Leeroy, neutral female dwarven DQ Slime --------- |........ |.......| |........ ..... -.- #,# #,# #,# -----|- |.....| ----...... .....| |...d...@| | |........+ |.....-\-- |.....### ------ [Leeroy the Globule] St12 Dx18 Co10 In11 Wi6 Ch9 SliDwaFemNeu Dlvl:1 $0 HP8(9) Pw1(1) AC5 Exp1 T32 Latest messages [-1 -> 8] In what direction? [hykulnjb><] Ouch! That hurts! [-2 -> 6] Your right leg is in no shape for kicking. # What do you want to wield? [- or ?*] a - 5 uncursed scrolls of healing (wielded) {0}. You can no longer use two hands to fight. Your scrolls of healing aren't weapons. The little dog picks up 2 gold pieces {0}. There is a wall in the way! (3x) The door opens. The little dog drops 2 gold pieces. Your leg feels somewhat better. You begin bashing monsters with your 5 scrolls of healing. You kill the gray newt! The little dog picks up 2 gold pieces {0}. You find a secret door! Beware, there will be no return! Still climb? [yn] (n) (2x) Your inventory Scrolls a - 5 uncursed scrolls of healing (wielded) {0} b - 4 uncursed scrolls of mana {0} c - 3 uncursed scrolls of phase door {0} d - 2 uncursed scrolls of standard id {0} e - an uncursed scroll of cure {0} Final attributes You have transgressed Your alignment was -20 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: polymorph control You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Armor identification only worked 15 times out of 46 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 158 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 49% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 66% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 83% Armor drop chance was reduced to 70% Tool drop chance was reduced to 73% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: body spells (turn 5) The following skill became untrainable if you tried to train it too early: matter spells (turn 160) The following skill became untrainable after a while: occult spells (turn 38450) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 15648) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42957 Monster spawn increase reached its maximum at turn 107147 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 898704 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster color that was spawned more often: red (freq bonus 1) The monster species that spawned more often: rainbow dragon (freq bonus 24) The monster species that spawned more often: interrogational pharisaic (freq bonus 5) The monster species that spawned more often: bypassed andesyte (freq bonus 3) The monster species that spawned more often: flying ripper (freq bonus 8) The monster species that spawned more often: interdicting perversely sternum (freq bonus 12) The monster species that spawned more often: monastical prawned (freq bonus 16) The monster species that spawned more often: motorcycle chain swinger (freq bonus 6) The monster species that spawned more often: disembody leprosy (freq bonus 18) The monster species that spawned more often: disposable autodidactic bedlam rendezvousing (freq bonus 20) The monster species that spawned more often: trollor (freq bonus 8) The monster species that spawned more often: earth spirit (freq bonus 15) The monster species that spawned more often: manufactory somnambulant (freq bonus 32) The monster species that spawned more often: supervised unforgettable (freq bonus 10) The monster species that spawned more often: better naga nymph (freq bonus 36) The monster species that spawned more often: large potion trove (freq bonus 12) The monster species that spawned more often: creeping 42 (freq bonus 9) The monster species that spawned more often: writhing mass of extreme chaos (freq bonus 9) The monster species that spawned more often: vivid boomer (freq bonus 8) The monster species that spawned more often: stenography starboard revealed steadier gumshoe (freq bonus 6) The monster species that spawned more often: blue-green warp patch (freq bonus 24) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 4) The monster trait that was more common: monsters that count as minion (freq bonus 1) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 1) The monster trait that was more common: monsters with random thieving attacks (freq bonus 5) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 6) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 7) The monster species that never randomly spawned: whole-troll The monster species that never randomly spawned: flying dryad The monster species that never randomly spawned: stamen cypriot The monster species that never randomly spawned: hinger stylish The monster species that never randomly spawned: pink force fungus The monster species that never randomly spawned: ambassador gappier The monster species that never randomly spawned: hammerhead shark The monster species that never randomly spawned: thorn force fungus The monster species that never randomly spawned: spider globe The monster species that never randomly spawned: colluded colony The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: natural candle (candle) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: disconnect stone (gray) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 6) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 3) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 79) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 18) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 4) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 6) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 9) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 11) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 18) The RNG hath decreed that this item was always generated cursed: amulet of warp dimension (hazy) The RNG hath decreed that this item was always generated cursed: enthronization (LUXUS MODA) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this item was always generated cursed: magical shield ((null)) The RNG hath decreed that this item was always generated cursed: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: implant of elusion (dense) The RNG hath decreed that this trap was always invisible: level teleporter The RNG hath decreed that this trap was generated more often: evil artifact trap (freq bonus 16) Trap randomization happened for 1 in 481 traps Next attribute increase check would have come at turn 392 Strength training was -2 Dexterity training was -2 Wisdom training was 2 Constitution training was 1 You were acid resistant You had the menu bug. (83886080) You had not decided on your sexuality yet You were prevented from having polymorph control (0) You had automatic searching You had infravision You had 1468 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was Rubiss The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (410) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) * dwarvish mattock (broad pick) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) scroll of mana (SOLARFLARE ABSOLUTELY LOVES SLEX AND ITS NASTY TRAPS) scroll of phase door (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) scroll of standard id (FLASH EM EXTENDED PHOTOSHOOT) scroll of cure (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) * scroll of extra healing (FRIAR TUC AVENGES ROBIN HUD) * scroll of greater mana restoration (RIFF8M WAVEFMT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Leeroy the DQ Slime... Youescaped from the dungeon with 16 points,