Leeroy, lawful male albae Chaos Sorceror --|------ |.@.....| |..Q....| |.......| |.......| |........ .......| --------- [Leeroy the Chaotic Dweller] St9 Dx10 Co9 In15 Wi10 Ch8 ChaAlbMalLaw Dlvl:1 $0 HP20(20) Pw1(26) AC6 Exp1 T6 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Chaos Sorceror. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. robe of randomness - This is a piece of armor. Color: cyan. Material: leather. Appearance: cyan robe. Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). A robe with a random enchantment, which happens to be disintegration resistance. AC is 1, and MC is 0. robe of randomness - This is a piece of armor. Color: cyan. Material: leather. Appearance: cyan robe. Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). A robe with a random enchantment, which happens to be disintegration resistance. AC is 1, and MC is 0. # Pick an object. @ a human or elf or you (albae chaos sorceror called Leeroy) Accessing Pokedex entry for chaos sorceror... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical spellbook of vanishing - This is a spellbook. Color: yellow. Material: paper. Appearance: gold. Spell level: 7. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A spell that will, with equal chance, teleport the target away, make it invisible or cancel it. Rarely, this spell will backfire. spellbook of BUC randomization - This is a spellbook. Color: bright magenta. Material: paper. Appearance: trembling. Spell level: 5. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell can affect uncursed items in your inventory, turning them into blessed or cursed ones at random. spellbook of disintegration - This is a spellbook. Color: bright green. Material: paper. Appearance: emanating. Spell level: 8. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This very powerful spell will fire invisible disintegration beams that can be used to instakill monsters. You don't have enough energy to cast that spell. The required amount was 5. # (2x) Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: double attacks You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 83% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 89% Tool drop chance was reduced to 74% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 10% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: missile weapons (turn 1) The following skill became untrainable if you tried to train it too early: shield (turn 22) The following skill became untrainable after a while: form VI (Niman) (turn 28719) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 52057) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 122863 Monster spawn increase reached its maximum at turn 181244 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 7334320 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: ferrous light (freq bonus 12) The monster species that spawned more often: deep armorc (freq bonus 18) The monster species that spawned more often: dusking murdered loft dhow cambridge marrier (freq bonus 40) The monster species that spawned more often: Phi-oo, Selenite Administrator (freq bonus 36) The monster species that spawned more often: antimagic colony (freq bonus 15) The monster species that spawned more often: delusional abjure (freq bonus 6) The monster species that spawned more often: ice spaceship (freq bonus 6) The monster species that spawned more often: breaker crasher (freq bonus 12) The monster species that spawned more often: baby wild boar (freq bonus 20) The monster species that spawned more often: refugee (freq bonus 6) The monster species that spawned more often: bland laser (freq bonus 32) The monster species that spawned more often: Ina's hugging boot (freq bonus 14) The monster species that spawned more often: dissed guise (freq bonus 20) The monster species that spawned more often: edgy warp fungus (freq bonus 8) The monster species that spawned more often: meany puncheon swing reintrenchment countenance algid (freq bonus 4) The monster species that spawned more often: blue faerie (freq bonus 6) The monster species that spawned more often: stethoscopically treasurer obesely crudding (freq bonus 6) The monster species that spawned more often: society voucherable (freq bonus 8) The monster species that spawned more often: disequilibrium cutting bighearted (freq bonus 7) The monster species that spawned more often: pimping intelligently (freq bonus 9) The monster trait that was more common: monsters that hiss (freq bonus 4) The monster species that never randomly spawned: ocho-maru The monster species that never randomly spawned: trocopotaca The monster species that never randomly spawned: undead slayer The monster species that never randomly spawned: elf champion The monster species that never randomly spawned: spore warp fungus The monster species that never randomly spawned: Illurien of the Myriad Glimpses The monster species that never randomly spawned: terracotta soldier The monster species that never randomly spawned: avarice The monster species that never randomly spawned: cheater wolf The monster species that never randomly spawned: unfederated dish sahara phlegm advantage The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: implant of knowledge (shouting) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 40) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 18) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 11) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 6) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 23) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 14) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 2) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 9) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 7) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 14) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 10) The RNG hath decreed that this item was always generated cursed: damage meter stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this item was always generated cursed: charger ((null)) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: oilskin cloak (slippery cloak) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: killer heels (ski heels) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this trap was always invisible: numbness trap The RNG hath decreed that this trap was generated more often: petrification trap (freq bonus 2) Trap randomization happened for 1 in 54 traps Next attribute increase check would have come at turn 322 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were disintegration-resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having double attacks (0) You had 1460 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Arle Nadja The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (160) You survived Spells known in the end Name Level Category Fail Memory a - cure random status 1 chaos 0% 130% b - BUC randomization 5 chaos 95% 400% c - vanishing 7 chaos 99% 600% d - disintegration 8 chaos 100% 700% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of flying (disc) Armor robe of randomness (cyan robe) Scrolls scroll of teleportation (TLASFO SENIL) scroll of create monster (MAY THE FORCE BE WITH YOU) scroll of rumor (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) scroll of message (HAJA WENN MAN SEINEN CODE HALT NIE TESTET) scroll of healing (DESREVER TSEPMET) scroll of mana (SOME THING YOU CHOOSE) scroll of phase door (THROW ANNOYING SEED TO MAKE WIRED) scroll of standard id (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of cure (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) * scroll of extra healing (STAT STUNT IS MORE IMPORTANT) * scroll of greater mana restoration (EULAMO SISIRBBAIERSESI PHERMOU CHNOUOR ABRASAX) Spellbooks spellbook of cure random status (heavy) spellbook of BUC randomization (trembling) spellbook of vanishing (gold) spellbook of disintegration (emanating) Potions potion of restore ability (oobleck) potion of vampire blood (blood-red) Wands wand of healing (plasma) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (29 of 160) Goodbye Leeroy the Chaos Sorceror... You and Mr. X escaped from the dungeon with 177 points, Since you escaped early, the score list will not be checked.