Leeroy, lawful male doppelganger Thalmor --------- |.......| ..$...@.| | # #.@.| ----- [Leeroy the Concordate Agent] St9 Dx13 Co13 In8 Wi10 Ch14 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: manaleech You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 197 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 25 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 19 Tool identification only worked 5 times out of 6 Musable item generation frequency had a negative bias of 29% Ring drop chance was reduced to 97% Potion drop chance was reduced to 86% Armor drop chance was reduced to 75% Tool drop chance was reduced to 98% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 62% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: elemental spells (turn 54) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 558) The following skill became untrainable after a while: body spells (turn 61000) The following skill couldn't be trained before a certain turn number is reached: devices (turn 42280) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 42067 Monster spawn increase reached its maximum at turn 149197 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 571800 The monster class that cannot be genocided was vampire The monster class that was spawned more often: unicorn or horse (freq bonus 3) The monster species that spawned more often: Yeah, percenti is missed! (freq bonus 20) The monster species that spawned more often: weird growth (freq bonus 10) The monster species that spawned more often: sue warp fungus (freq bonus 20) The monster species that spawned more often: greater dimmer (freq bonus 10) The monster species that spawned more often: impact hound (freq bonus 12) The monster species that spawned more often: adult lindworm (freq bonus 12) The monster species that spawned more often: unbridledly conditioned afghan (freq bonus 14) The monster species that spawned more often: epidote stalk (freq bonus 5) The monster species that spawned more often: carver (freq bonus 15) The monster species that spawned more often: dancing flame (freq bonus 288) The monster species that spawned more often: giant bright blue jellyfish (freq bonus 10) The monster species that spawned more often: dwarf king (freq bonus 10) The monster species that spawned more often: Sachiel, Angel of Destruction (freq bonus 5) The monster species that spawned more often: hobbit gentleman (freq bonus 16) The monster species that spawned more often: mantichris (freq bonus 5) The monster species that spawned more often: charged ice (freq bonus 30) The monster species that spawned more often: gramme reminiscing eager slurp peculiarly penknife (freq bonus 21) The monster species that spawned more often: green sentai (freq bonus 40) The monster species that spawned more often: master lich (freq bonus 24) The monster species that spawned more often: recanting kernelling (freq bonus 18) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 4) The monster trait that was more common: monsters that wander randomly (freq bonus 1) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster trait that was more common: monsters that have kick attacks (freq bonus 1) The monster trait that was more common: monsters that rattle with their bones (freq bonus 8) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster species that never randomly spawned: claw viper The monster species that never randomly spawned: burning giant The monster species that never randomly spawned: goldbath coin The monster species that never randomly spawned: hell orc The monster species that never randomly spawned: crater patch The monster species that never randomly spawned: hallucination monster The monster species that never randomly spawned: adult amphitere The monster species that never randomly spawned: mountain force nymph The monster species that never randomly spawned: antidemocratic wholesomely The monster species that never randomly spawned: gore spore The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 16) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 33) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 30) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 14) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 14) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 12) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 66) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 67) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 92) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: implant of vileness (muscular) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: animation trap (freq bonus 4) Trap randomization happened for 1 in 553 traps Next attribute increase check would have come at turn 682 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having contamination resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (184) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rural helmet) * sedge hat (horned helmet) * skullcap (secret helmet) * flack helmet (organic helmet) * crystal helm (celtic helmet) * mining helm (wide conical hat) * field helm (water-pipe helmet) * helm of safeguard (spinning helmet) * war hat (radiant helmet) * plasteel gloves (white gloves) * leather gloves (light gloves) * gauntlets of safeguard (dusty gloves) * gauntlets of plugsuit (nondescript gloves) * commander gloves (silk fingerlings) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (combat boots) * field boots (side gore boots) * boots of safeguard (sexy heels) Scrolls scroll of healing (STUNT OF GHOST IS DIFFER) scroll of mana (SEXY FARTING BUTT EDITION) scroll of phase door (CLASH EM EXTENDED OF THE TITANS) scroll of standard id (CHENGEBIOCHTHO MYSAGOTH ECHE OO) scroll of cure (VY CHERTOVSKI DERMO VLAGALISHCHE IDTI UMIRAT V OGNE) * scroll of extra healing (ALPHABET SOUP LETTER SALAD) * scroll of greater mana restoration (CUR NOS OPPUGNARE VIS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.