Leeroy, lawful male doppelganger Thalmor ----- ##---------------- ------##|...| #,)..............| |....|#,-...| ##,|..............| |....-,,|...| ####%,|..............| |....|##-.--- ------------- ------ #,,,,#|..............| |....|,,,,# |..)..))[)..| |..K.|###,####------|------#--# ---.--,#### |[)))...).`.|####|.@.KK@,,,# #,,,,,,,,,,# ###,,,,,,# |))..)...)..-,,,,|....@##### #,#,###-#-|- #,,,###,,# |).)))......|###,|K.>.| ---.-- ....| -.-#----.------- |).)).$)..).| #,.I...| ----....|###|.#.| |..............| ------------- ##-I---- |.......|,,,-.#.|### |..............| |...<....,##|.#..,,####|..............| |.......|## -----#,,,,,-..............| |.......| ######|..............| --------- ---------------- [Leeroy the Heretic Hunter] St15 Dx7 Co14 In12 Wi12 Ch15 ThaDopMalLaw Spa:3 $174 HP-16(74) Pw17(112) AC8 Exp8 Wt1316/2020 T3357 Hun Latest messages You are no longer invulnerable. You attack thin air. The Kop Kaptain thrusts his knife. The Kop Kaptain hits you! [-6 -> 36] The Kop Kaptain swings his rubber hose. The Kop Kaptain hits you! [-7 -> 29] The general wields an assault rifle {16}! The general fires 7 bullets! You are hit by the 1st bullet! [-7 -> 22] You are hit by the 2nd bullet! [-4 -> 18] You deflect the 3rd bullet with your armor. You are hit by the 4th bullet! You return to doppelganger form! [-22 -> 8] You are hit by the 5th bullet! You die... Your inventory Weapons a - an uncursed +0 elven broadsword {30} c - a blessed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows {1} h - 45 uncursed +0 blaster bolts {1} l - 19 uncursed +0 blaster bolts {0} o - an uncursed +0 athame {4} s - the uncursed +4 hand blaster named Pokey Pokey {12} w - an uncursed +0 high-heeled sandal {1} x - the blessed +1 bow named Moonfall {12} y - 127 uncursed +0 bullets {3} A - an uncursed +0 two-handed sword {60} B - 2 uncursed +0 spears named Undeadbane {24} E - an uncursed +0 dark elven short sword {12} G - 21 uncursed +0 elven arrows {0} M - 54 uncursed +0 silver bullets {1} O - a blessed +1 broadsword {30} R - 48 uncursed +0 bullets {1} T - 15 uncursed +0 arrows {0} U - an uncursed +11 dark elven dagger {4} V - an uncursed +0 flintlock {10} W - a cursed -1 process card {20} X - a cursed +0 wildhild bow {12} Y - the uncursed +2 dagger named Carnwennan {4} Z - an uncursed +1 bent sable {16} Armor b - an uncursed +0 elven mithril-coat {60} t - an uncursed +0 cloak of contamination resistance {4} v - an uncursed +0 bronze plate mail {200} J - a blessed +0 plate mail {200} K - an uncursed +0 T-shirt {2} Comestibles j - 15 uncursed slime molds {0} q - an uncursed lembas wafer {0} D - 2 uncursed apples {0} F - an uncursed porter lichen corpse {20} Scrolls e - 8 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} i - an uncursed scroll of cure {0} Q - an uncursed scroll of standard id {0} Spellbooks k - an uncursed finalized spellbook of jumping (0:2) {0} H - an uncursed spellbook of repair armor (0:2) {0} Potions n - a cursed finalized potion of levitation {0} p - a blessed potion of gain energy {0} z - an uncursed burnt diluted potion of blindness {0} C - an uncursed potion of extra healing {0} I - an uncursed potion of invisibility {0} P - a blessed finalized potion of cure wounds {0} Wands u - an uncursed wand of locking (0:2) {0} S - an uncursed wand of mana (0:10) {0} Tools m - an uncursed large box {500} r - 6 uncursed wax candle (2000)'s {0} L - a blessed wax candle (2000) {0} N - 3 uncursed +0 torch (701)'s {60} Contents of the large box: 45 gold pieces {0} an uncursed sprig of wolfsbane {0} Final attributes You were piously aligned Your alignment was 25 Your max alignment was 26 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: searching Potion identification only worked 3 times out of 22 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 16 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 160 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 39% Amulet drop chance was reduced to 40% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 92% Tool drop chance was reduced to 60% Food drop chance was reduced to 83% Monster death drops spawned with only 90% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: body spells (turn 2) The following skill became untrainable if you tried to train it too early: attack spells (turn 230) The following skill became untrainable after a while: general combat (turn 59456) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 41132) Number of artifacts generated was 2 Number of fake artifacts generated was 7 Your remaining amount of free polymorphs was 8 Monster spawn increase started at turn 24313 Monster spawn increase reached its maximum at turn 113149 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 448008 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: roaring fishtaur (freq bonus 6) The monster species that spawned more often: Kristin's soft sneaker (freq bonus 27) The monster species that spawned more often: crater colony (freq bonus 8) The monster species that spawned more often: shaped mushroom (freq bonus 3) The monster species that spawned more often: grimlock (freq bonus 48) The monster species that spawned more often: frontal instruction grandpa (freq bonus 6) The monster species that spawned more often: freestyler (freq bonus 6) The monster species that spawned more often: astral elemental (freq bonus 6) The monster species that spawned more often: petty-dwarf (freq bonus 8) The monster species that spawned more often: reaccredit seconding (freq bonus 3) The monster species that spawned more often: supinate browser (freq bonus 6) The monster species that spawned more often: valley giant (freq bonus 6) The monster species that spawned more often: axed slandering (freq bonus 12) The monster species that spawned more often: Alida's colorful sneaker (freq bonus 12) The monster species that spawned more often: engulfed fleecily barroom (freq bonus 56) The monster species that spawned more often: dividing ochre jelly (freq bonus 12) The monster species that spawned more often: pain light (freq bonus 18) The monster species that spawned more often: Vargo, Tyrant of Fire (freq bonus 6) The monster species that spawned more often: notable warp fungus (freq bonus 6) The monster species that spawned more often: ebony growth (freq bonus 6) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 1) The monster trait that was more common: monsters that move like grid bugs (freq bonus 2) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster species that never randomly spawned: spore stalk The monster species that never randomly spawned: loud warp fungus The monster species that never randomly spawned: Kerstin's lovely combat boot The monster species that never randomly spawned: undead erdrick The monster species that never randomly spawned: conscious warp patch The monster species that never randomly spawned: Ang The monster species that never randomly spawned: creepie streusel The monster species that never randomly spawned: large generator The monster species that never randomly spawned: rolling eye The monster species that never randomly spawned: menis The RNG hath decreed that this item was never generated: asterisk ((null)) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: evil dragon scale mail ((null)) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: lethe cloak (forgetful cloak) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 39) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 17) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 45) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 182) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 6) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 9) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 5) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 10) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 3) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 10) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 13) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: battery cloak (spellsucking cloak) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: leveling gloves (tar gloves) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this trap was always invisible: severe disenchant trap The RNG hath decreed that this trap was generated more often: beamer (freq bonus 16) Trap randomization happened for 1 in 311 traps Next attribute increase check would have come at turn 4228 Strength training was 18 Dexterity training was 50 Wisdom training was 27 Constitution training was 50 You were sleep resistant You had not decided on your sexuality yet You were being chased by the kops. (234) You were prevented from having fire resistance (0) You were prevented from having disintegration resistance (0) You saw invisible You had infravision You had 256 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - jumping 1 body 0% 199% b - repair armor 3 matter 90% 85% Techniques known in the end Name Level Status liquid leap 8 R LIMIT(274) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(922) invoke deity 8 R LIMIT(1698) dazzle 4X LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (great helmet) * sedge hat (scuba helmet) * skullcap (aluminium helmet) * flack helmet (anachrononononaut helmet) * crystal helm (musical helmet) * mining helm (long-hair helmet) * field helm (winged helmet) * helm of safeguard (inkcoat helmet) * war hat (etheric helmet) * plasteel gloves (white gloves) * leather gloves (moth-bitten gloves) * gauntlets of safeguard (steel gloves) * gauntlets of plugsuit (faded mittens) * commander gloves (slippery gloves) * field gloves (english gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (torn boots) * field boots (pink sneakers) * boots of safeguard (nature boots) cloak of contamination resistance (white cloak) speed boots (ski heels) Scrolls scroll of healing (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) scroll of mana (XELSE DAM NE HTD NADAEHRE HTI HYMA) scroll of phase door (STAT CANT DEBASE BY EN) scroll of standard id (THAI MASSAGE IS BETTER THAN SEX) scroll of cure (PNLS DTH) * scroll of extra healing (CHANGED CELLS TO BE LIKE AS ELF) * scroll of greater mana restoration (VET POTE TONBE) scroll of destroy armor (FASUN SEEEEP) Spellbooks spellbook of jumping (foreign) spellbook of repair armor (paperback) Potions potion of levitation (effervescent) potion of gain energy (laurel) potion of blindness (clotted blood) potion of extra healing (pungent) potion of invisibility (cyan) potion of cure wounds (sauce) Wands wand of mana (crusty) wand of locking (acyclic) Tools large box (wooden box) wax candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview Space Base: Level 3: <- You are here Vanquished creatures 2 normal ants a giant ant (2 created) a large beetle (2 created) 2 blats (3 created) a red blob 2 chicks 4 jackals a pack jackal (2 created) 6 exploding jackals 0 levitators (1 created) a Lilly's fleecy combat boot an ondy a dretch (2 created) a normal jelly a kobold 9 pack kobolds (10 created) a poison kobold 0 leprechauns (1 created) a baby mimic 3 mynocks a mini mimic a goblin a nilbog a hitter goblin an orc a lamb a sewer rat 0 visor sewer rats (1 created) a black rat a rattata a metal mole a woodchuck (2 created) a cave spider 12 hole spiders 0 green killer tomatoes (1 created) 0 larvae (1 created) a white worm mass (2 created) 2 grid bugs a contaminated bug 2 natural bugs a flapbat (2 created) a foul crow an emu 2 lichens (1 created) 2 porter lichens (1 created) a stalking lichen (0 created) an ungenomold an undefined creature a moss lichen 2 brown mushrooms (1 created) 2 yellow growths (1 created) a yellow patch 2 orange growths (1 created) an orange mushroom a red mold 0 red growths (1 created) 2 red patches (1 created) 0 pale growths (1 created) 0 apprentice lichens (1 created) a reddish stalk (0 created) a blister mold (0 created) 3 shriekers (2 created) 0 sub-gnomes (1 created) a petty gnome thief a gnome watcher 5 Keystone Kops (7 created) 2 Kop Sergeants (4 created) 0 Policeman Sergeants (1 created) an Undead Sergeant an Undead Lieutenant a Kop Kaptain (3 created) a mummy a small naga (2 created) 0 gray oozes (1 created) a porter gray ooze a vat slime 4 hc beggars (2 created) 0 vampiroids (1 created) a grid xorn a space monkey 3 kobold zombies (4 created) a gnome zombie 0 fly golems (1 created) a straw golem a human adventurer 2 friendly adventurers a gentleman an elderly gentleman a drunkard a flower girl a stupid looking cos-player a boil-covered wretch (2 created) an aimless-looking merchant a coal miner an innkeeper 0 yakuza members (1 created) 2 bumbling priests (3 created) 2 karate scrubs a human an ancipital an albae 0 angbanders (1 created) a weregridbug a dark ranger (2 created) 0 werefoxes (1 created) 0 miners (1 created) a smirking sneak thief a thieving girl 0 thalmors (1 created) 0 shopkeepers (2 created) a soldier 0 generals (1 created) 0 angry watch captains (2 created) 0 newts (1 created) 0 gray newts (1 created) a twen (3 created) an iguana a novice dark wall a small turret (2 created) 187 creatures born. 151 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 7 times You eaten food with animal by-products 6 times You eaten meat 5 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 132 times You killed 111 monsters You read items or engraved 14 times You never genocided any monsters You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills general combat [Basic] (max Master) (33 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (22 of 160) polymorphing [Unskilled] (max Expert) (14 of 20) devices [Unskilled] (max Expert) (13 of 20) searching [Unskilled] (max Expert) (30 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (152 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (7 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You died in Space Base on dungeon level 3 with 5919 points, and 45 pieces of gold, after 3357 moves. Killer: a bullet You were level 8 with a maximum of 74 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 2 75141 BSOD2-Tha-Dop-Mal-Law quit in The Gnomish Mines on level 12. 105 [116] 3 26548 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 8. Killed by a monster (octopog), while sleeping. - [114] 5 15494 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 8. Killed by a crossbow bolt. - [77] 6 8533 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 5. Killed by a monster (heisenbug). - [58] * 7 5919 Leeroy-Tha-Dop-Mal-Law died in Space Base on level 3. Killed by a bullet. - [74] 8 5128 Leeroy-Tha-Dop-Mal-Law turned to stone in The Dungeons of Doom on level 2. Petrified by a thrown petrifying egg. 62 [62] 9 2964 Leeroy-Tha-Dwa-Mal-Law died in The Gnomish Mines on level 4. Killed by a monster (group dwarf). - [59]