weapon drop chance was reduced to 70% Food drop chance was reduced to 93% Monster death drops spawned with only 85% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: morning star (turn 3) The following skill became untrainable if you tried to train it too early: petkeeping (turn 396) The following skill became untrainable after a while: matter spells (turn 54426) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 44069) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 51973 Monster spawn increase reached its maximum at turn 164233 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1325038 The monster class that cannot be genocided was piercer The monster class that was spawned more often: piece of food (freq bonus 4) The monster species that spawned more often: hell bull (freq bonus 14) The monster species that spawned more often: indigo force patch (freq bonus 96) The monster species that spawned more often: nesting czarist (freq bonus 84) The monster species that spawned more often: handkerchief hierarch (freq bonus 14) The monster species that spawned more often: gigant (freq bonus 15) The monster species that spawned more often: desert colony (freq bonus 7) The monster species that spawned more often: mirror golem (freq bonus 24) The monster species that spawned more often: dwarven impacter (freq bonus 15) The monster species that spawned more often: sst laser (freq bonus 12) The monster species that spawned more often: insurmountable force fungus (freq bonus 36) The monster species that spawned more often: werespider (freq bonus 60) The monster species that spawned more often: torah sephirah (freq bonus 14) The monster species that spawned more often: soft force fungus (freq bonus 10) The monster species that spawned more often: gang guy (freq bonus 24) The monster species that spawned more often: cancer research lady (freq bonus 14) The monster species that spawned more often: hidden mold (freq bonus 8) The monster species that spawned more often: monkey zombie (freq bonus 88) The monster species that spawned more often: torment worm (freq bonus 48) The monster species that spawned more often: vester (freq bonus 18) The monster species that spawned more often: undead drunk (freq bonus 15) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 2) The monster trait that was more common: monsters that can be tamed with food (freq bonus 1) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 8) The monster trait that was more common: monsters that laugh (freq bonus 12) The monster trait that was more common: monsters that talk like whores (freq bonus 1) The monster trait that was more common: monsters that hiss (freq bonus 1) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 4) The monster species that never randomly spawned: taker force patch The monster species that never randomly spawned: interceptor doll The monster species that never randomly spawned: eldritch spore The monster species that never randomly spawned: adjure thrummy The monster species that never randomly spawned: slime giant The monster species that never randomly spawned: young magic dragon The monster species that never randomly spawned: ambush thief The monster species that never randomly spawned: pewit reannexed mesmerization incrimination privily The monster species that never randomly spawned: nexus warp fungus The monster species that never randomly spawned: orange hulk The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: traffic light ((null)) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: implant of malice (eocene) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 138) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 25) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 12) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 17) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 19) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 9) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 3) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 65) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 11) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 7) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 2) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 75) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)) The RNG hath decreed that this item was always generated cursed: inka sling ((null)) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this trap was always invisible: hole The RNG hath decreed that this trap was generated more often: hard mode trap (freq bonus 1) Trap randomization happened for 1 in 757 traps Next attribute increase check would have come at turn 321 Strength training was 1 Dexterity training was 0 Wisdom training was 1 Constitution training was -1 You were shock resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having numbopathy (0) You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Venus and Mars Your deity was Mercury The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (216) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (ALERT CREEPS HOT ASS) scroll of mana (BODY KNOCK ON EARTH WILL HURT) scroll of phase door (KILL HIM) scroll of standard id (RECOPIED CONGREGATION) scroll of cure (NIE MOGE DLUZEJ TRZYMAC WKROTCE) * scroll of extra healing (B T M M M M M) * scroll of greater mana restoration (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) Potions potion of polymorph (carcinogenic) Wands wand of polymorph (bauxite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (26 of 160) devices [Basic] (max Expert) (21 of 160) implants [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Shapeshifter... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.