Leeroy, lawful female gridbug Form Changer ---------- |..&.n...| ..\......| -----|---- [Leeroy the Marilith] St11 Dx10 Co10 In9 Wi14 Ch8 ForGrdFemLaw Dlvl:1 $0 HP72(72) Pw35(35) AC-6 HD7 Exp1 T10 Latest messages Unknown command 'b'. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) The RNG turns into a flying domestic nymph! There is nothing here to pick up. There is a wagon here. Unknown command 'y'. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # (2x) What do you want to zap? [a or ?*] In what direction? [hykulnjb><] Become what kind of monster? [type the name] You turn into a marilith! # You can't polymorph at will. # You are already empty clawed. You begin fighting with two claws. Beware, there will be no return! Still climb? [yn] (n) Your inventory Scrolls b - 5 uncursed scrolls of healing {0} c - 4 uncursed scrolls of mana {0} d - 3 uncursed scrolls of phase door {0} e - 2 uncursed scrolls of standard id {0} f - an uncursed scroll of cure {0} Wands a - a blessed wand of polymorph (0:14) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: free action You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 181 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 202 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 93% Armor drop chance was reduced to 96% Food drop chance was reduced to 85% Monster death drops spawned with only 97% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 22) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 1222) The following skill became untrainable after a while: matter spells (turn 36052) The following skill couldn't be trained before a certain turn number is reached: riding (turn 26295) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25802 Monster spawn increase reached its maximum at turn 197162 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 6292776 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: ferrous warp patch (freq bonus 18) The monster species that spawned more often: nether stalk (freq bonus 54) The monster species that spawned more often: sludge warp fungus (freq bonus 12) The monster species that spawned more often: inertia mushroom (freq bonus 42) The monster species that spawned more often: death vortex (freq bonus 32) The monster species that spawned more often: poison kobold (freq bonus 7) The monster species that spawned more often: sorcerer (freq bonus 21) The monster species that spawned more often: spitting beetle (freq bonus 12) The monster species that spawned more often: Natascha's plateau boot (freq bonus 32) The monster species that spawned more often: navy stalk (freq bonus 21) The monster species that spawned more often: civilian repainted (freq bonus 6) The monster species that spawned more often: Unveiled Grigori (freq bonus 12) The monster species that spawned more often: athwart disciplined (freq bonus 24) The monster species that spawned more often: insane echidna (freq bonus 15) The monster species that spawned more often: arabesque naga (freq bonus 10) The monster species that spawned more often: giant pack rat (freq bonus 12) The monster species that spawned more often: smut orc (freq bonus 6) The monster species that spawned more often: confute menu (freq bonus 20) The monster species that spawned more often: horned devil (freq bonus 8) The monster species that spawned more often: Meltem's combat boot (freq bonus 12) The monster trait that was more common: monsters that howl at the moon (freq bonus 1) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 1) The monster trait that was more common: monsters that are humanoid (freq bonus 3) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster species that never randomly spawned: imperial cobra The monster species that never randomly spawned: apricot freedmen The monster species that never randomly spawned: shitty growth The monster species that never randomly spawned: antimagic mold The monster species that never randomly spawned: intrinsic eating mimic The monster species that never randomly spawned: sympathize unseduced refute The monster species that never randomly spawned: quantum stalk The monster species that never randomly spawned: ebony mold The monster species that never randomly spawned: shadow breeder The monster species that never randomly spawned: black hobbit The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: implant of tribute (athletic) The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 3) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 64) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 15) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 27) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 9) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 26) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 4) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 11) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 10) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 4) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 9) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 4) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 16) The RNG hath decreed that this item was always generated cursed: implant of nirvana (singing) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: acid ingestion (unhealthy) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: implant of twilight (elysian) The RNG hath decreed that this trap was always invisible: eater trap The RNG hath decreed that this trap was generated more often: cancellation trap (freq bonus 4) Trap randomization happened for 1 in 593 traps Next attribute increase check would have come at turn 942 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having free action (0) You saw invisible You had infravision You had 1497 points of nutrition remaining You had polymorph control You were polymorphed into a marilith You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Polypiling, Monster Polymorphing and Self-Polymorph Your deity was Polypiling The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (215) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (SEE IF I CARE) scroll of mana (ELBIB YLOH) scroll of phase door (RUSSIACK IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) scroll of standard id (THIS KITTEN CORPSE IS DELICIOUS) scroll of cure (SCUTTLER SCURRIER) * scroll of extra healing (DAEDELDIDAET) * scroll of greater mana restoration (NUVVEMI CESTUNNAVU) Wands wand of polymorph (plutonium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) polymorphing [Basic] (max Grand Master) (28 of 160) devices [Basic] (max Master) (21 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Wizard) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Form Changer... Youescaped from the dungeon with 0 points,