Leeroy, lawful male doppelganger Thalmor -------- |...@..| +...@..| |....V$| -------- [Leeroy the Concordate Agent] St16 Dx14 Co9 In7 Wi15 Ch12 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 454 Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 82 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 22 Gem identification only worked 100 times out of 150 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 79% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 54% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 97% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: dart The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: club (turn 152) The following skill became untrainable if you tried to train it too early: boomerang (turn 104) The following skill became untrainable after a while: form VII (Vaapad) (turn 10646) The following skill couldn't be trained before a certain turn number is reached: flail (turn 39180) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 98988 Monster spawn increase reached its maximum at turn 201273 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 287980 The monster class that cannot be genocided was major demon The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: overpayment attesting (freq bonus 12) The monster species that spawned more often: blue-green colony (freq bonus 3) The monster species that spawned more often: air-wolf (freq bonus 18) The monster species that spawned more often: Jennifer (freq bonus 18) The monster species that spawned more often: sight (freq bonus 6) The monster species that spawned more often: reaper stalk (freq bonus 9) The monster species that spawned more often: polygonally fagging (freq bonus 16) The monster species that spawned more often: green naga (freq bonus 15) The monster species that spawned more often: Liljana (freq bonus 16) The monster species that spawned more often: ice bird (freq bonus 8) The monster species that spawned more often: Harro (freq bonus 16) The monster species that spawned more often: morale animadverting alchemist dither (freq bonus 24) The monster species that spawned more often: drabbed draggled (freq bonus 12) The monster species that spawned more often: very old red dragon (freq bonus 9) The monster species that spawned more often: great evil dragon (freq bonus 10) The monster species that spawned more often: mind bomb (freq bonus 18) The monster species that spawned more often: animated golden statue (freq bonus 6) The monster species that spawned more often: gnomelin (freq bonus 12) The monster species that spawned more often: rainbow mode dragon (freq bonus 6) The monster species that spawned more often: acid turret (freq bonus 24) The monster trait that was more common: monsters that squeek (freq bonus 1) The monster trait that was more common: monsters that are neuter (freq bonus 2) The monster species that never randomly spawned: persian The monster species that never randomly spawned: ruby colony The monster species that never randomly spawned: Vampire Kop The monster species that never randomly spawned: king of porn The monster species that never randomly spawned: persuaded adequacy The monster species that never randomly spawned: giant speckled tree frog The monster species that never randomly spawned: acid vortex The monster species that never randomly spawned: ice girl The monster species that never randomly spawned: giant copper ant The monster species that never randomly spawned: luxury yacht The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was never generated: implant of blitzen (trump) The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 11) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 6) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 13) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 20) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 7) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 6) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 7) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 11) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 5) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 5) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 5) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 9) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: wind (blowing) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: steel whip ((null)) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this trap was always invisible: cyan spell trap The RNG hath decreed that this trap was generated more often: map trap (freq bonus 2) Trap randomization happened for 1 in 844 traps Next attribute increase check would have come at turn 1059 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having acid resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (414) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tasseled helmet) * sedge hat (celtic helmet) * skullcap (narrow helmet) * flack helmet (visored helmet) * crystal helm (anachrononononaut helmet) * mining helm (crazy helmet) * field helm (long-hair helmet) * helm of safeguard (dream helmet) * war hat (formula one helmet) * plasteel gloves (white gloves) * leather gloves (slaying gloves) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (polnish gloves) * commander gloves (dusty gloves) * field gloves (riding gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side gore boots) * field boots (roller boots) * boots of safeguard (profiled boots) Scrolls scroll of healing (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) scroll of mana (CONE ALACIO) scroll of phase door (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) scroll of standard id (MA MILLOCOR) scroll of cure (MINMAY SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN DCSS IT IS) * scroll of extra healing (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) * scroll of greater mana restoration (LITTLE STRAWBERRY ME BABY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.