Leeroy, lawful male dwarven Thalmor --- -... ....... .%.... ...<... .[[. G......... Gh@........ M......... [Leeroy the Heretic Hunter] St12 Dx12 Co9 In12 Wi11 Ch6 ThaDwaMalLaw Min:4 $55 HP-4(59) Pw40(40) AC3 Xp6/519 Wt579/1520 T1674 Wea Latest messages Warning: HP low! You just miss the group dwarf. The group dwarf's dwarvish roundshield blocks your attack. The group dwarf thrusts his dwarvish short sword. The group dwarf misses. The gnome watcher hits you! [-2 -> 6] Warning: HP low! Pick an object. h a humanoid (group dwarf) (base level 2) (male) [seen: normal vision, infravision] Accessing Pokedex entry for group dwarf... Base statistics of this monster type: Base level = 2, difficulty = 5, AC = 10, magic resistance = 10, alignment 4. Very slow (6). Normal generation in groups, with frequency 7. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous miner. Is the same race as you. Has infravision. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d4, uses weapon - ordinary physical 1d4, uses weapon - ordinary physical The group dwarf's dwarvish iron helm deflects your attack. You miss the group dwarf. The group dwarf thrusts his dwarvish short sword. The group dwarf hits you! You hear the howling of the CwnAnnwn... [-3 -> 4] Warning: HP low! The group dwarf thrusts his dwarvish short sword. The group dwarf hits you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +1 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} k - a blessed poisoned +0 glaive {32} r - the blessed +0 bidenhander named Corner to sport-resounded {240} s - 43 uncursed +0 crossbow bolts {1} v - the uncursed +3 short sword named Fear of the Dark {12} x - 2 uncursed +0 darts {0} y - the cursed -1 orcish short sword named The Arts of Cheating, Swindling and Murder {12} B - an uncursed +0 morning star {48} D - the uncursed +0 wooden geta named Force India {1} Q - 21 cursed +1 crossbow bolts named Coldkill {0} R - a blessed +2 crossbow {20} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} t - the cursed -5 pair of gauntlets named Holhenneth {4} z - an uncursed +0 elven cloak {4} C - an uncursed +0 pair of unknown gauntlets {4} H - an uncursed +0 enchanted (of fire resistance) dwarvish cloak {4} I - a blessed rustproof +0 pair of iron shoes {20} J - an uncursed +0 dwarvish roundshield {40} K - an uncursed +0 dwarvish iron helm {16} L - an uncursed +0 robe {16} Comestibles N - a cursed tripe ration {0} O - 5 uncursed cream pies {0} Scrolls e - 7 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 3 uncursed scrolls of standard id {0} n - an uncursed finalized scroll of teleportation {0} E - an uncursed finalized scroll of create monster {0} F - an uncursed finalized scroll of identify {0} Potions j - an uncursed finalized potion of fruit juice {0} p - an uncursed potion of acid {0} u - an uncursed potion of sleeping {0} Gems l - an uncursed +0 worthless piece of cyan glass {1} S - an uncursed +0 worthless piece of teal glass {1} Final attributes You were stridently aligned Your alignment was 4 Your max alignment was 17 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: invisibility You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 186 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 9 Ring drop chance was reduced to 95% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 28% Potion drop chance was reduced to 93% Tool drop chance was reduced to 96% Food drop chance was reduced to 74% Monster death drops spawned with only 76% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: lightsaber (turn 13) The following skill became untrainable if you tried to train it too early: techniques (turn 848) The following skill became untrainable after a while: elemental spells (turn 48265) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 10151) Number of artifacts generated was 1 Number of fake artifacts generated was 6 Monster spawn increase started at turn 13249 Monster spawn increase reached its maximum at turn 142579 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1615272 The monster class that cannot be genocided was orc The monster class that was spawned more often: leprechaun (freq bonus 12) The monster species that spawned more often: fast light (freq bonus 39) The monster species that spawned more often: lead golem (freq bonus 16) The monster species that spawned more often: armor-piercing lich (freq bonus 28) The monster species that spawned more often: writhing mass of extreme chaos (freq bonus 28) The monster species that spawned more often: asking nounally (freq bonus 28) The monster species that spawned more often: lygrog (freq bonus 26) The monster species that spawned more often: bovinity siphonic regularizer (freq bonus 28) The monster species that spawned more often: Lilith (freq bonus 45) The monster species that spawned more often: Miss Darkmoon (freq bonus 14) The monster species that spawned more often: telephotographic mineralized (freq bonus 56) The monster species that spawned more often: oven wast (freq bonus 28) The monster species that spawned more often: troglodyte queen (freq bonus 28) The monster species that spawned more often: Green Envy (freq bonus 30) The monster species that spawned more often: celestial horse (freq bonus 42) The monster species that spawned more often: holy shit (freq bonus 26) The monster species that spawned more often: great nalfeshnee (freq bonus 42) The monster species that spawned more often: maladjusted cajoler punishment (freq bonus 36) The monster species that spawned more often: drow alienist (freq bonus 52) The monster species that spawned more often: black spider (freq bonus 28) The monster species that spawned more often: venom mushroom (freq bonus 120) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 1) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster species that never randomly spawned: insane echidna The monster species that never randomly spawned: pale growth The monster species that never randomly spawned: kent lout geranium speedily The monster species that never randomly spawned: mystic racoon dog The monster species that never randomly spawned: hunger vortex The monster species that never randomly spawned: violent vortices The monster species that never randomly spawned: jugful llama The monster species that never randomly spawned: etherized nonsusceptibility The monster species that never randomly spawned: Vera's ice-cold sneaker The monster species that never randomly spawned: diseased mass The RNG hath decreed that this item was never generated: amulet of technicality (hitec) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: implant of sweetness (acrobatic) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: dragon blood (perishable) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 4) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 19) The RNG hath decreed that this item was generated more often: silver dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 11) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 15) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 87) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 70) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: ballista ((null)) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this trap was always invisible: arbitrary weight trap The RNG hath decreed that this trap was generated more often: jessica trap (freq bonus 2) Trap randomization happened for 1 in 206 traps Trap difficulty was increased by 4 Next attribute increase check would have come at turn 3847 Strength training was 23 Dexterity training was 20 Wisdom training was 6 Constitution training was -1 You were sleep resistant You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having flying (0) You saw invisible You had automatic searching You had infravision You had 23 points of nutrition remaining You were very unlucky (-5) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. Manwe Sulimo was angry with you (3) You could not have safely prayed (72) You are dead You didn't know any spells. Techniques known in the end Name Level Status rage eruption 6 R LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) dazzle 2X LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radiant helmet) * sedge hat (less helmet) * skullcap (bluy helmet) * flack helmet (resounding helmet) * crystal helm (narrow helmet) * mining helm (musical helmet) * field helm (knowledgeable helmet) * helm of safeguard (masked helmet) * war hat (wok-shaped helmet) * plasteel gloves (white gloves) * leather gloves (occultism gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (camouflage patterned gloves) * commander gloves (old gloves) * field gloves (grey-shaded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sharp-edged sandals) * field boots (living boots) * boots of safeguard (orange boots) gauntlets (poor gloves) elven cloak (faded pall) unknown gauntlets (graffiti gloves) Scrolls scroll of healing (NSFW ASCII) scroll of mana (OH CAPTAIN MY CAPTAIN) scroll of phase door (IDE BY 0) scroll of standard id (THE MIDDLE FINGER OF ELBERETH) scroll of cure (THATFEMINISTGIRL IS A VERY NICE PERSON) * scroll of extra healing (ELL HUROZUNTEL WHOTISPECI) * scroll of greater mana restoration (THE LITTLE GIRL GETS WET) scroll of teleportation (THE FITNESS GRAM PACER TEST) scroll of create monster (TEMP USF UGIT) scroll of identify (I AM THE KING) Potions potion of fruit juice (cranberry) potion of acid (nettle) potion of sleeping (honey) Wands wand of magic missile (bitumen) Gems worthless piece of cyan glass (cyan) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: (shop+ altar) The Gnomish Mines: levels 3 to 4 Level 4: <- You are here Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 4 times You have communicated with the gods 13 times You never prayed to the gods You hit with a wielded weapon 73 times You killed 52 monsters You read items or engraved 14 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills general combat [Basic] (max Master) (27 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (22 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (7 of 20) spirituality [Unskilled] (max Expert) (11 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (93 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...