Leeroy, lawful male doppelganger Thalmor ----- |..`| |..:| |@... --@-- | .. . .: --- [Leeroy the Concordate Agent] St7 Dx8 Co10 In11 Wi9 Ch8 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 109 Tool identification only worked 5 times out of 32 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 97% Tool drop chance was reduced to 89% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: body armor (turn 24) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 200) The following skill became untrainable after a while: crossbow (turn 33093) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 62235) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 55200 Monster spawn increase reached its maximum at turn 103662 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 3657380 The monster class that cannot be genocided was nymph Today, this monster class was always generated invisible: pudding or ooze The monster class that was spawned more often: lich (freq bonus 9) The monster species that spawned more often: shoed mouldy (freq bonus 11) The monster species that spawned more often: hobbit slingerer (freq bonus 22) The monster species that spawned more often: vampire ogre (freq bonus 44) The monster species that spawned more often: woolooloo (freq bonus 66) The monster species that spawned more often: fish swarm (freq bonus 52) The monster species that spawned more often: desert mountain dragon (freq bonus 14) The monster species that spawned more often: giant house fly (freq bonus 42) The monster species that spawned more often: night naga (freq bonus 30) The monster species that spawned more often: knight (freq bonus 20) The monster species that spawned more often: carnivorous gel (freq bonus 22) The monster species that spawned more often: rocking-horse-fly (freq bonus 28) The monster species that spawned more often: high ping bastard (freq bonus 44) The monster species that spawned more often: shayateen (freq bonus 11) The monster species that spawned more often: hidden warp patch (freq bonus 42) The monster species that spawned more often: Maurah's hugging boot (freq bonus 60) The monster species that spawned more often: booze unexceptionably (freq bonus 52) The monster species that spawned more often: inertia force patch (freq bonus 28) The monster species that spawned more often: corrosive bulb (freq bonus 20) The monster species that spawned more often: leocentaur (freq bonus 13) The monster species that spawned more often: demonic bladewitch (freq bonus 88) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 4) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 1) The monster trait that was more common: monsters whose attacks stun you (freq bonus 24) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 2) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 6) The monster trait that was more common: monsters that have kick attacks (freq bonus 2) The monster trait that was more common: monsters that can control teleport (freq bonus 1) The monster trait that was more common: monsters that can swim (freq bonus 1) The monster species that never randomly spawned: gruesome troll The monster species that never randomly spawned: cult leader The monster species that never randomly spawned: obsidian gargoyle The monster species that never randomly spawned: blake stone jelly The monster species that never randomly spawned: blurted hobnob multiplex won The monster species that never randomly spawned: attackingly junketeer starlit The monster species that never randomly spawned: favor betta The monster species that never randomly spawned: buffalo The monster species that never randomly spawned: rending horror The monster species that never randomly spawned: klingon captain The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was never generated: solar beam (beaming) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 4) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 4) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 16) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 4) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 7) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 11) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 7) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 16) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 84) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: bar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: digging (iron) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: implant of karma (blanched) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 15) Trap randomization happened for 1 in 849 traps Next attribute increase check would have come at turn 289 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having dimmopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (285) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (yellow helmet) * sedge hat (red helmet) * skullcap stone (rubynus helmet) * flack helmet (steel helmet) * crystal helm (less helmet) * mining helm (radiant helmet) * field helm (echo helmet) * helm of safeguard (frequent helmet) * war hat (padded helmet) * plasteel gloves (white gloves) * leather gloves (ice-cold gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (clumsy gloves) * field gloves (fingerless gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (yellow sneakers) * field boots (chess boots) * boots of safeguard (steel boots) Scrolls scroll of healing (BITING WITH COOL TUSK MAYBE FREEZED) scroll of mana (INS CUBITOR) scroll of phase door (NNEGI WU AKWUNA NNAGI WU ONYE OHI) scroll of standard id (SCARAB BEETLES SHOULD HAVE MINUS20 AC) scroll of cure (STEAMGREENLIGHTGORGON) * scroll of extra healing (CHALCHAK CHALKOUM CHIAM CHARCHROUM) * scroll of greater mana restoration (IN THE ILLUSORY CASTLE YOU ARE ALWAYS CONFUSED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.