Leeroy, lawful male doppelganger Thalmor -------- |.....<|############# |......%,,,,,,,,,_@@-------------------------------- |.....[|###########,|...?........................... |......| #,|.------+--------------..-----.| |......| #,|.|....| |.. |....| +..-%..|.| |....--- #,|.|....| |.. |....| |.`|...|.| ----.- #,|.---|----|.. ||------|..|...|.| #,## #,|......|..|.. |.|..|..|.-----|.+ #,,## #,|.----.|..-|---.|..|..|.-..%.|.| ##,,# #,|.|..-.-|--..{..-|-|..|`|.*_.|.| ##,# #,|.|..|.............-|--`|....|.| #,# #,|.|----.--.-.--|--.....`|....|.- #,# #,|.| . |.+..|..|--|--.-----|.| -----|- #,|.| .((|.|..|!)|....|{.|%%.-.| |.....| ##,|.| ((.|.---|?(|....%.%|%%.|.| |.....| ,,,..- ------..{.----.--..|.-----.| |.....| ##,|..................`............ ------- #,-------------------------------- #,,,,, [Leeroy the Heretic Hunter] St16 Dx11 Co13 In15 Wi9 Ch13 ThaDopMalLaw Min:5 $70 HP-3(62) Pw96(96) AC6 Xp8/1681 Wt284/2050 T2766 Par Cnf Latest messages You see here a boulder {9000}. Izchak wields a two-handed sword {60}! Izchak wields a shotgun {15}! Izchak fires 2 shotgun shells! You are hit by the 1st shotgun shell! [-19 -> 43] You are hit by the 2nd shotgun shell. [-2 -> 41] Izchak fires a shotgun shell! You are hit by a shotgun shell! [-8 -> 33] Izchak wields a two-handed sword {60}! Izchak wields a shotgun {15}! Izchak fires a shotgun shell! You are hit by a shotgun shell! [-8 -> 25] Izchak wields a two-handed sword {60}! Izchak swings his two-handed sword. Izchak hits you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows {1} j - 3 uncursed +0 orcish spears {36} q - 18 uncursed +0 orcish arrows {0} y - 27 uncursed +0 darts {0} C - a blessed +0 orcish dagger {4} F - 19 blessed +1 darts {0} M - an uncursed +0 short sword {12} R - an uncursed +0 boomerang {0} S - a * blessed +1 bulletproof chainwhip {8} W - the blessed +1 sling named Earth Gas Gun {2} Y - 6 uncursed +0 shuriken {0} Armor b - an uncursed +0 elven mithril-coat {60} t - an uncursed +0 barrier shield {30} K - an uncursed +0 pair of gnomish boots {4} L - a blessed +1 Hawaiian shorts {5} P - an uncursed +0 studded leather armor {80} Comestibles l - an uncursed sprig of wolfsbane {0} A - 3 uncursed bananas {0} N - 5 uncursed pears {0} Scrolls e - 7 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of fire {0} o - a cursed scroll of earth {0} r - a blessed scroll of standard id {0} Spellbooks U - an uncursed spellbook of bombing (0:3) {0} Potions n - an uncursed finalized potion of water {0} Wands B - an uncursed wand of cancellation (0:5) {0} J - an uncursed wand of darkness (0:15) {0} X - an uncursed wand of punishment (0:5) {0} Tools Q - an uncursed leather saddle {0} Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 5 sins You could not have this property at all: sickopathy You could not have this property extrinsically: the Force You could not have this property intrinsically: curse resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 21 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 47 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 952 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 76% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 56% Tool drop chance was reduced to 86% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: devices (turn 2) The following skill became untrainable if you tried to train it too early: body spells (turn 456) The following skill became untrainable after a while: short sword (turn 51986) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 7577) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 9 Monster spawn increase started at turn 25811 Monster spawn increase reached its maximum at turn 63858 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2436120 The monster class that cannot be genocided was light The monster class that was spawned more often: nemese (freq bonus 2) The monster color that was spawned more often: transparent (freq bonus 1) The monster species that spawned more often: wood elf hunter (freq bonus 24) The monster species that spawned more often: rememberer nymph (freq bonus 18) The monster species that spawned more often: fieldstone revetment (freq bonus 18) The monster species that spawned more often: floating mimic (freq bonus 28) The monster species that spawned more often: seventieth char annulment (freq bonus 15) The monster species that spawned more often: raffish weiner reassign disburdened (freq bonus 3) The monster species that spawned more often: Minamoto Yoshitsune (freq bonus 8) The monster species that spawned more often: acolyte mummy (freq bonus 16) The monster species that spawned more often: spinner warp patch (freq bonus 12) The monster species that spawned more often: greater ugod (freq bonus 10) The monster species that spawned more often: blarog (freq bonus 8) The monster species that spawned more often: lightning demon (freq bonus 9) The monster species that spawned more often: demagnetize pogroming credence (freq bonus 6) The monster species that spawned more often: sane warp patch (freq bonus 48) The monster species that spawned more often: great karmic wyrm (freq bonus 8) The monster species that spawned more often: mammon iceberg cleated (freq bonus 14) The monster species that spawned more often: Bulletproof Katcher (freq bonus 36) The monster species that spawned more often: taekwondo girl (freq bonus 16) The monster species that spawned more often: wereblockheeledcombatboot (freq bonus 24) The monster species that spawned more often: nepto (freq bonus 12) The monster trait that was more common: monsters that have no head (freq bonus 3) The monster trait that was more common: monsters that spawn in small groups (freq bonus 2) The monster trait that was more common: monsters that are always male (freq bonus 4) The monster trait that was more common: monsters that mumble (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 1) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 5) The monster trait that was more common: monsters that explode when killed (freq bonus 1) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 1) The monster species that never randomly spawned: spiny The monster species that never randomly spawned: integral force fungus The monster species that never randomly spawned: roper that's longer than the universe The monster species that never randomly spawned: Raini The monster species that never randomly spawned: microfilming bailsmen The monster species that never randomly spawned: greener spirit The monster species that never randomly spawned: dark force fungus The monster species that never randomly spawned: luminescent warp patch The monster species that never randomly spawned: bright massagist The monster species that never randomly spawned: eastern moon rabbit The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: destructive heels (weapon light boots) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 31) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 67) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 21) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 43) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 20) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 5) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 19) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 7) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 16) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 9) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 11) The RNG hath decreed that this item was always generated cursed: flicker visor (rural helmet) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: fast forward trap (freq bonus 6) Trap randomization happened for 1 in 441 traps Next attribute increase check would have come at turn 5535 Strength training was 3 Dexterity training was 0 Wisdom training was 6 Constitution training was 9 You were sleep resistant You were paralyzed (-1) You were confused (28) You were punished You had not decided on your sexuality yet You were prevented from having sickopathy (0) You were prevented from using the force like a real jedi (0) You saw invisible You had infravision You had 1728 points of nutrition remaining You were unlucky (-3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (111) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 8 R Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Soon(26) invoke deity 8 R Prepared(0) dazzle 4X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (ruined helmet) * sedge hat (bug-tracking helmet) * skullcap (etheric helmet) * flack helmet (bluy helmet) * crystal helm (space helmet) * mining helm (knowledgeable helmet) * field helm (musical helmet) * helm of safeguard (dim colored helmet) * war hat (black helmet) * plasteel gloves (white gloves) * leather gloves (velvet gloves) * gauntlets of safeguard (spiky gloves) * gauntlets of plugsuit (digger gloves) * commander gloves (natural gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (nature boots) * field boots (femmy boots) * boots of safeguard (blue sneakers) Scrolls scroll of healing (DZIEWCZYNKA ZAMOCZENIA) scroll of mana (CHENGEBIOCHTHO MYSAGOTH ECHE OO) scroll of phase door (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) scroll of standard id (SPHEDEMOUR BIRBIA ECHI EROPHTHI ATARMETRA CHELOOPS) scroll of cure (REQUICO SIDES) * scroll of extra healing (NOBIMUS UPSCOTI) * scroll of greater mana restoration (RECOPIED CONGREGATION) scroll of fire (MISSHAPEN SONICHU) scroll of earth (THE ROUND MUST IN THE ANGULAR) Spellbooks spellbook of bombing (russian) Potions potion of water (clear) Wands wand of cancellation (zebrawood) wand of darkness (vanishing) wand of punishment (dodecagonal) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 5 Level 5: <- You are here Vanquished creatures an evasive fox 0 ego gas spores (1 created) a floating eye a hobbit thief a dwarf 0 lower-level stinkers (1 created) 2 dwarf thieves a hobbit lord a hobbit wizard 0 duergar lords (1 created) a manes (2 created) a normal jelly 0 blue jellies (1 created) an aqua kobold 3 pleasures a training kobold a rapold 2 special kobold lords 2 kobold hewers a pleased shaman 0 werekobolds (1 created) 0 floating mimics (1 created) 0 swamp nymphs (1 created) 2 sewer rats a rabbit a field mouse a ferret kit a man eating plant a larva 2 grid bugs a selected bug 8 group bugs a low centaur an emu a shaded lichen 2 spore lichens 0 moss lichens (2 created) a wouwou beggar The Greater Hell-Lichen an apprentice lichen 2 sub-gnomes 2 gnomes 3 gnome stalkers (4 created) a gnome thief (2 created) a little grey alien 2 intermediate gnomes 4 gnome lords a crosslord 2 gnomish brigand thieves 3 gnomish wizards a deep gnome a gnome warrior 0 gnome kings (1 created) 2 mini jabberwocks 0 New Kops (1 created) a Keystone Kop an EQ Sergeant 2 Inspector Sergeants a ratling mummy a kobold mummy a yellow snake 5 monkeys 2 dwarf zombies a vicar a white friar a stupid looking cos-player a sailor an aimless-looking merchant a battle scarred ronin a bumbling priest 0 miners (1 created) 0 thalmors (1 created) 0 shopkeepers (4 created) 0 aligned priests (1 created) a watchman (4 created) 0 watch captains (1 created) 0 newts (1 created) an iguana a glacier fern spore 0 blazing fern spores (1 created) 0 midgrues (1 created) 0 dagger turrets (1 created) 0 unihorn troves (1 created) 126 creatures born. 96 creatures vanquished. 1 boss born. 1 boss vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 10 times You prayed to the gods 1 time You hit with a wielded weapon 119 times You killed 84 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills general combat [Basic] (max Master) (32 of 160) shield [Basic] (max Master) (37 of 160) body armor [Basic] (max Master) (29 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (5 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (7 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (27 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (139 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...