Leeroy, lawful male doppelganger Thalmor ############ ...........# }}}}}}}} } }}} ..............# }} } }}}} .....}} ..# } }}}} }} }} }}}}} ..(.}}} .....# }}}} }} } }}} }}}} .... }}}}......# }}}} }}}} }}} }}} } }}}} }} ..<. }}}......# }}}}}}} }} } } }} }} }} ... }}...}..# }} }}} }} }} }}}} } }} }}} .....}}..# } }} }}}}} }}}}}}} } o}} ....}}}}}}# } } }} }}}} } } }}}}} }} }}.........}} }} } }} }} }}} } }}} }}}.........}# }}}}}} } }}} } }} } }}} }}}}}}}...^.# }}}} }} } } } }}..... }}} }}} ....# }}}}} }} G} }Go@.... }}}} }}}}}}...# }}}} }} }} }}} }} }oo}}}... }}}}}}} ...# }}} }}}}}}}}}}} }}}}} } @ }}...}} }}@ ..# }} }} }} }}} } }}} }} .%. }} ..# }}}}}}}}}k }} }}} }}}}} }}... ... }} ..# } @k}}}}}} }} }}}}.....%...}}.o.....# }} }}...................# [Leeroy the Whitegold Ambassador] St13 Dx12 Co9 In12 Wi7 Ch8 ThaDopMalLaw Dlvl:3 $20 HP-1(41) Pw53(53) AC3 Xp5/191 Wt183/1520 T1539 Hun Latest messages The Uruk-hai swings his battle-axe. The Uruk-hai hits you! [-15 -> 24] The Uruk-hai wields a broadsword {30}! You kill the Uruk-hai! You see here an orcish short sword {12}. The Uruk-hai swings her broadsword. Your elven mithril-coat blocks the Uruk-hai's attack. The Uruk-hai wields an orcish short sword {12}! The Uruk-hai thrusts his orcish short sword. The Uruk-hai misses. x - an orcish short sword {12}. You hit the Uruk-hai! The Uruk-hai swings her broadsword. The Uruk-hai hits you! [-15 -> 9] The Uruk-hai wields a pistol {8}! The Uruk-hai fires a bullet! You are hit by a bullet! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} p - an uncursed +0 morning star {48} x - a blessed +0 orcish short sword {12} Armor b - a blessed +0 elven mithril-coat (being worn) {60} Comestibles j - an uncursed tripe ration {0} k - an uncursed spore lichen corpse {20} n - an uncursed egg {0} Scrolls e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} l - a blessed scroll of extra healing {0} q - an uncursed scroll of enchant weapon {0} r - an uncursed scroll of secure identify {0} t - an uncursed scroll of growth {0} v - an uncursed finalized scroll of summon undead {0} w - a blessed scroll of healing {0} Potions s - a cursed potion of object detection {0} u - a blessed potion of healing {0} Tools o - an uncursed tinning kit (0:15) {0} Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 19 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 132 Monsters only dropped their musable items with 47% chance Book drop chance was reduced to 94% Musable item generation frequency had a negative bias of 14% Implant drop chance was reduced to 92% Potion drop chance was reduced to 88% Armor drop chance was reduced to 81% Tool drop chance was reduced to 65% Monster death drops spawned with only 95% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: mace (turn 6) The following skill became untrainable if you tried to train it too early: bow (turn 319) The following skill became untrainable after a while: body spells (turn 49644) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 15809) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 64928 Monster spawn increase reached its maximum at turn 200015 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 512750 The monster class that cannot be genocided was gnome The monster class that was spawned more often: Zouthern animal (freq bonus 4) The monster species that spawned more often: nexus mold (freq bonus 18) The monster species that spawned more often: petty giant beetle (freq bonus 8) The monster species that spawned more often: angelfish sniggle (freq bonus 36) The monster species that spawned more often: pharaoh (freq bonus 9) The monster species that spawned more often: concealed huge ogre (freq bonus 15) The monster species that spawned more often: backturn ogre (freq bonus 42) The monster species that spawned more often: decentralize illimitable (freq bonus 18) The monster species that spawned more often: echidna (freq bonus 30) The monster species that spawned more often: endplate disastrously rechecked (freq bonus 12) The monster species that spawned more often: hell buzzard (freq bonus 12) The monster species that spawned more often: agate patch (freq bonus 40) The monster species that spawned more often: adventurous wizard (freq bonus 40) The monster species that spawned more often: invisible mold (freq bonus 96) The monster species that spawned more often: ogre ego lord (freq bonus 32) The monster species that spawned more often: secluded growth (freq bonus 7) The monster species that spawned more often: giraffe (freq bonus 7) The monster species that spawned more often: mummified sentai (freq bonus 12) The monster species that spawned more often: force dwarf (freq bonus 9) The monster species that spawned more often: jeoparding hydro (freq bonus 21) The monster species that spawned more often: ultramarine colony (freq bonus 24) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 4) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 3) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 2) The monster trait that was more common: monsters whose attacks do random things (freq bonus 2) The monster trait that was more common: monsters with petrification resistance (freq bonus 3) The monster trait that was more common: shapeshifting monsters (freq bonus 6) The monster species that never randomly spawned: warping ufo part The monster species that never randomly spawned: prorogued gaped toenailed The monster species that never randomly spawned: purulence rejudging The monster species that never randomly spawned: korsair The monster species that never randomly spawned: ebony mushroom The monster species that never randomly spawned: curiosity misemploy The monster species that never randomly spawned: oilskin alien The monster species that never randomly spawned: imposter mortally The monster species that never randomly spawned: graha deva The monster species that never randomly spawned: vicar proctoscopically The monster class that always generated with extra speed: leprechaun The monster class that more likely to generate with musable stuff: rodent The RNG hath decreed that this item was never generated: elvis shoes (velvet pumps) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: cyan spell stone (gray) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: discharge stone (gray) The RNG hath decreed that this item was never generated: mage plate mail ((null)) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: plasteel cloak ((null)) The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 16) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 9) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 32) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 12) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 3) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 4) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 6) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 2) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 11) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 2) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 67) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 2) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this item was always generated cursed: yatagan ((null)) The RNG hath decreed that this item was always generated cursed: implant of elusion (dense) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this item was always generated cursed: magic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: impact staff ((null)) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this trap was always invisible: difficulty trap The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 1) Trap randomization happened for 1 in 401 traps Next attribute increase check would have come at turn 1573 Strength training was 16 Dexterity training was 10 Wisdom training was 11 Constitution training was 50 You were sleep resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had 437 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 5 R LIMIT(0) appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(601) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) dazzle 1X LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (full helmet) * sedge hat (dark helmet) * skullcap (less helmet) * flack helmet (round helmet) * crystal helm (filtered helmet) * mining helm (meso helmet) * field helm (internet helmet) * helm of safeguard (complete helmet) * war hat (organic helmet) * plasteel gloves (white gloves) * leather gloves (odd pair of gloves) * gauntlets of safeguard (orange gloves) * gauntlets of plugsuit (padded gloves) * commander gloves (slit gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fleecy boots) * field boots (ankle boots) * boots of safeguard (thick-soled boots) Scrolls scroll of healing (FIX THE FATAL BUG BY REPLACING IT WITH A DIFFERENT FATAL BUG) scroll of mana (SHELF ON THE ELF) scroll of phase door (OTTO PALLINE DI GELATO) scroll of standard id (NURSE THE NAIL THE ATTACK IS STRONGER) scroll of cure (MUUTATATOTOTS MOMMYXOMUHU THEGIAGGOSTUONO) * scroll of extra healing (VIELAE YKSI TYHMAE KUOLEMAAN) * scroll of greater mana restoration (SO QUE SWING) scroll of enchant weapon (CUTME) scroll of secure identify (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) scroll of growth (ITAINO ITAINO TONDEKE) scroll of summon undead (ANDOVA BEGARIN) Potions potion of speed (warping) potion of object detection (bitter) potion of healing (coffee) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 31 times You killed 25 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills general combat [Basic] (max Master) (23 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (7 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (2 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (51 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...