Leeroy, lawful male doppelganger Thalmor ---------- |........| |....@...| |%..@....| |........| |........| |......... ------+--- [Leeroy the Concordate Agent] St15 Dx7 Co11 In10 Wi13 Ch10 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: half spell damage You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 69 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 22% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 77% Potion drop chance was reduced to 69% Food drop chance was reduced to 99% Monster death drops spawned with only 98% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: shield (turn 1) The following skill became untrainable if you tried to train it too early: bow (turn 870) The following skill became untrainable after a while: attack spells (turn 43500) The following skill couldn't be trained before a certain turn number is reached: dart (turn 19313) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 18294 Monster spawn increase reached its maximum at turn 131049 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2167232 The monster class that cannot be genocided was vortex The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: mister whoopee (freq bonus 15) The monster species that spawned more often: neurology thiamin (freq bonus 20) The monster species that spawned more often: crystal stalk (freq bonus 15) The monster species that spawned more often: gore warp fungus (freq bonus 12) The monster species that spawned more often: traitor (freq bonus 15) The monster species that spawned more often: dark gray warp patch (freq bonus 10) The monster species that spawned more often: stinking ghoul (freq bonus 18) The monster species that spawned more often: spherical laser (freq bonus 18) The monster species that spawned more often: siena spore (freq bonus 16) The monster species that spawned more often: silver wraith (freq bonus 14) The monster species that spawned more often: disintegration jelly (freq bonus 12) The monster species that spawned more often: red river hog (freq bonus 54) The monster species that spawned more often: oxidizer (freq bonus 8) The monster species that spawned more often: glowing mold (freq bonus 9) The monster species that spawned more often: quartz penetrator (freq bonus 24) The monster species that spawned more often: palladia boysenberry hovering decolonize (freq bonus 18) The monster species that spawned more often: Rosy's leather pump (freq bonus 9) The monster species that spawned more often: sand lancer (freq bonus 8) The monster species that spawned more often: party force fungus (freq bonus 24) The monster species that spawned more often: possessory restuffed (freq bonus 7) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 6) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster species that never randomly spawned: spined devil The monster species that never randomly spawned: triceratops The monster species that never randomly spawned: martian inhabitant The monster species that never randomly spawned: whole-troll The monster species that never randomly spawned: quantum colony The monster species that never randomly spawned: horse-deer The monster species that never randomly spawned: conscious colony The monster species that never randomly spawned: disgusting warp fungus The monster species that never randomly spawned: giant food trove The monster species that never randomly spawned: werecombatstiletto The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: bullwhip ((null)) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: inimical stone (gray) The RNG hath decreed that this item was never generated: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 7) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 14) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 10) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 11) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 185) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 13) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 9) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 79) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 5) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 6) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 8) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 11) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 67) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 4) The RNG hath decreed that this item was always generated cursed: cloak of discount action (eternal cloak) The RNG hath decreed that this item was always generated cursed: memory (turquoise) The RNG hath decreed that this item was always generated cursed: bugging (wooden) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this trap was always invisible: blue spell trap The RNG hath decreed that this trap was generated more often: trap of rottenness (freq bonus 5) Trap randomization happened for 1 in 133 traps Next attribute increase check would have come at turn 343 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having freezopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEMExtended tty Version 2.3.0 - last build Sun Aug 12 16:41:17 2018. You could not have safely prayed (573) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (internet helmet) * sedge hat (fish bowl) * skullcap (musical helmet) * flack helmet (filtered helmet) * crystal helm (black helmet) * mining helm (hydra helmet) * field helm (chain-aventailed helmet) * helm of safeguard (organic helmet) * war hat (rotating helmet) * plasteel gloves (white gloves) * leather gloves (moth-bitten gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (viva gloves) * commander gloves (digger gloves) * field gloves (fingerless gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (yellow sneakers) * field boots (fetish heels) * boots of safeguard (steel boots) Scrolls scroll of healing (TASODIFIY MIQDOR UERETECI MENI NAFRATLANADI) scroll of mana (STEAMGREENLIGHTGORGON) scroll of phase door (SYMANTEC KILLS RANSOM ISDA) scroll of standard id (STRIPE SORROW) scroll of cure (BLIZZARD BUGFIX IS AN OXYMORON) * scroll of extra healing (IGNORE SHELL BLOC RING) * scroll of greater mana restoration (SNAPE KILLED DUMBLEDORE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.