Leeroy, lawful male doppelganger Thalmor ---------- |........| |...F$...| |........| .........| |@@......| ----- - -- [Leeroy the Concordate Agent] St9 Dx4 Co8 In7 Wi11 Ch10 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 23 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 11% chance Scroll drop chance was reduced to 70% Ring drop chance was reduced to 32% Wand drop chance was reduced to 78% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 89% Food drop chance was reduced to 97% The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 26) The following skill became untrainable if you tried to train it too early: healing spells (turn 1280) The following skill became untrainable after a while: polymorphing (turn 68479) The following skill couldn't be trained before a certain turn number is reached: trident (turn 17588) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 96535 Monster spawn increase reached its maximum at turn 152690 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 839719 The monster class that cannot be genocided was troll The monster class that was spawned more often: worm (freq bonus 4) The monster species that spawned more often: false spore (freq bonus 6) The monster species that spawned more often: Lynkhab (freq bonus 10) The monster species that spawned more often: sand-dweller (freq bonus 10) The monster species that spawned more often: healthy plains centaur (freq bonus 7) The monster species that spawned more often: lilac force patch (freq bonus 10) The monster species that spawned more often: flamethrower premiere (freq bonus 24) The monster species that spawned more often: epidote spore (freq bonus 14) The monster species that spawned more often: photo unapproving (freq bonus 36) The monster species that spawned more often: pustulent warp patch (freq bonus 12) The monster species that spawned more often: crepuscule permamimic (freq bonus 16) The monster species that spawned more often: contamination light (freq bonus 14) The monster species that spawned more often: furry yeti (freq bonus 18) The monster species that spawned more often: organized hc thief (freq bonus 12) The monster species that spawned more often: falling mushroom (freq bonus 27) The monster species that spawned more often: topaz spore (freq bonus 45) The monster species that spawned more often: noncommittally finalized (freq bonus 18) The monster species that spawned more often: nasty star (freq bonus 18) The monster species that spawned more often: master plain dragon (freq bonus 24) The monster species that spawned more often: immobile force fungus (freq bonus 7) The monster species that spawned more often: karmic force fungus (freq bonus 14) The monster trait that was more common: monsters that like to mimic objects (freq bonus 1) The monster species that never randomly spawned: whirling sphere The monster species that never randomly spawned: initiatory communally The monster species that never randomly spawned: rotten icky thing The monster species that never randomly spawned: gnome watcher The monster species that never randomly spawned: antimatter force patch The monster species that never randomly spawned: cutter ogre The monster species that never randomly spawned: human mummy The monster species that never randomly spawned: porter mimic The monster species that never randomly spawned: mister burner The monster species that never randomly spawned: speedotrice The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: forbidden arrow ((null)) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 130) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 11) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 16) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 16) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 15) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 9) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 5) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 52) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: lock manipulation (castle) The RNG hath decreed that this trap was always invisible: leg trap The RNG hath decreed that this trap was generated more often: lycanthropy trap (freq bonus 1) Trap randomization happened for 1 in 665 traps Next attribute increase check would have come at turn 473 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having mana regeneration (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (174) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (horned helmet) * sedge hat (padded helmet) * skullcap (inkcoat helmet) * flack helmet (dark helmet) * crystal helm (formula one helmet) * mining helm (crested helmet) * field helm (wide metal helm) * helm of safeguard (silk helmet) * war hat (netradiation helmet) * plasteel gloves (white gloves) * leather gloves (light gloves) * gauntlets of safeguard (warped gloves) * gauntlets of plugsuit (dusty gloves) * commander gloves (clumsy gloves) * field gloves (silk fingerlings) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (stroking boots) * field boots (riding boots) * boots of safeguard (calf-leather sandals) Scrolls scroll of healing (LIFE RESTORATION) scroll of mana (ONA DYSHIT BOLSHE VY UMERET) scroll of phase door (IO SORO IO NEBOUTOSOUALETH AKTIOPHI ERESCHIGAL) scroll of standard id (THX FEMMY) scroll of cure (ENTIENDES ESTA LENGUA) * scroll of extra healing (DADDY WHAT DOES AGGRAVATE MONSTER MEAN) * scroll of greater mana restoration (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.