Leeroy, lawful male doppelganger Thalmor -------- ---- |..@........| |..@.....:..| |...........| ----.-------- [Leeroy the Concordate Agent] St11 Dx9 Co8 In8 Wi9 Ch11 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. elven broadsword named Cliffkiller - This is a weapon. Color: cyan. Material: wooden. Appearance: runed broadsword. You can wield it to attack enemies. Some weapons are also suitable for throwing. Far better than a regular broadsword, this weapon has the highest base damage among all broadswords in the game. This is not a real artifact, and therefore it doesn't actually do anything special. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: free action You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 104 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 220 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 73% chance Monsters only dropped their equipment with 60% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 47% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 85% Tool drop chance was reduced to 77% Food drop chance was reduced to 72% Concealing monsters were spawned underneath items 64% of the time only The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: body armor (turn 20) The following skill became untrainable if you tried to train it too early: knife (turn 1064) The following skill became untrainable after a while: body spells (turn 22564) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 56130) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 57420 Monster spawn increase reached its maximum at turn 132147 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1198785 The monster class that cannot be genocided was light The monster class that was spawned more often: wall monster (freq bonus 2) The monster species that spawned more often: sludge golem (freq bonus 9) The monster species that spawned more often: hill cube (freq bonus 12) The monster species that spawned more often: quantum fungus (freq bonus 10) The monster species that spawned more often: orange ant (freq bonus 20) The monster species that spawned more often: undead swarm permamimic (freq bonus 12) The monster species that spawned more often: heavyweight nymph (freq bonus 24) The monster species that spawned more often: cloud giant (freq bonus 15) The monster species that spawned more often: stoning patriarchy enthuse (freq bonus 4) The monster species that spawned more often: Sabine's block-heeled sandal (freq bonus 3) The monster species that spawned more often: nasty patch (freq bonus 3) The monster species that spawned more often: gravity colony (freq bonus 5) The monster species that spawned more often: colossal clockwork war-machine (freq bonus 16) The monster species that spawned more often: immobile warp patch (freq bonus 10) The monster species that spawned more often: disenchanter warp patch (freq bonus 10) The monster species that spawned more often: topaz colony (freq bonus 6) The monster species that spawned more often: crepuscule permamimic (freq bonus 24) The monster species that spawned more often: coomb melt (freq bonus 6) The monster species that spawned more often: swung reconditioning (freq bonus 12) The monster species that spawned more often: sleeper vortex (freq bonus 20) The monster species that spawned more often: yawning dragon (freq bonus 18) The monster trait that was more common: monsters that mumble (freq bonus 3) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 2) The monster trait that was more common: monsters that count as werecreatures (freq bonus 4) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 4) The monster species that never randomly spawned: The Grand Lunar The monster species that never randomly spawned: slime giant The monster species that never randomly spawned: immobile colony The monster species that never randomly spawned: rock piercer The monster species that never randomly spawned: loving asian girl The monster species that never randomly spawned: ita mochi The monster species that never randomly spawned: fillen force patch The monster species that never randomly spawned: shady missingno The monster species that never randomly spawned: common pest The monster species that never randomly spawned: fire engulfetal The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was never generated: chemistry space axe ((null)) The RNG hath decreed that this item was never generated: trap knowledge stone (gray) The RNG hath decreed that this item was never generated: implant of searing (omniscient) The RNG hath decreed that this item was never generated: no-light stone (gray) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 17) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 60) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 458) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 14) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 79) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 18) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 15) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 5) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 3) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 2) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: missing cloak (shrouded cloak) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: acid ingestion (unhealthy) The RNG hath decreed that this item was always generated cursed: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was always generated cursed: tron stone (gray) The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe) The RNG hath decreed that this trap was always invisible: destroy armor trap The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 2) Trap randomization happened for 1 in 104 traps Next attribute increase check would have come at turn 931 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having free action (0) You were prevented from having technicality (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (596) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (thinking helmet) * sedge hat (yellow helmet) * skullcap (guzzle helmet) * flack helmet (orange visored helmet) * crystal helm (etheric helmet) * mining helm (wide conical hat) * field helm (twisted visor helmet) * helm of safeguard (echo helmet) * war hat (winged helmet) * plasteel gloves (white gloves) * leather gloves (spacey gloves) * gauntlets of safeguard (orange gloves) * gauntlets of plugsuit (natural gloves) * commander gloves (dusty gloves) * field gloves (uncanny gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (stroking boots) * field boots (velvet pumps) * boots of safeguard (rainbow boots) Scrolls scroll of healing (CHRISTIAN GREY KILLED ALL HIS SUBS) scroll of mana (HUAKORE TE UNIANA PAKEHA KATOA) scroll of phase door (CURSED GOLD DETECTION) scroll of standard id (CHREMILLON MOULOCH KAMPY CHRE OPHTHO) scroll of cure (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) * scroll of extra healing (CUT ENEMY BY HAMME OR NAIL) * scroll of greater mana restoration (SEXY PRINCESS CATHLETTE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.