Leeroy, lawful male doppelganger Thalmor -------- |....... |..$...| |......| |....... |@@....| |.....-- ------- [Leeroy the Concordate Agent] St9 Dx9 Co12 In11 Wi9 Ch12 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: manaleech You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 285 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 60 Spellbook identification only worked 2 times out of 12 Scroll drop chance was reduced to 88% Ring drop chance was reduced to 70% Potion drop chance was reduced to 87% Tool drop chance was reduced to 85% Food drop chance was reduced to 79% Concealing monsters were spawned underneath items 47% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 25) The following skill became untrainable if you tried to train it too early: chaos spells (turn 33) The following skill became untrainable after a while: protection spells (turn 16995) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 47051) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 95128 Monster spawn increase reached its maximum at turn 337828 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 553900 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: Ghaele (freq bonus 6) The monster species that spawned more often: grey naga (freq bonus 9) The monster species that spawned more often: adom horror (freq bonus 4) The monster species that spawned more often: karmic jelly (freq bonus 8) The monster species that spawned more often: yellow icky thing (freq bonus 48) The monster species that spawned more often: expert light wall (freq bonus 6) The monster species that spawned more often: solid growth (freq bonus 9) The monster species that spawned more often: Ruea's lady sandal (freq bonus 12) The monster species that spawned more often: cloud cattle (freq bonus 6) The monster species that spawned more often: undead draconian (freq bonus 6) The monster species that spawned more often: vines (freq bonus 8) The monster species that spawned more often: flying asshole (freq bonus 8) The monster species that spawned more often: firebrate stalk (freq bonus 18) The monster species that spawned more often: buffalo soldier (freq bonus 72) The monster species that spawned more often: Garland (freq bonus 12) The monster species that spawned more often: soft fungus (freq bonus 8) The monster species that spawned more often: Gerion (freq bonus 4) The monster species that spawned more often: trapper (freq bonus 4) The monster species that spawned more often: vomiting turret (freq bonus 18) The monster species that spawned more often: chest permamimic (freq bonus 20) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 1) The monster species that never randomly spawned: simperer emissivity The monster species that never randomly spawned: raisable hesitator The monster species that never randomly spawned: barracuda The monster species that never randomly spawned: manga girl The monster species that never randomly spawned: ancient titan The monster species that never randomly spawned: crystal golem The monster species that never randomly spawned: furious mold The monster species that never randomly spawned: black seraphon The monster species that never randomly spawned: death metal drummer The monster species that never randomly spawned: hand otyugh The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was never generated: bombing (exciting) The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: colossus blade ((null)) The RNG hath decreed that this item was never generated: inimical stone (gray) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 68) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 87) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 50) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 3) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 4) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 9) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 10) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 56) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this item was always generated cursed: implant of transcendence (burly) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this item was always generated cursed: undressing stone (gray) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: sky dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: bronze pick ((null)) The RNG hath decreed that this trap was always invisible: Only %a%s can go there! The RNG hath decreed that this trap was generated more often: level beamer (freq bonus 1) Trap randomization happened for 1 in 957 traps Next attribute increase check would have come at turn 2163 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having a sight bonus (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (237) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (long-hair helmet) * sedge hat (basin helmet) * skullcap (tribal helmet) * flack helmet (crazy helmet) * crystal helm stone (gemmed helmet) * mining helm (wide conical hat) * field helm (metal disk) * helm of safeguard (etched helmet) * war hat (twisted visor helmet) * plasteel gloves (white gloves) * leather gloves (nonexistant gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (padded gloves) * commander gloves (faded mittens) * field gloves (runic gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (mud boots) * field boots (plateau boots) * boots of safeguard (calf-leather sandals) Scrolls scroll of healing (IN THE BUTT KIDNEYS) scroll of mana (STAT STUNT IS MORE IMPORTANT) scroll of phase door (PALIM PALIM) scroll of standard id (POLSKA TO WIELKI KRAJ) scroll of cure (SLEX IS VERY POPULAR IN RUSSIA) * scroll of extra healing (HIGH RATE LOWER VOLTAGE IS LOW) * scroll of greater mana restoration (TRAINED THE HARD WAY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.