Leeroy, lawful male doppelganger Thalmor -- ---- .... ..| #... #.@| #....@.| -------- [Leeroy the Concordate Agent] St8 Dx10 Co9 In12 Wi12 Ch9 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: half spell damage You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 23 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 21 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 73% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 99% Implant drop chance was reduced to 89% Potion drop chance was reduced to 92% Food drop chance was reduced to 75% Concealing monsters were spawned underneath items 46% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: lance (turn 32) The following skill became untrainable if you tried to train it too early: chaos spells (turn 700) The following skill became untrainable after a while: missile weapons (turn 8711) The following skill couldn't be trained before a certain turn number is reached: devices (turn 36844) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 11775 Monster spawn increase reached its maximum at turn 64363 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1732544 The monster class that cannot be genocided was grue The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: Madeleine (freq bonus 60) The monster species that spawned more often: freehearted aspiringly (freq bonus 18) The monster species that spawned more often: ice nymph (freq bonus 8) The monster species that spawned more often: crystal fungus (freq bonus 6) The monster species that spawned more often: undead justice keeper (freq bonus 8) The monster species that spawned more often: gnome lord (freq bonus 5) The monster species that spawned more often: ineffectual shade (freq bonus 8) The monster species that spawned more often: disinterestedly lash weaken (freq bonus 8) The monster species that spawned more often: pesky mind sucker (freq bonus 8) The monster species that spawned more often: sketcher mineralogical (freq bonus 8) The monster species that spawned more often: large spawn mimic (freq bonus 16) The monster species that spawned more often: uninterruptedly emote coloured avifauna (freq bonus 16) The monster species that spawned more often: dire armadillo (freq bonus 36) The monster species that spawned more often: RNG light (freq bonus 4) The monster species that spawned more often: hitec warp patch (freq bonus 24) The monster species that spawned more often: cross-eyed mage (freq bonus 3) The monster species that spawned more often: siena warp fungus (freq bonus 6) The monster species that spawned more often: gratingly crunching (freq bonus 3) The monster species that spawned more often: cocktypus (freq bonus 6) The monster species that spawned more often: sensitometric rewrap gypsyism gossiped squishier (freq bonus 9) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster species that never randomly spawned: silver mouse The monster species that never randomly spawned: hungering horseman The monster species that never randomly spawned: demilich The monster species that never randomly spawned: lava lover The monster species that never randomly spawned: fire nightmare The monster species that never randomly spawned: snore force fungus The monster species that never randomly spawned: treasure bus The monster species that never randomly spawned: sawhorse morphinic The monster species that never randomly spawned: opal fungus The monster species that never randomly spawned: snore colony The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: checker boots (fetish heels) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 12) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 6) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 18) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 6) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 102) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 6) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 5) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 17) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 6) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 6) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 22) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: infravision (unwritten) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: cure stun (fat) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: fireball (ragged) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: mind shielding (oblivion) The RNG hath decreed that this item was always generated cursed: implant of precision (urgent) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: skillcap trap (freq bonus 5) Trap randomization happened for 1 in 834 traps Next attribute increase check would have come at turn 356 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having half spell damage (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (169) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spinning helmet) * sedge hat (black helmet) * skullcap (bluy helmet) * flack helmet (tribal helmet) * crystal helm (poor helmet) * mining helm stone (gemmed helmet) * field helm (masked helmet) * helm of safeguard (rotating helmet) * war hat (red helmet) * plasteel gloves (white gloves) * leather gloves (camouflage patterned gloves) * gauntlets of safeguard (english gloves) * gauntlets of plugsuit (parked gloves) * commander gloves (uncanny gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (area boots) * field boots (nature boots) * boots of safeguard (clunky heels) Scrolls scroll of healing (WINDING FIERCE TO ATTACK MESS ENEMY) scroll of mana (HANDBOOKOFBREAD SMELLSINCUNABULUM CATALOGUEOFTHEASS) scroll of phase door (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) scroll of standard id (MAKE SLEX GREAT AGAIN) scroll of cure (TLON UQBAR) * scroll of extra healing (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) * scroll of greater mana restoration (GOT SOMETHING FOUR YOU) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.