Leeroy, lawful male doppelganger Thalmor ------ |<@x.| --s--- [Leeroy the Heretic Hunter] St10 Dx16 Co8 In11 Wi11 Ch16 ThaDopMalLaw Dlvl:5 $445 HP0(58) Pw110(110) AC-2 Xp8/1983 Wt1095/1460 T3818 Latest messages [-1 -> 41] [-9 -> 32] You hit the heisenbug! The heisenbug just misses! The heisenbug misses. The heisenbug touches you! [-1 -> 31] [-9 -> 22] You hit the heisenbug! The heisenbug touches you! [-1 -> 21] [-6 -> 15] The heisenbug touches you! [-1 -> 14] [-3 -> 11] Warning: HP low! The heisenbug touches you! [-1 -> 10] Warning: HP low! You die... Your inventory Amulets v - an uncursed amulet versus stone {0} z - an uncursed amulet of own race warning {0} Weapons a - an uncursed +3 elven broadsword (weapon in hand) {30} c - a blessed +4 dark elven bow (alternate weapon; not wielded) {12} d - 49 uncursed +0 dark elven arrows {1} l - an uncursed +0 aklys {7} m - an uncursed +2 glaive {32} q - a cursed +0 orcish dagger {4} u - 4 uncursed +0 daggers {16} Q - an uncursed +0 broadsword {30} R - 4 uncursed +0 elven arrows {0} S - an uncursed +0 elven short sword {12} T - a blessed +0 elven broadsword {30} U - an uncursed +0 iron saber {12} Armor b - an uncursed +1 elven mithril-coat (being worn) {60} j - an uncursed +0 plasteel cloak {7} k - the uncursed +4 mummy wrapping named Stoutnail {2} r - an uncursed +0 dwarvish roundshield {40} F - an uncursed +2 pair of low boots {4} J - the uncursed +1 dwarvish iron helm named Pride and Prejudice {16} K - an uncursed rotted +2 pair of kicking boots {8} N - an uncursed +0 nurse uniform {3} O - an uncursed +0 pair of leather gloves (being worn) {4} V - the blessed +3 elven leather helm named World's Burden {2} Y - an uncursed +0 elven cloak {4} Z - an uncursed +0 pair of elven boots {8} Comestibles H - 4 uncursed bananas {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} C - an uncursed finalized scroll of identify {0} E - an uncursed scroll of blank paper {0} G - an uncursed finalized scroll of blank paper {0} Spellbooks t - an uncursed spellbook of cure hallucination (0:4) {0} Potions D - an uncursed potion of object detection {0} Rings p - an uncursed ring of shock resistance {0} B - an uncursed ring of regeneration {0} X - a cursed ring of hunger {0} Wands s - an uncursed wand of undead turning (0:8) {0} x - an uncursed wand of striking (2:2) {0} Tools w - an uncursed pair of radioglasses {0} A - an uncursed chest {750} Gems o - an uncursed +4 salt chunk y - 34 uncursed +0 rocks {1} The chest is empty. Final attributes You were piously aligned Your alignment was 32 Your max alignment was 32 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: poison resistance You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 10% Wand drop chance was reduced to 99% Weapon drop chance was reduced to 95% Tool drop chance was reduced to 79% Monster death drops spawned with only 84% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: healing spells (turn 11) The following skill became untrainable if you tried to train it too early: boomerang (turn 132) The following skill became untrainable after a while: missile weapons (turn 48639) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 10301) Number of artifacts generated was 2 Number of fake artifacts generated was 5 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 58857 Monster spawn increase reached its maximum at turn 116332 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2779770 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: elemental (freq bonus 3) The monster species that spawned more often: dwarven caster (freq bonus 20) The monster species that spawned more often: recent certificate pundit wireworm (freq bonus 6) The monster species that spawned more often: ugly bitch (freq bonus 6) The monster species that spawned more often: Ky-Kiske (freq bonus 48) The monster species that spawned more often: bad shan (freq bonus 180) The monster species that spawned more often: renegotiable dismount (freq bonus 10) The monster species that spawned more often: pastoring prefiguring renomination (freq bonus 14) The monster species that spawned more often: dark warp fungus (freq bonus 4) The monster species that spawned more often: taker growth (freq bonus 30) The monster species that spawned more often: pustule lymphoid unwisely hippopotami (freq bonus 9) The monster species that spawned more often: APEC Worker (freq bonus 20) The monster species that spawned more often: mediated twosome (freq bonus 27) The monster species that spawned more often: hru (freq bonus 30) The monster species that spawned more often: chloroform crasher (freq bonus 20) The monster species that spawned more often: desert kobold (freq bonus 10) The monster species that spawned more often: taker colony (freq bonus 10) The monster species that spawned more often: blown prosier nearer (freq bonus 18) The monster species that spawned more often: anticipator occasioning (freq bonus 10) The monster species that spawned more often: tear ray (freq bonus 12) The monster species that spawned more often: algroth (freq bonus 20) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster trait that was more common: monsters that make parrot sounds (freq bonus 6) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 3) The monster trait that was more common: monsters that are telepathic (freq bonus 1) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 4) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster trait that was more common: HC aliens (freq bonus 6) The monster species that never randomly spawned: leprechaun sorceror The monster species that never randomly spawned: decayed stalk The monster species that never randomly spawned: hypothesize athlete The monster species that never randomly spawned: sticky colony The monster species that never randomly spawned: undead mass The monster species that never randomly spawned: sloppy growth The monster species that never randomly spawned: very old deep dragon The monster species that never randomly spawned: racey chicken The monster species that never randomly spawned: oblivion trapper The monster species that never randomly spawned: fake growth The monster class that more likely to generate with musable stuff: orc The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: battery cloak (spellsucking cloak) The RNG hath decreed that this item was never generated: implant of corruption (wailing) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 7) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 19) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 7) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 147) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 6) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 8) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 17) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 4) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 76) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 84) The RNG hath decreed that this item was always generated cursed: bubblebeam (biblic) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: regeneration (antique) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this item was always generated cursed: polyform (radiant green) The RNG hath decreed that this item was always generated cursed: amulet of power (bloody) The RNG hath decreed that this item was always generated cursed: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this trap was always invisible: inventory trap The RNG hath decreed that this trap was generated more often: counterclockwise spin trap (freq bonus 2) Trap randomization happened for 1 in 712 traps Next attribute increase check would have come at turn 9389 Strength training was 50 Dexterity training was 21 Wisdom training was 20 Constitution training was 50 You were sleep resistant You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from hallu partying (0) You saw invisible You had infravision You had 1365 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Windows SlashEMExtended tty Version 2.3.0 - last build Sun Aug 12 16:41:17 2018. You could have safely prayed (152) You are dead Spells known in the end Name Level Category Fail Memory a - cure hallucination 3 healing 90% 69% Techniques known in the end Name Level Status liquid leap 8 R LIMIT(0) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) dazzle 4X LIMIT(0) Discoveries Artifacts Amy Loves Autocursing Items [unaligned levitation boots] Amulets amulet versus stone (radiating) amulet of own race warning (hurtful) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (internet helmet) * sedge hat (deformed helmet) * skullcap (anti-government helmet) * flack helmet (dim colored helmet) * crystal helm (wide conical hat) * mining helm (fish bowl) * field helm (guzzle helmet) * helm of safeguard (grimace helmet) * war hat (winged helmet) * plasteel gloves (white gloves) * leather gloves (natural gloves) * gauntlets of safeguard (fingerless gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (slippery gloves) * field gloves (runic gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (living boots) * field boots (yellow sneakers) * boots of safeguard (red sneakers) kicking boots (buckled boots) levitation boots (sexy heels) cloak of displacement (minded cloak) elven cloak (faded pall) elven boots (korean sandals) Scrolls scroll of healing (EIGOWA KIRAIDES) scroll of mana (SHOW THE FUCKING STATUS ALREADY) scroll of phase door (I WANNA BE THE GUY) scroll of standard id (NIIN VOIMME TOIMIA) scroll of cure (ATTACK BY MOVING FAST) * scroll of extra healing (OM) * scroll of greater mana restoration (SPORKHACK CHARACTERS ALWAYS DEAL SCRATCH DAMAGE) scroll of identify (LOMA ZATH AION ACHTHASE MA) scroll of blank paper (unlabeled) Spellbooks spellbook of cure hallucination (faded) Potions potion of paralysis (vitriol) potion of object detection (manky) Rings ring of shock resistance (black signet) ring of regeneration (rubber) ring of hunger (cheap) Wands wand of undead turning (spruce) wand of striking (fourked) Tools chest (wooden container) Gems salt chunk (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Vanquished creatures 2 killer bees 0 normal ants (1 created) 0 acid blobs (1 created) a white blob a smart bomb 2 cockatoos (3 created) 0 dingo puppies (1 created) a floating eye a float flyler 3 kittens 0 metal panthers (1 created) 0 mutant humans (1 created) a dwarven caster a dretch 0 cave kobolds (1 created) 2 large kobolds a small permamimic a demimondaine 0 runts (1 created) 0 alien eggs (1 created) a covetous Mordor orc a thick goblin fighter a sewer rat 2 visor sewer rats a pack rabbit a giant rat 0 poison millipedes (1 created) 0 piercoids (1 created) 0 young unicorns (1 created) 2 fog clouds 2 maggots a caterpie a grid bug an arc bug 0 bugs (6 created) 0 PDP-11's (1 created) 0 PDP-9's (1 created) 0 heisenbugs (2 created) 0 VAXs (1 created) 0 Crays (1 created) 5 bats a thrush an undead bat a hidden forest centaur 0 baby orange dragons (1 created) a lichen (2 created) 2 deathmolds (1 created) a lich lichen (0 created) a wouwou beggar a blue spore 3 yellow molds (1 created) 2 cyan stalks (1 created) 2 pale spores 3 shriekers (0 created) a creeping mold (0 created) 0 sub-gnomes (1 created) 2 little grey aliens a grabber a carollian monster (2 created) 3 Keystone Kops a gnome mummy a mininaga a pink naga hatchling a gray speeze a lesser umber hulk (2 created) a gnome zombie a hobbit zombie 0 orc zombies (3 created) a kasa-obake a paper golem 0 wax golems (1 created) a chimney sweep a biker gang member a sailor 0 village idiots (1 created) a mangy-looking leper 0 squint-eyed rogues (1 created) a busy-looking merchant a battle scarred ronin a weary-looking traveler a karate scrub an agent of the black market 2 bretons an imperial 0 werefoxes (1 created) a cutpurse 0 muggers (1 created) 0 rogue scouts (1 created) a pencil elf a novice nurse a thalmor 0 shopkeepers (1 created) an infernal 4 infernal potatoes 0 news daemons (1 created) 0 printer daemons (1 created) The UNIX Kernel (0 times) a gecko (2 created) a baby crocodile a killer tomato a pile of copper coins a novice medium wall 0 mini rub monsters (1 created) a low rub monster a spear monster a crude turret 2 prehistoric turrets 0 jumping babelfish (1 created) a disintegration trove 140 creatures born. 104 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 9 times You eaten food with animal by-products 7 times You eaten meat 7 times You have communicated with the gods 4 times You prayed to the gods 1 time You hit with a wielded weapon 134 times You killed 92 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills general combat [Basic] (max Master) (34 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (4 of 20) searching [Unskilled] (max Expert) (8 of 20) spirituality [Unskilled] (max Expert) (15 of 20) missile weapons [Unskilled] (max Expert) (2 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (2 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (30 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (153 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (29 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...