Leeroy, lawful male doppelganger Thalmor ------- --- ##|.....| ####---------# |.| #,-.....| ##`,,,.........`# ---.--- #,|..{..|### ##,,###|.......|,# |.....| #,|......,,############# #,,## |.......|,# |..#..| #,-------#,,,,,,,,,,,,,##-----#### ##,#####|.......|,# ---.--- #,# #,##,,,----------,,,.....,,,# ##,,##,,,........|,# |.| #,# #,,,,,--........--##|.`.|##,#------,,###,##---------,# -.-### #d####,###,............,,.<..| #,,|.....,## #,# #,# #,,,,# #@##,,,# ##|..........|##-----###,|..[.|#####,# #,# ####,####### #,##,### |...........,,,,,,,,,,,......,,,,,,### #,# #`,,,,,,###@##,# --........--##########,|.%..|##,,#,,,## ####,# ######,##,,##,# ---------- #,-....-,%,####,,#####%,,,# ---------.--,,,,,# ##|....|#### ##,,,,##,---- |.........[.,##### |`...| ####,##,|..| |..........|,# ------ #,##,...| |..........-,# #,,##|..| |..........|## ##,,,-.^| ------------ ####---- [Leeroy the Heretic Hunter] St13 Dx15 Co12 In12 Wi12 Ch13 ThaDopMalLaw Dlvl:2 $29 HP-2(51) Pw79(79) AC1 Xp6/495 Wt782/1720 T1159 Latest messages [-10 -> 20] The death dog bites you! [-3 -> 17] You hit the death dog! The death dog bites you! [-2 -> 16] The death dog just misses! Pick an object. d a dog or other canine (death dog) (base level 2) Accessing Pokedex entry for death dog... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 7, magic resistance = 0, alignment 0. Normal speed (12). Normal generation in groups, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Genocidable, carnivorous. Can spontaneously betray you if tame. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d10, bite - ordinary physical 1d10, bite - ordinary physical You hit the death dog! Your elven mithril-coat blocks the death dog's attack. The death dog bites you! [-2 -> 15] You hit the death dog! The death dog bites you! You hear the howling of the CwnAnnwn... [-10 -> 5] Warning: HP low! The death dog bites you! You die... Your inventory Weapons a - a blessed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +3 dark elven arrows (in quiver) {1} l - an uncursed +0 dagger {4} r - an uncursed +3 orcish spear {12} t - 3 uncursed +0 orcish spears {36} u - an uncursed +0 orcish dagger {4} v - a cursed -1 scimitar {16} w - 62 uncursed +0 bullets {1} z - an uncursed +0 battle-axe {48} B - 89 uncursed +1 caltrops {2} F - a blessed +0 spear {12} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} x - a cursed -1 orcish helm {12} A - an uncursed +0 orcish helm {12} Comestibles j - an uncursed fortune cookie {0} q - a blessed porter lichen corpse {20} y - 5 uncursed cream pies {0} C - an uncursed slice of pizza {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} m - 2 uncursed scrolls of teleportation {0} D - a cursed scroll of healing {0} E - a blessed scroll of cure {0} Potions n - a potion of unholy water {0} p - an uncursed finalized potion of gain energy {0} Rings o - an uncursed ring of conflict {0} Wands s - an uncursed wand of speed monster (0:8) {0} Tools k - an uncursed large box {500} The large box is empty. Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 19 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: teleport control You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 300 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 61 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 192 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 70% Potion drop chance was reduced to 88% Armor drop chance was reduced to 78% Tool drop chance was reduced to 61% Monster death drops spawned with only 98% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: form II (Makashi) The following skill became untrainable if you tried to train it too early: spear (turn 97) The following skill became untrainable if you tried to train it too early: occult spells (turn 44) The following skill became untrainable after a while: spirituality (turn 37682) The following skill couldn't be trained before a certain turn number is reached: lance (turn 50971) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 24846 Monster spawn increase reached its maximum at turn 149886 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 420714 The monster class that cannot be genocided was major demon The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: juridical multicellular (freq bonus 30) The monster species that spawned more often: turbulence dissuade (freq bonus 3) The monster species that spawned more often: nightmare troll (freq bonus 8) The monster species that spawned more often: ill fungus (freq bonus 9) The monster species that spawned more often: nonplused inc parlay (freq bonus 24) The monster species that spawned more often: randomisator lich (freq bonus 15) The monster species that spawned more often: namesake anemic (freq bonus 12) The monster species that spawned more often: wrap elemental (freq bonus 4) The monster species that spawned more often: squirrel (freq bonus 5) The monster species that spawned more often: Ariel, Queen of Air (freq bonus 8) The monster species that spawned more often: pale yeek (freq bonus 27) The monster species that spawned more often: threshold force fungus (freq bonus 180) The monster species that spawned more often: nexus blob (freq bonus 6) The monster species that spawned more often: lower team starwolf member (freq bonus 4) The monster species that spawned more often: razor spine (freq bonus 6) The monster species that spawned more often: reparation slalomed (freq bonus 8) The monster species that spawned more often: distally disintegration (freq bonus 9) The monster species that spawned more often: gorilla (freq bonus 4) The monster species that spawned more often: methodological cousinry (freq bonus 21) The monster species that spawned more often: ambler elevon (freq bonus 10) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 4) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 8) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 1) The monster trait that was more common: monsters that wait for you to come (freq bonus 1) The monster trait that was more common: monsters that cannot be tamed (freq bonus 1) The monster species that never randomly spawned: compounder bombastically The monster species that never randomly spawned: fast zuubie The monster species that never randomly spawned: hell bride The monster species that never randomly spawned: corrosive bulb The monster species that never randomly spawned: returned archer The monster species that never randomly spawned: full veil hc alien The monster species that never randomly spawned: furious whirlwind The monster species that never randomly spawned: irresistible patch The monster species that never randomly spawned: prick growth The monster species that never randomly spawned: thematic fire elemental The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: treasure chest ((null)) The RNG hath decreed that this item was never generated: mimicry (unidentified) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 11) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 8) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 11) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 5) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 15) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 12) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: elven lance ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 11) The RNG hath decreed that this item was always generated cursed: acquirement (THE RESULT IS THE FRUIT) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: implant of cheating (maroon) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this trap was always invisible: tron trap The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 10) Trap randomization happened for 1 in 877 traps Next attribute increase check would have come at turn 4552 Strength training was 11 Dexterity training was 8 Wisdom training was 3 Constitution training was 23 You were sleep resistant You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having teleport control (0) You saw invisible You had infravision You had 1009 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEMExtended tty Version 2.3.0 - last build Sun Aug 12 16:41:17 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 6 R LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) dazzle 2X LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (space helmet) * sedge hat (secret helmet) * skullcap (etheric helmet) * flack helmet (long-hair helmet) * crystal helm (wide conical hat) * mining helm (weeping helmet) * field helm (plumed helmet) * helm of safeguard (orange visored helmet) * war hat (crazy helmet) * plasteel gloves (white gloves) * leather gloves (tightly fitting gloves) * gauntlets of safeguard (sensor gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (graffiti gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (block-heeled boots) * field boots (ski heels) * boots of safeguard (winter boots) Scrolls scroll of healing (FNORD) scroll of mana (HASTUR HASTUR HASTUR) scroll of phase door (BLUE SCREEN OF DEATH) scroll of standard id (OYII) scroll of cure (BUTANG ZOOMBOINGY ZOLIZEAL) * scroll of extra healing (SLEX NOW WITH TRANSVESTITE ROLE) * scroll of greater mana restoration (BBQ BBQ) scroll of teleportation (REUTHRA ENROUCH ZERPHRECH) Potions potion of water (clear) potion of gain energy (fuming) Rings ring of conflict (romantic) Wands wand of speed monster (poured) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 64 times You killed 49 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills general combat [Basic] (max Master) (26 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (84 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...