Leeroy, lawful male doppelganger Thalmor ------ .....| |&@..| +<...| -+-#-- [Leeroy the Whitegold Ambassador] St9 Dx12 Co13 In13 Wi11 Ch14 ThaDopMalLaw Dlvl:3 $0 HP-6(47) Pw0(65) AC7 Xp5/182 Wt132/1530 T1455 Hun Latest messages The succubus starts to gently pull down your pants with her soft, fleecy hands... Time stands still while you and the succubus lie in each other's arms... The succubus seems to have enjoyed it more than you... You feel exhausted. [-14 -> 19] "It's on the house!" You feel very attracted to the succubus. The succubus murmurs sweet nothings into your ear. The succubus starts to gently pull down your pants with her soft, fleecy hands... Time stands still while you and the succubus lie in each other's arms... The succubus seems to have enjoyed it more than you... You feel exhausted. [-13 -> 6] Warning: HP low! "It's on the house!" You feel very attracted to the succubus. The succubus murmurs sweet nothings into your ear. The succubus starts to gently pull down your pants with her soft, fleecy hands... But The succubus suddenly rams her sexy knees right into your nuts! OUCH! You die... Your inventory Weapons a - an uncursed +3 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} r - an uncursed +0 long sword {16} t - 13 cursed -3 elven arrows named Mafia City {0} w - an uncursed +1 orcish dagger {4} Armor b - an uncursed +0 elven mithril-coat {60} u - an uncursed +0 pair of elven boots {8} Comestibles n - an uncursed candy bar {0} Scrolls e - 6 uncursed scrolls of healing {0} f - an uncursed rotted scroll of healing {0} g - 3 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - an uncursed scroll of standard id {0} j - an uncursed scroll of cure {0} q - 2 blessed scrolls of healing {0} Potions k - a cursed potion of levitation {0} l - an uncursed potion of water {0} v - an uncursed finalized potion of sleeping {0} Wands m - an uncursed wand of light (0:9) {0} o - an uncursed wand of fireball (0:11) {0} Gems p - a cursed +2 amethyst stone {1} Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 19 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: flying You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 198 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 68% Musable item generation frequency had a negative bias of 10% Amulet drop chance was reduced to 44% Implant drop chance was reduced to 91% Armor drop chance was reduced to 86% Tool drop chance was reduced to 81% Monster death drops spawned with only 91% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 17) The following skill became untrainable if you tried to train it too early: implants (turn 288) The following skill became untrainable after a while: firearms (turn 43597) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 18817) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 80295 Monster spawn increase reached its maximum at turn 119869 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1171512 The monster class that cannot be genocided was golem The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: venus flytrap (freq bonus 18) The monster species that spawned more often: perpendicular guard (freq bonus 2) The monster species that spawned more often: overinvested mandolinist (freq bonus 12) The monster species that spawned more often: siena force fungus (freq bonus 18) The monster species that spawned more often: raincoat preemption swinging (freq bonus 36) The monster species that spawned more often: bushy interdiction (freq bonus 16) The monster species that spawned more often: bracelet obliteration outgrowth (freq bonus 4) The monster species that spawned more often: gigantic pseudodragon (freq bonus 18) The monster species that spawned more often: vising thailand (freq bonus 5) The monster species that spawned more often: turbojet splendider (freq bonus 12) The monster species that spawned more often: Lexi's wonderfully soft sneaker (freq bonus 24) The monster species that spawned more often: colorless colony (freq bonus 9) The monster species that spawned more often: enormous ogre (freq bonus 6) The monster species that spawned more often: mother mark (freq bonus 30) The monster species that spawned more often: pink zappor (freq bonus 12) The monster species that spawned more often: fallen angel (freq bonus 8) The monster species that spawned more often: reflected ghost (freq bonus 5) The monster species that spawned more often: undead arena rubber (freq bonus 24) The monster species that spawned more often: Giulia's dancing shoe (freq bonus 3) The monster species that spawned more often: Giulia's dancing shoe (freq bonus 9) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 4) The monster species that never randomly spawned: vorpal grid bug The monster species that never randomly spawned: attuned cussedly The monster species that never randomly spawned: camel The monster species that never randomly spawned: endure decoding The monster species that never randomly spawned: master permamimic The monster species that never randomly spawned: definition monster The monster species that never randomly spawned: young yellow dragon The monster species that never randomly spawned: green seraphon The monster species that never randomly spawned: resowing worm The monster species that never randomly spawned: master newt The RNG hath decreed that this item was never generated: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was never generated: deformatting stone (gray) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 3) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 13) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 11) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 15) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 10) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 7) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 11) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 17) The RNG hath decreed that this item was always generated cursed: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was always generated cursed: implant of combat (echoing) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: stuck announcement stone (gray) The RNG hath decreed that this item was always generated cursed: implant of stoicism (vulpine) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this trap was always invisible: jessica trap The RNG hath decreed that this trap was generated more often: mana battery trap (freq bonus 1) Trap randomization happened for 1 in 33 traps Next attribute increase check would have come at turn 4549 Strength training was 1 Dexterity training was 8 Wisdom training was 3 Constitution training was 15 You were sleep resistant You were heterosexual You were prevented from having telepathy (0) You were prevented from having flying (0) You saw invisible You had infravision You had 297 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 5 R Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) dazzle 1X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (etheric helmet) * sedge hat stone (gemmed helmet) * skullcap (scuba helmet) * flack helmet (yellow helmet) * crystal helm (greenery helmet) * mining helm stone (rubynus helmet) * field helm (inkcoat helmet) * helm of safeguard (kitchen hat) * war hat (crazy helmet) * plasteel gloves (white gloves) * leather gloves (orange gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (inverse gloves) * commander gloves (vampiric gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (area boots) * field boots (rainbow boots) * boots of safeguard (fin boots) elven boots (jade boots) Scrolls scroll of healing (EFFECT MORE APPEARING) scroll of mana (OTROUR MOURROUR APHLAU MANDRAROUROU SOU MARAROU) scroll of phase door (GRASS MUD HORSE) scroll of standard id (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) scroll of cure (A BOULDER BOUNCES OFF YOUR HARD HELMET 59X) * scroll of extra healing (THE ICE BLOCK TYPE TRASHED MY BEAUTIFUL VARIANT) * scroll of greater mana restoration (ONE BELONGS BELONGED) Potions potion of levitation (plaid) potion of water (clear) potion of sleeping (gastric) Wands wand of light (rosewood) wand of fireball (holed) Gems amethyst stone (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures 2 pack jackals 0 hobbits (1 created) a kobold a large kobold a goblin 0 orcs (1 created) 0 rabbits (1 created) a rattata 0 cave spiders (2 created) 0 baby metroids (1 created) 2 black metroids a bore worm an emu 0 spore lichens (1 created) a brown growth (0 created) 0 slow growths (1 created) a mummy 0 garter snakes (1 created) a baby monkey a kobold zombie an orc zombie 0 friendly adventurers (1 created) a biker gang member a filthy street urchin (2 created) a squint-eyed rogue 0 aimless-looking merchants (1 created) a busy-looking merchant 0 yokudas (1 created) an alien a senser 0 dark rangers (1 created) a thalmor 0 shopkeepers (1 created) a minighost 0 succubi (1 created) a twen a gecko a low rub monster 0 cold troves (1 created) 42 creatures born. 26 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 25 times You killed 23 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 7 times Your skills at the end (8 slots left) Fighting Skills general combat [Basic] (max Master) (22 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) searching [Unskilled] (max Expert) (11 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (45 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You died in The Dungeons of Doom on dungeon level 3 with 844 points, and 0 pieces of gold, after 1455 moves. Killer: treacherous lady You were level 5 with a maximum of 47 hit points when you died. You reached the 13th place on the top 10000 list. No Points Name Hp [max] 1 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 2 75141 BSOD2-Tha-Dop-Mal-Law quit in The Gnomish Mines on level 12. 105 [116] 3 26548 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 8. Killed by a monster (octopog), while sleeping. - [114] 11 2057 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (death dog). - [51] 12 1080 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (grunt nightmare of Moloch). - [47] *13 844 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 3. Killed by a treacherous lady. - [47] 14 496 BSOD2-Div-Dea-Fem-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [40] 15 239 Dracopent-Mah-Mum-Fem-Cha quit in The Dungeons of Doom on level 1. 34 [34]