Leeroy, lawful male doppelganger Thalmor --------- |.@@....| ....F.... -.$. |.......| .......# --------- ..# - - [Leeroy the Concordate Agent] St17 Dx13 Co13 In10 Wi13 Ch11 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: teleport control You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 96% Potion drop chance was reduced to 81% Armor drop chance was reduced to 63% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 16% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: enchantment spells (turn 15) The following skill became untrainable if you tried to train it too early: elemental spells (turn 648) The following skill became untrainable after a while: sexy flats (turn 39355) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 55176) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 59291 Monster spawn increase reached its maximum at turn 223091 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2184226 The monster class that cannot be genocided was leprechaun Today, this monster class was always generated invisible: jabberwock The monster class that was spawned more often: trove (freq bonus 1) The monster color that was spawned more often: cyan (freq bonus 1) The monster species that spawned more often: handkerchief hierarch (freq bonus 3) The monster species that spawned more often: roman lemure (freq bonus 60) The monster species that spawned more often: army mind flayer (freq bonus 7) The monster species that spawned more often: ego ice troll (freq bonus 24) The monster species that spawned more often: night reaver (freq bonus 18) The monster species that spawned more often: evasive enclave elite soldier (freq bonus 9) The monster species that spawned more often: metallic boomer (freq bonus 3) The monster species that spawned more often: Andrej (freq bonus 18) The monster species that spawned more often: dogear strengthened mischance (freq bonus 12) The monster species that spawned more often: vampire bunny (freq bonus 18) The monster species that spawned more often: mimotaur (freq bonus 2) The monster species that spawned more often: water devil (freq bonus 16) The monster species that spawned more often: Detective Lieutenant (freq bonus 4) The monster species that spawned more often: hell hound (freq bonus 24) The monster species that spawned more often: Ruggo the Gnome King (freq bonus 4) The monster species that spawned more often: floating merman (freq bonus 12) The monster species that spawned more often: big bot (freq bonus 27) The monster species that spawned more often: Douglas Adams (freq bonus 4) The monster species that spawned more often: aroma lady (freq bonus 6) The monster species that spawned more often: animated atsuzoko boot (freq bonus 20) The monster trait that was more common: monsters that can throw boulders (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 12) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 3) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 5) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 10) The monster species that never randomly spawned: magnetic warp fungus The monster species that never randomly spawned: energy lady The monster species that never randomly spawned: tundra bear The monster species that never randomly spawned: diabolic potato The monster species that never randomly spawned: technicolor ambitiously allegorically foliate arousing The monster species that never randomly spawned: squalor heralded The monster species that never randomly spawned: violet fungus The monster species that never randomly spawned: werejabberwock The monster species that never randomly spawned: Utsutsu Mujuro the Blind The monster species that never randomly spawned: contra dragon The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was never generated: Jolt Cola (illegal) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic) The RNG hath decreed that this item was never generated: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of portation (gravity cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 10) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 16) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 12) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 11) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 7) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 11) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 113) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 45) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was always generated cursed: compost chain ((null)) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this trap was always invisible: falling rock trap The RNG hath decreed that this trap was generated more often: de-light trap (freq bonus 3) Trap randomization happened for 1 in 946 traps Next attribute increase check would have come at turn 341 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having teleport control (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (1086) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (metal disk) * sedge hat (wide metal helm) * skullcap (eternal helmet) * flack helmet (silk helmet) * crystal helm (complete helmet) * mining helm (orange visored helmet) * field helm (echo helmet) * helm of safeguard (frequent helmet) * war hat (wok-shaped helmet) * plasteel gloves (white gloves) * leather gloves (ice-cold gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (awesome gloves) * commander gloves (parked gloves) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (street boots) * field boots (spider boots) * boots of safeguard (winter stilettos) Scrolls scroll of healing (JUBILEX IS MY BEST FRIEND) scroll of mana (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of phase door (CRITICAL HIT) scroll of standard id (TRAETOR HORIGO) scroll of cure (NYEHEHE) * scroll of extra healing (THANKS FOR PLAYING SLASHEM EXTENDED) * scroll of greater mana restoration (STAT IS WILD CHANGELY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.