Leeroy, lawful male doppelganger Zyborg ---------- .........| |........| |........| |........| |........| ##|........| #,.?...<...| ---- # #,---.------ |..| # #,# -----..-----,#,,,,##`# |...........,,,,,,,#,### |..........|######,,,$,# -----..----- -.--@----- |..| |........| ---- |........| |........| |........| ---------- [Leeroy the Artificial Stupidity] St16 Dx18 Co8 In8 Wi14 Ch9 ZybDopMalLaw Dlvl:6 $0 HP18(18) Pw44(44) AC-6 Exp4 T411 Lev Latest messages The redguard misses. The redguard just misses! The redguard hits you! [-2 -> 16] The redguard hits you! [-1 -> 15] You kill the redguard! There is a wall in the way! You hear the footsteps of a guard on patrol. There is a wall in the way! (2x) You kill the phasing acid blob! There is a wall in the way! (3x) You hear the footsteps of a guard on patrol. There is a wall in the way! (6x) The door opens. You hear the footsteps of a guard on patrol. You cannot diagonally move out of a door! There is a wall in the way! # Really quit [yes/no]? Your inventory Weapons m - a blessed stainless -1 silver short sword {12} Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Potions j - an uncursed potion of object detection {0} k - an uncursed finalized potion of object detection {0} Wands d - an uncursed wand of solar beam (0:2) {0} Tools b - an uncursed +1 green lightsaber (1116) (lit) (weapon in hand) {24} c - 20 uncursed diodes {20} n - a cursed +0 pick-axe {32} Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 11 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 6 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 6 Wand drop chance was reduced to 99% Potion drop chance was reduced to 85% Armor drop chance was reduced to 76% Food drop chance was reduced to 98% The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: form VI (Niman) The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 102) The following skill became untrainable if you tried to train it too early: long sword (turn 1089) The following skill became untrainable after a while: body armor (turn 22736) The following skill couldn't be trained before a certain turn number is reached: form VI (Niman) (turn 24711) Number of artifacts generated was 4 Number of fake artifacts generated was 12 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 84096 Monster spawn increase reached its maximum at turn 176317 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2163392 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: contamination force patch (freq bonus 10) The monster species that spawned more often: radiant force patch (freq bonus 12) The monster species that spawned more often: phase knight (freq bonus 32) The monster species that spawned more often: holocrine nonproductive (freq bonus 24) The monster species that spawned more often: bionic naga (freq bonus 8) The monster species that spawned more often: soul killer (freq bonus 6) The monster species that spawned more often: Berith (freq bonus 33) The monster species that spawned more often: long dick (freq bonus 12) The monster species that spawned more often: styx elemental (freq bonus 3) The monster species that spawned more often: creeping 42 (freq bonus 42) The monster species that spawned more often: black and white colony (freq bonus 16) The monster species that spawned more often: beartrapper (freq bonus 24) The monster species that spawned more often: lilac warp fungus (freq bonus 84) The monster species that spawned more often: familiarizing ridging (freq bonus 12) The monster species that spawned more often: red icky thing (freq bonus 21) The monster species that spawned more often: black patch (freq bonus 3) The monster species that spawned more often: complaisantly british multiparty verged (freq bonus 32) The monster species that spawned more often: slow vortex (freq bonus 8) The monster species that spawned more often: gray patch (freq bonus 12) The monster species that spawned more often: large flea (freq bonus 3) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 6) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 1) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 2) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 14) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 2) The monster species that never randomly spawned: fungoid mold The monster species that never randomly spawned: brown mushroom patch The monster species that never randomly spawned: vivendi numeral The monster species that never randomly spawned: Ose The monster species that never randomly spawned: false error The monster species that never randomly spawned: ghoul lord The monster species that never randomly spawned: floating lemon The monster species that never randomly spawned: bearded devil The monster species that never randomly spawned: werestalker The monster species that never randomly spawned: black force patch The RNG hath decreed that this item was never generated: dragon blood (perishable) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: heavy compost ball ((null)) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 39) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 21) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 40) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 18) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 6) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 16) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 10) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 10) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 12) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 4) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: implant of hacking (dun) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was always generated cursed: meter gauntlets (parked gloves) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: cloak of dimness (viva cloak) The RNG hath decreed that this item was always generated cursed: ESP (dawn) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: evil patch stone (gray) The RNG hath decreed that this trap was always invisible: trap door The RNG hath decreed that this trap was generated more often: hyperbluewall trap (freq bonus 10) Trap randomization happened for 1 in 806 traps Next attribute increase check would have come at turn 423 Strength training was 5 Dexterity training was 3 Wisdom training was 0 Constitution training was 23 You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having mana regeneration (0) You had 2025 points of nutrition remaining You were levitating (67108864) Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Scrolls scroll of healing (ALIUS PRA) scroll of mana (MAKE ENEMY BAD THEN SNORING NEXT) scroll of phase door (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of standard id (HILLARY RODHAM CLINTON WANTS TO BAN THE HOT COFFEE MOD) scroll of cure (LIELAIS KEIZARS IR LAUNUMS) * scroll of extra healing (RO MON LIN TEXTILE) * scroll of greater mana restoration (THE ELDER PRIEST TENTACLES TO TENTACLE YOU) Potions potion of object detection (reddish) Wands wand of solar beam (irregular) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 6: <- You are here Vanquished creatures 0 ants (1 created) 0 flying toasters (1 created) a phasing acid blob 0 jackals (2 created) 0 pack jackals (6 created) 0 thick jackals (1 created) a scruffy little dog 0 weasels (1 created) 0 float flylers (1 created) 0 kittens (1 created) 0 hurkles (1 created) a dwarf lord 0 giant improaches (1 created) 0 mud kobolds (1 created) 0 poison kobolds (1 created) 0 mynocks (5 created) 0 mini mimics (1 created) a small mimic (2 created) 0 small flying mimics (1 created) 0 giant group mimics (1 created) 0 attractive demimondaines (1 created) a mountain nymph a neevil 0 wood nymphs (1 created) a little wild pig 3 sewer rats (5 created) a pack rat an electric rat 0 eevees (1 created) 0 mutated plants (1 created) 3 larvae 0 trembling bugs (1 created) 0 group bugs (2 created) 3 generic errors 0 faerie lights (1 created) 0 lichens (1 created) 0 water lichens (1 created) 0 ivy lichens (1 created) 0 orange molds (1 created) 0 golden growths (1 created) 0 phase mushrooms (1 created) 0 reddish patches (1 created) 0 kestrels (1 created) an Undead Kop (2 created) 0 mummies (1 created) 0 Fanny's buckled sandals (1 created) 0 orc zombies (1 created) a weary pilgrim 0 village idiots (1 created) a redguard 0 shopkeepers (4 created) 0 watchmen (4 created) 0 watch captains (2 created) a newt 0 colorless mushroom patches (1 created) 0 batman plants (1 created) 0 creeping creditses (1 created) 0 novice light walls (3 created) 0 fire troves (1 created) a health trove 90 creatures born. 23 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 29 times You killed 22 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (5 of 20) form II (Makashi) [Unskilled] (max Expert) (6 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (49 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... You quit in The Dungeons of Doom on dungeon level 6 with 1426 points, and 0 pieces of gold, after 411 moves. Killer: quit You were level 4 with a maximum of 18 hit points when you quit. You reached the 12th place on the top 10000 list. No Points Name Hp [max] 1 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 2 75141 BSOD2-Tha-Dop-Mal-Law quit in The Gnomish Mines on level 12. 105 [116] 3 26548 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 8. Killed by a monster (octopog), while sleeping. - [114] 10 2964 Leeroy-Tha-Dwa-Mal-Law died in The Gnomish Mines on level 4. Killed by a monster (group dwarf). - [59] 11 2057 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (death dog). - [51] *12 1426 Leeroy-Zyb-Dop-Mal-Law quit in The Dungeons of Doom on level 6. 18 [18] 13 1080 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (grunt nightmare of Moloch). - [47] 14 844 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 3. Killed by a treacherous lady. - [47]