Leeroy, lawful male doppelganger Thalmor ----- .@... |k..| ...| |..$+ ----- [Leeroy the Concordate Agent] St9 Dx9 Co13 In8 Wi12 Ch4 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: curse resistance You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 52 Wand identification only worked 3 times out of 19 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 96% Amulet drop chance was reduced to 69% Tool drop chance was reduced to 89% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: protection spells (turn 22) The following skill became untrainable if you tried to train it too early: elemental spells (turn 222) The following skill became untrainable after a while: body armor (turn 44118) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 27905) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 36182 Monster spawn increase reached its maximum at turn 141964 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2947290 The monster class that cannot be genocided was light Today, this monster class was always generated hidden: human or elf The monster class that was spawned more often: ant or other insect (freq bonus 3) The monster species that spawned more often: bluntfish (freq bonus 18) The monster species that spawned more often: sapusaur (freq bonus 36) The monster species that spawned more often: theme cow (freq bonus 16) The monster species that spawned more often: inscription sarcasm (freq bonus 5) The monster species that spawned more often: perpetuated auctioning (freq bonus 5) The monster species that spawned more often: interhack horror (freq bonus 10) The monster species that spawned more often: dryad (freq bonus 24) The monster species that spawned more often: full-skinny beauty (freq bonus 5) The monster species that spawned more often: atavistic smuggled (freq bonus 4) The monster species that spawned more often: turned one (freq bonus 14) The monster species that spawned more often: tlith sephirah (freq bonus 14) The monster species that spawned more often: rapier golem (freq bonus 6) The monster species that spawned more often: clock colony (freq bonus 24) The monster species that spawned more often: crawling eye (freq bonus 15) The monster species that spawned more often: steam-powered mechanical dragon (freq bonus 24) The monster species that spawned more often: police officer (freq bonus 24) The monster species that spawned more often: rothe (freq bonus 4) The monster species that spawned more often: snarling reimburse parapsychologist (freq bonus 24) The monster species that spawned more often: selected bug (freq bonus 14) The monster species that spawned more often: black starlit sky (freq bonus 20) The monster trait that was more common: monsters that are humanoid (freq bonus 16) The monster trait that was more common: monsters that are always female (freq bonus 3) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 4) The monster trait that was more common: monsters that make sheep sounds (freq bonus 7) The monster trait that was more common: monsters that wait for you to come (freq bonus 8) The monster trait that was more common: monsters that gurgle (freq bonus 1) The monster species that never randomly spawned: geriatrist premised The monster species that never randomly spawned: lord toad The monster species that never randomly spawned: thick deep one The monster species that never randomly spawned: mulatto midpoint addict The monster species that never randomly spawned: diskwipe daemon The monster species that never randomly spawned: katchman The monster species that never randomly spawned: Corina's special combat boot The monster species that never randomly spawned: deadly ogre The monster species that never randomly spawned: cooling turret The monster species that never randomly spawned: frail sphere The RNG hath decreed that this item was never generated: cloak of escalation (cyan cloak) The RNG hath decreed that this item was never generated: amulet of the RNG (autocursing) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was never generated: lootcut stone (gray) The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 12) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 11) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 12) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 28) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 34) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 9) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 63) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 12) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 4) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 8) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 16) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this item was always generated cursed: beautiful shirt ((null)) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this trap was always invisible: back to start trap The RNG hath decreed that this trap was generated more often: limitation trap (freq bonus 4) Trap randomization happened for 1 in 922 traps Next attribute increase check would have come at turn 703 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (45) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword stone (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (golden helmet) * sedge hat (ruined helmet) * skullcap (translucent helmet) * flack helmet (wide conical hat) * crystal helm (inkcoat helmet) * mining helm (narrow helmet) * field helm (anti-government helmet) * helm of safeguard (secret helmet) * war hat stone (rubynus helmet) * plasteel gloves (white gloves) * leather gloves (tar gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (comfortable gloves) * commander gloves (odd pair of gloves) * field gloves (lead gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (block-heeled boots) * field boots (side gore boots) * boots of safeguard (snow boots) Scrolls scroll of healing (THIS CHANGE TO DUALWIELDING IN K MEASURER SUCKS MONKEYBALLS) scroll of mana (DONALD TRUMP WILL BE THE REICHSKANZLER OF THE UNITED STATES) scroll of phase door (SATANCHOP IS SATANIC BECAUSE IT REMOVED RCFILES) scroll of standard id (SPRING NO HAPPEN) scroll of cure (ORC WIZARD FOR SMASH 5) * scroll of extra healing (FINGER OF DEATH SELFZAP) * scroll of greater mana restoration (ESPRESSO 2 GO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.