Leeroy, lawful male doppelganger Thalmor ---.--- .....| |.....| |@@...| |.....| ------- [Leeroy the Concordate Agent] St11 Dx12 Co10 In9 Wi7 Ch9 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: wallwalking You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 23 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 16 Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 51% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 87% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: high heels (turn 2) The following skill became untrainable if you tried to train it too early: petkeeping (turn 30) The following skill became untrainable after a while: implants (turn 40358) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 52040) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 44061 Monster spawn increase reached its maximum at turn 74676 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 2592832 The monster class that cannot be genocided was blob The monster class that was spawned more often: mummy (freq bonus 3) The monster species that spawned more often: honey bee (freq bonus 14) The monster species that spawned more often: colluded growth (freq bonus 20) The monster species that spawned more often: glowing eye (freq bonus 10) The monster species that spawned more often: undead gnasher scorpion (freq bonus 10) The monster species that spawned more often: spitting beetle (freq bonus 8) The monster species that spawned more often: Windows Vista (freq bonus 12) The monster species that spawned more often: Exminator Kop (freq bonus 28) The monster species that spawned more often: hunting horror (freq bonus 120) The monster species that spawned more often: snowman (freq bonus 12) The monster species that spawned more often: Nastinir (freq bonus 30) The monster species that spawned more often: rubying swansdown (freq bonus 18) The monster species that spawned more often: luminescent spore (freq bonus 28) The monster species that spawned more often: stomacher recessing (freq bonus 5) The monster species that spawned more often: killer turbo chicken (freq bonus 12) The monster species that spawned more often: shimmering warp patch (freq bonus 10) The monster species that spawned more often: gnome queen (freq bonus 6) The monster species that spawned more often: white-blue dragon (freq bonus 27) The monster species that spawned more often: gypsy (freq bonus 6) The monster species that spawned more often: space monster (freq bonus 20) The monster species that spawned more often: usage angolan inclusion (freq bonus 10) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 4) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 4) The monster trait that was more common: monsters with extra painful attacks (freq bonus 1) The monster trait that was more common: monsters that have no eyes (freq bonus 1) The monster trait that was more common: monsters that roar (freq bonus 1) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 15) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 2) The monster species that never randomly spawned: damper postmortem alkalinize The monster species that never randomly spawned: domestic cockatrice The monster species that never randomly spawned: Solar The monster species that never randomly spawned: vampire cloud The monster species that never randomly spawned: wolf chieftain The monster species that never randomly spawned: satiated soul The monster species that never randomly spawned: primary fix The monster species that never randomly spawned: russian lycanthrope The monster species that never randomly spawned: fucking Olog-hai The monster species that never randomly spawned: god of starcraft universe The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: discount action (cashed) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: latency stone (gray) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was never generated: arcane rapier ((null)) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 16) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 36) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 2) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 6) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 23) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 7) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 9) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 2) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: course javelin ((null)) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: heavy shield ((null)) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this trap was always invisible: wrenching trap The RNG hath decreed that this trap was generated more often: trembling trap (freq bonus 1) Trap randomization happened for 1 in 160 traps Next attribute increase check would have come at turn 616 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having phasing (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (233) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken stone (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (guzzle helmet) * sedge hat (kitchen hat) * skullcap (formula one helmet) * flack helmet (yellow helmet) * crystal helm (fish bowl) * mining helm (orange visored helmet) * field helm (echo helmet) * helm of safeguard (knowledgeable helmet) * war hat (arduous helmet) * plasteel gloves (white gloves) * leather gloves (spanish gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (transparent gloves) * commander gloves (grey-shaded gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (chess boots) * field boots (hugging boots) * boots of safeguard (wedge boots) Scrolls scroll of healing (READ ME) scroll of mana (PHD IN HIGH HEELING) scroll of phase door (K MEASURER FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) scroll of standard id (YASD GUARANTEED OR YOUR MONEY BACK) scroll of cure (GO TEAM NASTYTRAP) * scroll of extra healing (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) * scroll of greater mana restoration (EX PROTEO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.