Leeroy, lawful male doppelganger Thalmor ------- |....@| |.$.@.| |.....| |.....| |.....| |..... -.----- [Leeroy the Concordate Agent] St8 Dx7 Co5 In6 Wi9 Ch7 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +2 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: acid resistance You could not have this property intrinsically: quad attacks Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 72% Wand drop chance was reduced to 84% Armor drop chance was reduced to 98% Food drop chance was reduced to 97% The following skill could not be trained at all: devices The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: petkeeping (turn 44) The following skill became untrainable if you tried to train it too early: searching (turn 10) The following skill became untrainable after a while: missile weapons (turn 31711) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 16865) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 52055 Monster spawn increase reached its maximum at turn 108701 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1060630 The monster class that cannot be genocided was lizard The monster class that was spawned more often: rodent (freq bonus 4) The monster species that spawned more often: ghetto stalk (freq bonus 18) The monster species that spawned more often: sixth honestly (freq bonus 21) The monster species that spawned more often: moistful emaciation clattered polkaed (freq bonus 14) The monster species that spawned more often: diskwipe demon (freq bonus 12) The monster species that spawned more often: rebel giant (freq bonus 72) The monster species that spawned more often: owl bear (freq bonus 32) The monster species that spawned more often: little grey alien (freq bonus 12) The monster species that spawned more often: complexer spendthrift double (freq bonus 6) The monster species that spawned more often: sunback assuagable (freq bonus 14) The monster species that spawned more often: horoscope prescriber (freq bonus 10) The monster species that spawned more often: slow crow (freq bonus 22) The monster species that spawned more often: hydration dissuasively (freq bonus 24) The monster species that spawned more often: lesser mimic (freq bonus 44) The monster species that spawned more often: leadwolf (freq bonus 7) The monster species that spawned more often: succubus (freq bonus 18) The monster species that spawned more often: hummerhorn (freq bonus 7) The monster species that spawned more often: bilged inserted unlikable (freq bonus 10) The monster species that spawned more often: unfederated dish sahara phlegm advantage (freq bonus 6) The monster species that spawned more often: long sinuous tentacle (freq bonus 108) The monster species that spawned more often: agate force patch (freq bonus 42) The monster trait that was more common: monsters that count as pokemon (freq bonus 3) The monster trait that was more common: monsters that bark (freq bonus 1) The monster trait that was more common: monsters that explode when killed (freq bonus 7) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 4) The monster trait that was more common: monsters that squawk (freq bonus 1) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster species that never randomly spawned: layoff outleap The monster species that never randomly spawned: ignis fatuus The monster species that never randomly spawned: young woman The monster species that never randomly spawned: Greylevel Kop The monster species that never randomly spawned: strickled fluttering The monster species that never randomly spawned: trainer of which there is only one The monster species that never randomly spawned: soddenly observational The monster species that never randomly spawned: verbal jabberwock The monster species that never randomly spawned: crushing noninterfaced guttery indexing The monster species that never randomly spawned: brass-monkey The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was never generated: rainbow dragon scales ((null)) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was never generated: novice hammer ((null)) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 23) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 19) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 8) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 34) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 7) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 18) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 2) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 10) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 16) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 7) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 60) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this item was always generated cursed: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: material kit ((null)) The RNG hath decreed that this trap was always invisible: misfire trap The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 1) Trap randomization happened for 1 in 889 traps Next attribute increase check would have come at turn 679 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having regeneration (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (601) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (knowledgeable helmet) * sedge hat (middle-earth helmet) * skullcap (poor helmet) * flack helmet (inkcoat helmet) * crystal helm (resounding helmet) * mining helm (internet helmet) * field helm (steel helmet) * helm of safeguard (secret helmet) * war hat (bug-tracking helmet) * plasteel gloves (white gloves) * leather gloves (brand-new gloves) * gauntlets of safeguard (nonexistant gloves) * gauntlets of plugsuit (racer gloves) * commander gloves (orange gloves) * field gloves (vampiric gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (korean sandals) * field boots (heap of shit boots) * boots of safeguard (velvet pumps) Scrolls scroll of healing (ENEMATZU MEMALEZU) scroll of mana (4OFAE OF9 SCC9) scroll of phase door (MIMIMIMIMIMIMIMIMIMIMI) scroll of standard id (DEATH TO CLEANERS) scroll of cure (IL NEMICO E STATO VENDUTO) * scroll of extra healing (SP00KOFTHENECROSP00KER) * scroll of greater mana restoration (THE AMY RAN A HALF MARATHON UNTRAINED IN 2H 38MIN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.