Leeroy, lawful male doppelganger Thalmor ----- |@..| |$@.- |...| |.qq| -+-|- [Leeroy the Concordate Agent] St5 Dx10 Co11 In8 Wi12 Ch14 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: burnopathy You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 5 Gem identification only worked 100 times out of 184 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 75% Wand drop chance was reduced to 97% Potion drop chance was reduced to 73% Weapon drop chance was reduced to 74% Tool drop chance was reduced to 83% Food drop chance was reduced to 71% Monster death drops spawned with only 95% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 26) The following skill became untrainable if you tried to train it too early: dagger (turn 240) The following skill became untrainable after a while: protection spells (turn 58792) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 24127) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 21090 Monster spawn increase reached its maximum at turn 92239 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 433080 The monster class that cannot be genocided was nymph The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: cryptography vesicle (freq bonus 8) The monster species that spawned more often: quantum colony (freq bonus 27) The monster species that spawned more often: real nether lich (freq bonus 4) The monster species that spawned more often: bit (freq bonus 24) The monster species that spawned more often: sludge force patch (freq bonus 10) The monster species that spawned more often: morlock (freq bonus 7) The monster species that spawned more often: dwarf zombie (freq bonus 12) The monster species that spawned more often: lower brain (freq bonus 8) The monster species that spawned more often: confute menu (freq bonus 24) The monster species that spawned more often: gizard (freq bonus 18) The monster species that spawned more often: loftier plume handbook (freq bonus 24) The monster species that spawned more often: old yellow dragon (freq bonus 8) The monster species that spawned more often: draftsmen unharmed (freq bonus 60) The monster species that spawned more often: birdhouse laparorrhaphy unsystematically overimaginative (freq bonus 6) The monster species that spawned more often: card warp fungus (freq bonus 8) The monster species that spawned more often: silver warp fungus (freq bonus 48) The monster species that spawned more often: decadent unsymmetrically (freq bonus 9) The monster species that spawned more often: island nymph (freq bonus 16) The monster species that spawned more often: constrained rubbled bushelled studying (freq bonus 6) The monster species that spawned more often: cyan patch (freq bonus 72) The monster trait that was more common: monsters that eat meat (freq bonus 3) The monster trait that was more common: monsters that have butt attacks (freq bonus 8) The monster trait that was more common: monsters that originate from Animeband (freq bonus 1) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 1) The monster trait that was more common: monsters with drain resistance (freq bonus 10) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 14) The monster trait that was more common: monsters that count as gnome (freq bonus 14) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 1) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 2) The monster species that never randomly spawned: mirror warp patch The monster species that never randomly spawned: old blood dragon The monster species that never randomly spawned: iceblock devil The monster species that never randomly spawned: nexus monster The monster species that never randomly spawned: tonic shifter The monster species that never randomly spawned: green koopa The monster species that never randomly spawned: educator The monster species that never randomly spawned: kopkeeper The monster species that never randomly spawned: evasive troll The monster species that never randomly spawned: magenta slime The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was never generated: implant of dawn (sacred) The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: futon swatter ((null)) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 9) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 6) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 52) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 6) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 16) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 37) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 20) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 6) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 7) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 3) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 5) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 5) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 11) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 46) The RNG hath decreed that this item was always generated cursed: flimsy dart ((null)) The RNG hath decreed that this item was always generated cursed: implant of pilfering (smoldering) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this trap was always invisible: monster speed trap The RNG hath decreed that this trap was generated more often: arbitrary weight trap (freq bonus 3) Trap randomization happened for 1 in 668 traps Next attribute increase check would have come at turn 323 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (590) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (engraved helmet) * sedge hat (space helmet) * skullcap (filtered helmet) * flack helmet stone (rubynus helmet) * crystal helm (bug-tracking helmet) * mining helm (wide conical hat) * field helm (echo helmet) * helm of safeguard (middle-earth helmet) * war hat (red helmet) * plasteel gloves (white gloves) * leather gloves (inka gloves) * gauntlets of safeguard (slaying gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (riding gloves) * field gloves (uncanny gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (nature boots) * field boots (velcro sandals) * boots of safeguard (rainbow boots) Scrolls scroll of healing (HIWEDALE OOO) scroll of mana (INTERNATIONAL SHOE SIZE CONVERSION TABLE) scroll of phase door (PARALLAX PROBLEM) scroll of standard id (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of cure (THRU THE FLOOR) * scroll of extra healing (I TRAVEL FROM LINDAB TO LINAU) * scroll of greater mana restoration (YELL AT SKY PREVENT KEY FOR 5) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.