Leeroy, lawful male doppelganger Thalmor -------- |..@...| |.@....| .......| -------- [Leeroy the Concordate Agent] St11 Dx4 Co6 In7 Wi10 Ch9 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: the Force You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 36 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 158 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 72% Weapon drop chance was reduced to 61% Food drop chance was reduced to 70% Concealing monsters were spawned underneath items 16% of the time only The following skill could not be trained at all: spear The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: bow (turn 47) The following skill became untrainable if you tried to train it too early: matter spells (turn 1127) The following skill became untrainable after a while: polymorphing (turn 26997) The following skill couldn't be trained before a certain turn number is reached: mace (turn 70771) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 24918 Monster spawn increase reached its maximum at turn 154758 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2454876 The monster class that cannot be genocided was ghost The monster class that was spawned more often: golem (freq bonus 3) The monster species that spawned more often: soddenly observational (freq bonus 33) The monster species that spawned more often: elder gazer (freq bonus 4) The monster species that spawned more often: Mirko (freq bonus 30) The monster species that spawned more often: Katrin's combat boot (freq bonus 36) The monster species that spawned more often: vampiric patch (freq bonus 22) The monster species that spawned more often: noblemen sacrum (freq bonus 5) The monster species that spawned more often: tripartite gally (freq bonus 14) The monster species that spawned more often: Warder Kleever (freq bonus 30) The monster species that spawned more often: troldesh shade (freq bonus 12) The monster species that spawned more often: fluttered intercounty (freq bonus 27) The monster species that spawned more often: spit ghost (freq bonus 60) The monster species that spawned more often: fellating sheer (freq bonus 5) The monster species that spawned more often: chiffonnier photosynthesizing (freq bonus 42) The monster species that spawned more often: vacuum patch (freq bonus 32) The monster species that spawned more often: leather golem (freq bonus 22) The monster species that spawned more often: tower master (freq bonus 7) The monster species that spawned more often: arrogating impermanence (freq bonus 10) The monster species that spawned more often: reddish patch (freq bonus 54) The monster species that spawned more often: dim warp patch (freq bonus 100) The monster species that spawned more often: tour bus (freq bonus 15) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters that originate from Steamband (freq bonus 2) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 1) The monster trait that was more common: monsters that count as mercenaries (freq bonus 1) The monster trait that was more common: monsters that revive after death (freq bonus 1) The monster trait that was more common: monsters from the Evil Variant (freq bonus 1) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 4) The monster trait that was more common: monsters that have trample attacks (freq bonus 4) The monster species that never randomly spawned: General Zaroff The monster species that never randomly spawned: impeacher amenability The monster species that never randomly spawned: lamb The monster species that never randomly spawned: classy miraculously The monster species that never randomly spawned: big corpse The monster species that never randomly spawned: nausea growth The monster species that never randomly spawned: blood seraphon The monster species that never randomly spawned: broken boomer The monster species that never randomly spawned: full veil hc alien The monster species that never randomly spawned: invisible stalk The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was never generated: battery cloak (spellsucking cloak) The RNG hath decreed that this item was never generated: implant of absorption (saintly) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was generated more often: underlayer cloak (up-down cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 7) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 7) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 9) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 19) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 4) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 107) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 4) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 5) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 5) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 56) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this item was always generated cursed: cloak of sliming (mauve cloak) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: delight stone (gray) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: filler cloak (mantle of coat) The RNG hath decreed that this trap was always invisible: nakedness trap The RNG hath decreed that this trap was generated more often: dustbin trap (freq bonus 2) Trap randomization happened for 1 in 166 traps Next attribute increase check would have come at turn 667 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from using the force like a real jedi (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (177) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (frequent helmet) * sedge hat (knowledgeable helmet) * skullcap (crazy helmet) * flack helmet (greenery helmet) * crystal helm (orange visored helmet) * mining helm (space helmet) * field helm (kitchen hat) * helm of safeguard (padded helmet) * war hat stone (rubynus helmet) * plasteel gloves (white gloves) * leather gloves (poor gloves) * gauntlets of safeguard (ice-cold gloves) * gauntlets of plugsuit (mirrored gloves) * commander gloves (camouflage patterned gloves) * field gloves (paper gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (camouflage patterned boots) * field boots (persian boots) * boots of safeguard (rainbow boots) Scrolls scroll of healing (CHENGEBIOCHTHO MYSAGOTH ECHE OO) scroll of mana (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) scroll of phase door (PRATYAVAYAH) scroll of standard id (KRIGGELKRAGG SCHNUPPSCHNAPP) scroll of cure (OCTAHEXAOCTA) * scroll of extra healing (SLIPPAGE 2DOT0) * scroll of greater mana restoration (WIDE ARM ENEMYAND IT CANNT ESCAPE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.