Leeroy, lawful male kop Murderer --- -- |..##.| ||..... |.r@..| |...# | -.-.- [Leeroy the Knife Killer] St17 Dx11 Co13 In17 Wi12 Ch7 MurKopMalLaw+E Dlvl:1 $1 HP13(13) Pw4(4) AC-19 Exp1 T1 Brd Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful male heretic kop Murderer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Be careful! New moon tonight. Your movements are slowed slightly because of your load. Your sniper rifle is welded to your hands! You are Leeroy, a lawful male heretic kop Murderer. HP: 13 (max 13) Pw 4 (max 4) AC -19 Current status effects: burdened, . Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -53 Your max alignment was -6 You carried 16 sins You could not have this property at all: flying You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 436 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 21% Wand drop chance was reduced to 50% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 97% Monster death drops spawned with only 95% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: general combat (turn 76) The following skill became untrainable if you tried to train it too early: elemental spells (turn 6) The following skill became untrainable after a while: implants (turn 54324) The following skill couldn't be trained before a certain turn number is reached: dart (turn 33932) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60248 Monster spawn increase reached its maximum at turn 94001 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 2830412 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: light (freq bonus 10) The monster species that spawned more often: hunting lion (freq bonus 28) The monster species that spawned more often: gun cat (freq bonus 42) The monster species that spawned more often: wailing spirit (freq bonus 24) The monster species that spawned more often: holy water golem (freq bonus 14) The monster species that spawned more often: wha resemble hajji libya (freq bonus 66) The monster species that spawned more often: The extra fleecy bundle her hugging boot (freq bonus 16) The monster species that spawned more often: death sentry (freq bonus 12) The monster species that spawned more often: id juggernaut (freq bonus 39) The monster species that spawned more often: human adventurer (freq bonus 33) The monster species that spawned more often: bowme (freq bonus 14) The monster species that spawned more often: egotrapper (freq bonus 12) The monster species that spawned more often: ultraviolet beam (freq bonus 26) The monster species that spawned more often: chocobo (freq bonus 42) The monster species that spawned more often: ego eraser monster (freq bonus 72) The monster species that spawned more often: Ella's wedge sandal (freq bonus 24) The monster species that spawned more often: abominable (freq bonus 66) The monster species that spawned more often: Muraki Kazutaka (freq bonus 12) The monster species that spawned more often: clay mushroom (freq bonus 22) The monster species that spawned more often: greater claw bug (freq bonus 24) The monster species that spawned more often: troldesh shade (freq bonus 12) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 4) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters that have trample attacks (freq bonus 6) The monster species that never randomly spawned: minotaur grandmaster The monster species that never randomly spawned: hc notice group The monster species that never randomly spawned: crystal patch The monster species that never randomly spawned: blackest febrifuge diligently The monster species that never randomly spawned: Nonerotic Irina's wedge sandal The monster species that never randomly spawned: thick van The monster species that never randomly spawned: javold The monster species that never randomly spawned: unthinkable universalization The monster species that never randomly spawned: jungle rogue The monster species that never randomly spawned: undead doom marine The monster class that always generated with extra speed: vampire The monster class that more likely to generate with musable stuff: orc The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: create sink (THRU THE FLOOR) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 15) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 34) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 13) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 3) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 19) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 17) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 19) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 7) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 11) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 82) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 8) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this trap was always invisible: pet trap The RNG hath decreed that this trap was generated more often: bad equipment trap (freq bonus 4) Trap randomization happened for 1 in 711 traps Next attribute increase check would have come at turn 319 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were resistant to fear You were punished You had a strong sense of thirst. (0) You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Everything displayed in various shades of grey. (0) You had the following problem: Being weak from hunger damaged your health. (0) You were more likely to encounter traps (0) You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having flying (0) You were aware of the presence of poisonous monsters You had 550 points of nutrition remaining You aggravated monsters You had fixed abilities You were unlucky (-1) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Master Bookkeeper, Aline and Erevan Ilesere Your deity was Master Bookkeeper The version you were playing was: Windows SlashEMExtended tty Version 2.3.0 - last build Sun Aug 12 16:41:17 2018. You could not have safely prayed (470) You survived Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 0% 100% b - aggravate monster 4 body 90% 300% c - stun self 3 healing 76% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of poison warning (sparkling) Armor helm of thirst (filtered helmet) gauntlets of trap creation (tightly fitting gloves) cloak of luck negation (tower cloak) boots of weakness (winter stilettos) Scrolls scroll of flood (WINSALOT ACTUALLY ONLY WINS SOMETIMES) scroll of lava (SUDDENLY THE ALTAR VANISHES) scroll of growth (BREATH WEAPON 1 USED) scroll of barrhing (M7M6YU) scroll of lockout (NOBIMUS UPSCOTI) scroll of healing (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of mana (BOYTIT ZIDEC) scroll of phase door (THE AMY HER ROOMMATE IS VERY WING TUFTED) scroll of standard id (MAKE SLEX GREAT AGAIN) scroll of cure (DER AFFE MACHT 4 SCHADEN) * scroll of extra healing (RAKIMONTRARAR) * scroll of greater mana restoration (WET WITH WATER) Spellbooks spellbook of darkness (thorny) spellbook of aggravate monster (conceptual) spellbook of stun self (irritating) Potions potion of urine (wormwood) Rings ring of sustain ability (color changing) ring of gain intelligence (drained) Wands wand of remove resistance (bent) wand of amnesia (copper) wand of starvation (edible) Tools tin whistle (whistle) mirror (looking glass) Gems shades of grey stone (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Murderer... You and the sewer rat escaped from the dungeon with 155 points, Since you escaped early, the score list will not be checked.