Leeroy, lawful male gridbug Thalmor ------------- |........@..- |........@..| |...........| |...........| -.----------- [Leeroy the Concordate Agent] St14 Dx11 Co12 In12 Wi12 Ch12 ThaGrdMalLaw Dlvl:1 $0 HP20(20) Pw15(15) AC3 Exp1 T17 Latest messages Unknown command 'n'. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. Unknown command 'n'. (3x) There is a wall in the way! Unknown command 'b'. (2x) Unknown command 'y'. (3x) Unknown command 'Y'. (3x) Unknown command 'B'. Pick an object. @ a human or elf or you (gridbug thalmor called Leeroy) Accessing Pokedex entry for weapon bug... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 9, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. Resists electricity, poison, hits as a +1 weapon. Leaves no corpse. Small, genocidable, carnivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d1, uses weapon - shock damage In what direction? [hykulnjb><] You kick at empty space. In what direction? [hykulnjb><] # You can't polymorph at will. # You displaced your thalmor called Rulindil the concordate agent. You can't go up here. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an invisible uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed fireproof +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 4 uncursed scrolls of healing {0} f - an uncursed thoroughly rotted scroll of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 119 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 162 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 8% Wand drop chance was reduced to 90% The following skill could not be trained at all: searching The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: flail (turn 48) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 180) The following skill became untrainable after a while: enchantment spells (turn 32015) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 51741) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37085 Monster spawn increase reached its maximum at turn 109024 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1725867 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: turret (freq bonus 4) The monster species that spawned more often: super thieving nymph (freq bonus 12) The monster species that spawned more often: Quaker, Master of Earth (freq bonus 12) The monster species that spawned more often: undead mind flayer (freq bonus 40) The monster species that spawned more often: High Elvenking (freq bonus 12) The monster species that spawned more often: Freddie (freq bonus 15) The monster species that spawned more often: floor fiend (freq bonus 28) The monster species that spawned more often: keeyop (freq bonus 24) The monster species that spawned more often: Laziness (freq bonus 24) The monster species that spawned more often: unreceptively compatriot rooted minelayer gladiatorial (freq bonus 18) The monster species that spawned more often: axlich (freq bonus 20) The monster species that spawned more often: story robber (freq bonus 21) The monster species that spawned more often: brothered objective (freq bonus 30) The monster species that spawned more often: chemistry nerd (freq bonus 8) The monster species that spawned more often: decayed fungus (freq bonus 48) The monster species that spawned more often: arcade scrub (freq bonus 14) The monster species that spawned more often: semiformal stooling (freq bonus 64) The monster species that spawned more often: feral rat (freq bonus 16) The monster species that spawned more often: black and white force fungus (freq bonus 64) The monster species that spawned more often: slimy mushroom patch (freq bonus 20) The monster species that spawned more often: devious kraken (freq bonus 18) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 3) The monster trait that was more common: monsters that originate from Angband (freq bonus 1) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster trait that was more common: monsters that can be genocided (freq bonus 1) The monster trait that was more common: monsters with vampire dialogue (freq bonus 2) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 1) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 3) The monster species that never randomly spawned: steered procreativity The monster species that never randomly spawned: top alderman The monster species that never randomly spawned: quivering blob The monster species that never randomly spawned: declinature inheritability The monster species that never randomly spawned: swamp wight The monster species that never randomly spawned: agate warp fungus The monster species that never randomly spawned: shadow stalker The monster species that never randomly spawned: proliferating spear stank hebraizing lorn The monster species that never randomly spawned: Riverman The monster species that never randomly spawned: blastoise The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: implant of attrition (vigorous) The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: implant of joy (forceful) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 20) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 11) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 204) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 6) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 3) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 11) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 9) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 2) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 53) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: implant of nirvana (singing) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: implant of remorse (communal) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this trap was always invisible: disconnect trap The RNG hath decreed that this trap was generated more often: earthquake trap (freq bonus 4) Trap randomization happened for 1 in 955 traps Next attribute increase check would have come at turn 589 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were shock resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You saw invisible You had infravision You had 1483 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (477) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (green bowel) * sedge hat (RNG helmet) * skullcap (grimace helmet) * flack helmet (kitchen hat) * crystal helm (hacker helmet) * mining helm (greenery helmet) * field helm (full helmet) * helm of safeguard (deformed helmet) * war hat (horned helmet) * plasteel gloves (white gloves) * leather gloves (racer gloves) * gauntlets of safeguard (shitty gloves) * gauntlets of plugsuit (slit gloves) * commander gloves (spiky gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hot boots) * field boots (velcro sandals) * boots of safeguard (winter stilettos) Scrolls scroll of healing (GENTLE PEEPTOE HIGH HEELS) scroll of mana (BREADANDBUTTER POPGUN NUKE) scroll of phase door (FOX NAWAGU) scroll of standard id (FIQ X FIQ SELFSHIP) scroll of cure (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) * scroll of extra healing (THE MIDDLE FINGER OF ELBERETH) * scroll of greater mana restoration (BREATH WEAPON 1 USED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points,