Leeroy, lawful male doppelganger Thalmor -- ##------ . -------#,-<...| |#. |.....-,,|....| |.#. |.....|##|....+ |...# |.....| ------ ....#| |.....| ...| ,,########----.--########,####-.- #,#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,# ##,###,,##############,,,,,,,,,## ### #,--.---##,, #,|.>..| #,# #,|....| #,----- #,|....| #I.@... #,|....| ##|@@.| #,-....| |...| ##|....| |...| ------ ----- [Leeroy the Concordate Agent] St17 Dx9 Co9 In14 Wi8 Ch6 ThaDopMalLaw Dlvl:1 $3 HP0(15) Pw17(17) AC4 Xp1/4 Wt623/1540 T118 Glb Latest messages [-1 -> 8] It breathes on you! [-1 -> 7] You miss the martial artist. The martial artist claws you! Your hands got hit hard! [-1 -> 6] The martial artist kicks you! [-1 -> 5] The martial artist kicks you! [-2 -> 3] It sighs: 'They send a poorer grade of adventurers down each year than the last.' Pick an object. @ a human or elf (martial artist) (base level 6) (male) [seen: normal vision, infravision] Accessing Pokedex entry for martial artist... Base statistics of this monster type: Base level = 6, difficulty = 8, AC = 5, magic resistance = 20, alignment 0. Normal speed (12). Normal generation, with frequency 2. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d6, claw (punch, hit, etc.) - disarms you 1d4, kick - ordinary physical 1d4, kick - ordinary physical In what direction? [hykulnjb><] You kick the martial artist. The martial artist jumps, nimbly evading your kick. The martial artist claws you! Your hands got hit hard! You die... Your inventory Weapons a - an uncursed +0 elven broadsword {30} c - an uncursed -1 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Comestibles l - a blessed lichen corpse {20} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed finalized scroll of teleportation {0} Tools k - an uncursed oil lamp (1118) {0} m - an uncursed large box {500} The large box is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 104 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 71% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 62% Tool drop chance was reduced to 78% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: form II (Makashi) The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: spear (turn 48) The following skill became untrainable if you tried to train it too early: axe (turn 125) The following skill became untrainable after a while: techniques (turn 18893) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 11059) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 57244 Monster spawn increase reached its maximum at turn 185944 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 400010 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: gremlin (freq bonus 4) The monster species that spawned more often: Officer Elena (freq bonus 10) The monster species that spawned more often: rusalka (freq bonus 14) The monster species that spawned more often: geyser lich (freq bonus 5) The monster species that spawned more often: low centaur (freq bonus 52) The monster species that spawned more often: protocol droid (freq bonus 20) The monster species that spawned more often: MS-DOS (freq bonus 40) The monster species that spawned more often: surviver suppositive antipersonnel (freq bonus 24) The monster species that spawned more often: errand boy (freq bonus 48) The monster species that spawned more often: trash wolf (freq bonus 30) The monster species that spawned more often: burner turret (freq bonus 12) The monster species that spawned more often: bloody sunset (freq bonus 28) The monster species that spawned more often: hoop indwell recommitted (freq bonus 12) The monster species that spawned more often: giant worm (freq bonus 36) The monster species that spawned more often: mean patch (freq bonus 42) The monster species that spawned more often: appalled seagoing demarcating (freq bonus 16) The monster species that spawned more often: kalidah (freq bonus 56) The monster species that spawned more often: disenchanter worm mass (freq bonus 21) The monster species that spawned more often: red centipede (freq bonus 16) The monster species that spawned more often: impeach maturative babbitting (freq bonus 48) The monster species that spawned more often: Jens (freq bonus 32) The monster trait that was more common: monsters that are unsolid (freq bonus 8) The monster trait that was more common: monsters that spawn in large groups (freq bonus 6) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 3) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 5) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 8) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 4) The monster trait that was more common: monsters that growl (freq bonus 1) The monster species that never randomly spawned: infect iambi khalif The monster species that never randomly spawned: aggravated boomer The monster species that never randomly spawned: trap spore The monster species that never randomly spawned: Gromph The monster species that never randomly spawned: Merle The monster species that never randomly spawned: knickknack involute The monster species that never randomly spawned: noxious jelly The monster species that never randomly spawned: silver snake The monster species that never randomly spawned: bifurcation pug The monster species that never randomly spawned: nasty beam The RNG hath decreed that this item was never generated: implant of evisceration (screaming) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: chest (wooden container) The RNG hath decreed that this item was never generated: message (pen-written) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 13) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 9) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 19) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 21) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 5) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 2) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 2) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 3) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 94) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: wild blade ((null)) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: yellow dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: empty line helmet (strip bandana) The RNG hath decreed that this item was always generated cursed: magic harp (harp) The RNG hath decreed that this trap was always invisible: drop trap The RNG hath decreed that this trap was generated more often: natalje trap (freq bonus 2) Trap randomization happened for 1 in 581 traps Next attribute increase check would have come at turn 187 Strength training was 3 Dexterity training was 2 Wisdom training was 0 Constitution training was 7 You were sleep resistant You had slippery fingers (12) You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having slow digestion (0) You saw invisible You had infravision You had 1376 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (114) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (scuba helmet) * sedge hat (steel helmet) * skullcap (organic helmet) * flack helmet (inkcoat helmet) * crystal helm (spired helmet) * mining helm (grimace helmet) * field helm (eternal helmet) * helm of safeguard (arduous helmet) * war hat (filtered helmet) * plasteel gloves (white gloves) * leather gloves (spacey gloves) * gauntlets of safeguard (polnish gloves) * gauntlets of plugsuit (velvet gloves) * commander gloves (spanish gloves) * field gloves (mirrored gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (nature boots) * field boots (jade boots) * boots of safeguard (block-heeled boots) Scrolls scroll of healing (SMUTT RIOT ZINEFAG) scroll of mana (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) scroll of phase door (PATENT PENDING) scroll of standard id (MULEPUPUSCHE A BIG ONE) scroll of cure (ARATOPHI ERACHAX ESEOIOTH ARBIOTHI) * scroll of extra healing (STASH EM EXTENDED FINEST MAGIC CHESTS) * scroll of greater mana restoration (WUEICHWUEICH WUEICHWUEICH) scroll of teleportation (TU HAI DEVIATO DAL PERCORSO MORTALE) Tools oil lamp (lamp) large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...