Leeroy, lawful male doppelganger Thalmor ---------- |.o@..$..| |..@.....| -------- - [Leeroy the Concordate Agent] St12 Dx8 Co10 In10 Wi11 Ch6 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 163 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 69% chance Potion drop chance was reduced to 86% Armor drop chance was reduced to 32% Tool drop chance was reduced to 90% Food drop chance was reduced to 91% Monster death drops spawned with only 96% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: saber (turn 12) The following skill became untrainable if you tried to train it too early: trident (turn 481) The following skill became untrainable after a while: enchantment spells (turn 14455) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 38797) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 55210 Monster spawn increase reached its maximum at turn 104879 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1337364 The monster class that cannot be genocided was trove The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: greener springy (freq bonus 3) The monster species that spawned more often: laden ghost (freq bonus 40) The monster species that spawned more often: french portal ufo (freq bonus 12) The monster species that spawned more often: vacuum force fungus (freq bonus 6) The monster species that spawned more often: Tanja's soft sneaker (freq bonus 20) The monster species that spawned more often: giant grey scorpion (freq bonus 9) The monster species that spawned more often: salamander slave (freq bonus 5) The monster species that spawned more often: koffing (freq bonus 24) The monster species that spawned more often: Bundly Ann (freq bonus 12) The monster species that spawned more often: sheathed starving undeceive (freq bonus 54) The monster species that spawned more often: loud spore (freq bonus 5) The monster species that spawned more often: gravity mold (freq bonus 44) The monster species that spawned more often: engulf roomier (freq bonus 4) The monster species that spawned more often: programmer python (freq bonus 12) The monster species that spawned more often: innkeeper (freq bonus 10) The monster species that spawned more often: tree naga hatchling (freq bonus 12) The monster species that spawned more often: lower brain (freq bonus 24) The monster species that spawned more often: subsume fooled (freq bonus 6) The monster species that spawned more often: vortex lord (freq bonus 9) The monster species that spawned more often: undead ranger (freq bonus 16) The monster trait that was more common: monsters that regenerate health (freq bonus 4) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster trait that was more common: monsters that grunt (freq bonus 4) The monster species that never randomly spawned: cuprilach The monster species that never randomly spawned: petty pink sentai The monster species that never randomly spawned: anthrazite fungus The monster species that never randomly spawned: screaming skull The monster species that never randomly spawned: jumping force babelfish The monster species that never randomly spawned: hungry spore The monster species that never randomly spawned: colluded mold The monster species that never randomly spawned: sprigling The monster species that never randomly spawned: isocline fail The monster species that never randomly spawned: coyote The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: EVC stone (gray) The RNG hath decreed that this item was never generated: ugg boots (spider boots) The RNG hath decreed that this item was never generated: inka stinger ((null)) The RNG hath decreed that this item was never generated: implant of virility (frantic) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 37) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 18) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 6) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 85) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 7) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 11) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 9) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 6) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 61) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 9) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 10) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 68) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this trap was always invisible: polymorph trap The RNG hath decreed that this trap was generated more often: map trap (freq bonus 2) Trap randomization happened for 1 in 472 traps Next attribute increase check would have come at turn 2316 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (256) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (ruined helmet) * sedge hat (dim colored helmet) * skullcap (rotating helmet) * flack helmet (internet helmet) * crystal helm (twisted visor helmet) * mining helm (thinking helmet) * field helm (resounding helmet) * helm of safeguard (kitchen hat) * war hat (frequent helmet) * plasteel gloves (white gloves) * leather gloves (spanish gloves) * gauntlets of safeguard (fencing gloves) * gauntlets of plugsuit (light gloves) * commander gloves (riding gloves) * field gloves (yellow gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (weapon light boots) * field boots (side zip boots) * boots of safeguard (clunky heels) Scrolls scroll of healing (FASUN SEEEEP) scroll of mana (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) scroll of phase door (XOR OTA) scroll of standard id (ETADPU CIMOC) scroll of cure (GHOTI) * scroll of extra healing (THANKS FOR PLAYING SLASHEM EXTENDED) * scroll of greater mana restoration (VAGUE POLITICAL COMMENTARY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.