Leeroy, lawful male doppelganger Thalmor -------- |......| .......| |d@@...| |d.....| -------- [Leeroy the Concordate Agent] St11 Dx11 Co11 In6 Wi11 Ch9 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 25 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 113 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 60% Amulet drop chance was reduced to 61% Implant drop chance was reduced to 83% Potion drop chance was reduced to 78% Armor drop chance was reduced to 68% Food drop chance was reduced to 93% The following skill could not be trained at all: trident The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: body spells (turn 66) The following skill became untrainable if you tried to train it too early: short sword (turn 105) The following skill became untrainable after a while: spear (turn 24498) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 33389) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 22238 Monster spawn increase reached its maximum at turn 259163 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3024633 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: snake (freq bonus 1) The monster species that spawned more often: Carola (freq bonus 12) The monster species that spawned more often: thunder drake (freq bonus 28) The monster species that spawned more often: 2$gPc!~I+yie^pK)l (freq bonus 5) The monster species that spawned more often: dash deaf (freq bonus 6) The monster species that spawned more often: real chromatic hound (freq bonus 6) The monster species that spawned more often: telephotographic mineralized (freq bonus 3) The monster species that spawned more often: merchuck (freq bonus 6) The monster species that spawned more often: cognitional stockroom redried (freq bonus 12) The monster species that spawned more often: bathing cap wearer (freq bonus 24) The monster species that spawned more often: UNIX Kernel (freq bonus 4) The monster species that spawned more often: dull grey ooze (freq bonus 12) The monster species that spawned more often: burning trove (freq bonus 6) The monster species that spawned more often: creeping mithril coins (freq bonus 6) The monster species that spawned more often: sticky force fungus (freq bonus 18) The monster species that spawned more often: adulation thanked (freq bonus 7) The monster species that spawned more often: astrological slay (freq bonus 16) The monster species that spawned more often: incredible stat cheat beholder (freq bonus 2) The monster species that spawned more often: bright massagist (freq bonus 3) The monster species that spawned more often: stone mewlip (freq bonus 4) The monster species that spawned more often: Warder Lieutenant (freq bonus 4) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 3) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 1) The monster trait that was more common: monsters that spawn in small groups (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster species that never randomly spawned: wrinkled spore The monster species that never randomly spawned: wallpapering cooky The monster species that never randomly spawned: pool edge swimmer The monster species that never randomly spawned: glam bitch The monster species that never randomly spawned: edifying deceptive cringe The monster species that never randomly spawned: SS trooper The monster species that never randomly spawned: snow orc The monster species that never randomly spawned: lethe force fungus The monster species that never randomly spawned: pupil The monster species that never randomly spawned: cheerleader ninja The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: natural stick ((null)) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: displacer beast hide ((null)) The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: inka leash (leash) The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 29) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 9) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 36) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 29) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 9) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 21) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 7) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 13) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 2) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 10) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 4) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 3) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 35) The RNG hath decreed that this item was always generated cursed: hydra bow ((null)) The RNG hath decreed that this item was always generated cursed: pike ((null)) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: soft star ((null)) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: material kit ((null)) The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this trap was always invisible: fountain trap The RNG hath decreed that this trap was generated more often: display trap (freq bonus 1) Trap randomization happened for 1 in 801 traps Next attribute increase check would have come at turn 426 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having wonderlegs (0) You were prevented from having technicality (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (31) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings stone (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (netradiation helmet) * sedge hat (musical helmet) * skullcap (hydra helmet) * flack helmet (echo helmet) * crystal helm (tasseled helmet) * mining helm (orange visored helmet) * field helm (etched helmet) * helm of safeguard (steel helmet) * war hat (narrow helmet) * plasteel gloves (white gloves) * leather gloves (odd pair of gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (inka gloves) * commander gloves (fatal gloves) * field gloves (transparent gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (cast iron boots) * field boots (ski heels) * boots of safeguard (camouflage patterned boots) Scrolls scroll of healing (PUZZLED EQUIPOISE SOLIDIFICATION FARM) scroll of mana (SILMARELL SHOULD ADD MORE SLEX QUOTES) scroll of phase door (SLARSHING SHARP A LEAVE AT KEY) scroll of standard id (YTTOCS PU EM MAEB) scroll of cure (AMERICA FIRST NETHACK SECOND) * scroll of extra healing (CLUSTERBOMBROCK GIGABOMBROCK RAGNAROCK) * scroll of greater mana restoration (NDUEDUE DUE DUE RAEAEAEAEAEAEAEN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.