Leeroy, lawful male albae Otaku ------- |V@.... |.....| |.....| |.....+ |.....| -.--.-- [Leeroy the Heyaduo] St8 Dx7 Co6 In16 Wi7 Ch5 OtaAlbMalLaw Dlvl:1 $27 HP23(23) Pw24(24) AC11 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Konnichi wa Leeroy, welcome to SlashEMExtended! You are a lawful male albae Otaku. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. katana - This is a weapon. Color: cyan. Material: iron. Appearance: samurai sword. You can wield it to attack enemies. Some weapons are also suitable for throwing. This Japanese long sword can deal more damage than a regular long sword. T-shirt - This is a piece of armor. Color: white. Material: cloth. Appearance: (null). Slot: shirt. It can be worn for protection (armor class, magic cancellation etc.). A shirt that can be worn under a suit of armor. It can be read. # (2x) Pick an object. @ a human or elf or you (albae otaku called Leeroy) Accessing Pokedex entry for otaku... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical You begin fighting with a weapon and your left hand. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 katana (weapon in hand) {16} Armor b - a cursed +0 T-shirt (being worn) {2} Comestibles c - 9 uncursed carrots {0} d - 2 uncursed slime molds {0} e - 5 uncursed umas {0} f - an uncursed cheese {0} g - an uncursed gunyoki {0} h - 4 uncursed oranges {0} i - an uncursed tin of spinach {0} j - an uncursed nin'niku {0} Scrolls n - an uncursed scroll of identify {0} o - an uncursed finalized scroll of blank paper {0} p - an uncursed scroll of blank paper {0} q - 5 uncursed scrolls of healing {0} r - 4 uncursed scrolls of mana {0} s - 3 uncursed scrolls of phase door {0} t - 2 uncursed scrolls of standard id {0} u - an uncursed scroll of cure {0} Potions k - a blessed potion of object detection {0} l - an uncursed potion of sake {0} m - an uncursed finalized potion of water {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: detect monsters You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 50 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 64% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 98% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 82% Monster death drops spawned with only 87% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: divination spells (turn 72) The following skill became untrainable if you tried to train it too early: javelin (turn 1144) The following skill became untrainable after a while: dart (turn 47229) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 14474) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57215 Monster spawn increase reached its maximum at turn 103983 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 445269 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: orc (freq bonus 6) The monster species that spawned more often: redditor (freq bonus 27) The monster species that spawned more often: forehanded feminise (freq bonus 135) The monster species that spawned more often: ludsplasha (freq bonus 132) The monster species that spawned more often: yochlol (freq bonus 32) The monster species that spawned more often: ice turret (freq bonus 16) The monster species that spawned more often: shining penetrator (freq bonus 45) The monster species that spawned more often: Rock-N-Roll King (freq bonus 18) The monster species that spawned more often: Radio Katcher (freq bonus 60) The monster species that spawned more often: immobile mushroom (freq bonus 18) The monster species that spawned more often: pushgrave wostot (freq bonus 27) The monster species that spawned more often: reduplicative bunsen (freq bonus 16) The monster species that spawned more often: super enemy (freq bonus 11) The monster species that spawned more often: cauldron treat (freq bonus 36) The monster species that spawned more often: snaga (freq bonus 24) The monster species that spawned more often: young man (freq bonus 14) The monster species that spawned more often: olograph seigneurage (freq bonus 14) The monster species that spawned more often: duergar thief (freq bonus 27) The monster species that spawned more often: javold (freq bonus 18) The monster species that spawned more often: emperor twen (freq bonus 88) The monster species that spawned more often: night clan (freq bonus 24) The monster trait that was more common: monsters that never leave a corpse (freq bonus 3) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster species that never randomly spawned: water lady The monster species that never randomly spawned: high stalk The monster species that never randomly spawned: bugbear graining wharfed The monster species that never randomly spawned: meso The monster species that never randomly spawned: weregiantant The monster species that never randomly spawned: squarer madre The monster species that never randomly spawned: novel growth The monster species that never randomly spawned: Undead Kriminologist The monster species that never randomly spawned: iron lady The monster species that never randomly spawned: blue bulb The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: cloak of discount action (eternal cloak) The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: storm stone (gray) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 16) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 6) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 3) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 62) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 41) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 8) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 15) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 9) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 15) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 11) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 96) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was always generated cursed: flicker visor (rural helmet) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: inka blade ((null)) The RNG hath decreed that this item was always generated cursed: granite scourge ((null)) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this trap was always invisible: hole The RNG hath decreed that this trap was generated more often: web (freq bonus 6) Trap randomization happened for 1 in 466 traps Next attribute increase check would have come at turn 583 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having detect monsters (0) You had 1499 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Vishnu and Shiva Your deity was Brahma The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (106) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons katana (samurai sword) Scrolls scroll of identify (BASSBASSKICKKICKBASSKICKKICK) scroll of blank paper (unlabeled) scroll of healing (ABAJ) scroll of mana (BURPHACK IS MUCH MORE EVIL THAN SLEX) scroll of phase door (STRIPE SORROW) scroll of standard id (DECKARD CAIN SHOULD BE DEAD IN DIABLO 3 BECAUSE OF OLD AGE) scroll of cure (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) * scroll of extra healing (AS IF FEEL SOMETHING) * scroll of greater mana restoration (SECTUM SEMPRA) Potions potion of object detection (bird's eye) potion of sake (green) potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Leeroy the Otaku... You and Cheater escaped from the dungeon with 66 points, Since you escaped early, the score list will not be checked.