Leeroy, lawful male doppelganger Thalmor | |. |.---- | |.@..... --@...-- ------ [Leeroy the Concordate Agent] St7 Dx10 Co10 In6 Wi6 Ch8 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: regeneration You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 27 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 51 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 112 Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 32% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 92% Armor drop chance was reduced to 70% Tool drop chance was reduced to 99% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: martial arts (turn 5) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 1008) The following skill became untrainable after a while: scimitar (turn 12855) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 18181) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 57641 Monster spawn increase reached its maximum at turn 138678 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1796904 The monster class that cannot be genocided was xorn The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: weird colony (freq bonus 10) The monster species that spawned more often: eucalypti attainment insistently (freq bonus 72) The monster species that spawned more often: Walter (freq bonus 12) The monster species that spawned more often: soph sextile (freq bonus 30) The monster species that spawned more often: autohit slinger (freq bonus 18) The monster species that spawned more often: rubber gum monster (freq bonus 20) The monster species that spawned more often: colbran (freq bonus 20) The monster species that spawned more often: master blaster (freq bonus 16) The monster species that spawned more often: vicar proctoscopically (freq bonus 24) The monster species that spawned more often: nasty ray (freq bonus 8) The monster species that spawned more often: Sophie (freq bonus 9) The monster species that spawned more often: hole force patch (freq bonus 16) The monster species that spawned more often: basalt recreant silicone win binning sheep hull (freq bonus 8) The monster species that spawned more often: quiz satisfy unraveling (freq bonus 15) The monster species that spawned more often: morph beam mummy (freq bonus 8) The monster species that spawned more often: Heike (freq bonus 32) The monster species that spawned more often: greater demonic quylthulg (freq bonus 30) The monster species that spawned more often: reprobing thruway (freq bonus 10) The monster species that spawned more often: centaur sage (freq bonus 24) The monster species that spawned more often: orangutan (freq bonus 30) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 4) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster trait that was more common: monsters that have kick attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 8) The monster species that never randomly spawned: basher The monster species that never randomly spawned: tu-tara fleshscarler The monster species that never randomly spawned: null spore The monster species that never randomly spawned: Echidna Boss The monster species that never randomly spawned: shaped force fungus The monster species that never randomly spawned: desert warp fungus The monster species that never randomly spawned: force stalker The monster species that never randomly spawned: code editor The monster species that never randomly spawned: undead nuclear physicist The monster species that never randomly spawned: umbra warp fungus The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: implant of absorption (saintly) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was never generated: filler cloak (mantle of coat) The RNG hath decreed that this item was never generated: elven dagger (runed dagger) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 3) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 19) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 11) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 15) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 2) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 8) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 7) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 17) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 33) The RNG hath decreed that this item was always generated cursed: redemption (sweet) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: mutation (iffy) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: hydra bow ((null)) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this trap was always invisible: arrow trap The RNG hath decreed that this trap was generated more often: heap trap (freq bonus 2) Trap randomization happened for 1 in 186 traps Next attribute increase check would have come at turn 581 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having full nutrients (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEMExtended tty Version 2.3.0 - last build Sun Aug 12 16:41:17 2018. You could not have safely prayed (294) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (organic helmet) * sedge hat (silk helmet) * skullcap (aluminium helmet) * flack helmet (cone-shaped helmet) * crystal helm (dream helmet) * mining helm (brick helmet) * field helm (bluy helmet) * helm of safeguard (round helmet) * war hat (yellow helmet) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (nonexistant gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (steel gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (camouflage patterned boots) * field boots (blue sneakers) * boots of safeguard (nature boots) Scrolls scroll of healing (FOX NAWAGU) scroll of mana (I AM VERY DISGUSTED WITH THE TRASHY MAN) scroll of phase door (SOFTFOUGHT DOT ORG) scroll of standard id (ENO OWT EERHT) scroll of cure (OYII) * scroll of extra healing (LASH EM EXTENDED BALROG SHOW) * scroll of greater mana restoration (IRC LAUNCH STRANGEBOT SUDO SCREEN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.