Leeroy, lawful male albae Geek ------------- |.......f...| |.......@.... |...........| |...........| ---------+--- [Leeroy the Newbie] St18 Dx4 Co7 In8 Wi5 Ch6 GeeAlbMalLaw Dlvl:1 $0 HP26(26) Pw29(29) AC9 Exp1 T3 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Geek. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Be careful! New moon tonight. ICs - This is a tool. Color: white. Material: iron. Appearance: many-wired thing. Most tools can be applied for an effect; some are also useful when wielded. It's a many-wired piece of metal. Nobody knows if it's good for anything. What do you want to use or apply? [abg or ?*] You don't understand anything about electronics !!! Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) pair of gauntlets of typing - This is a piece of armor. Color: green. Material: silk. Appearance: velvet gloves. Slot: gloves. It can be worn for protection (armor class, magic cancellation etc.). Wearing this pair of gloves will halve your spellcasting penalty for wearing armor, so if you want to be able to cast in full plate mail, this is the ticket. These gauntlets are nothing special, but they offer some points of armor class. # (2x) You can't polymorph at will. # Pick an object. f a cat or other feline (tame kitten) (base level 2) Accessing Pokedex entry for kitten... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 6, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 25. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d6, bite - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: warning You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 281 Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 16 Gem identification only worked 100 times out of 694 Tool identification only worked 5 times out of 43 Monsters only dropped their equipment with 72% chance Wand drop chance was reduced to 94% Amulet drop chance was reduced to 47% Implant drop chance was reduced to 92% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 93% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: saber (turn 33) The following skill became untrainable if you tried to train it too early: elemental spells (turn 1224) The following skill became untrainable after a while: spirituality (turn 25758) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 49305) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 29467 Monster spawn increase reached its maximum at turn 85303 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4612908 The monster class that cannot be genocided was xorn The monster class that was spawned more often: cockatrice (freq bonus 4) The monster species that spawned more often: dark russian girl (freq bonus 10) The monster species that spawned more often: glopping prefixing garbanzo (freq bonus 96) The monster species that spawned more often: canermine (freq bonus 6) The monster species that spawned more often: mineralogist devoid (freq bonus 15) The monster species that spawned more often: Arthur Dent (freq bonus 27) The monster species that spawned more often: Nudziarth (freq bonus 30) The monster species that spawned more often: slow force fungus (freq bonus 96) The monster species that spawned more often: rarity collector (freq bonus 15) The monster species that spawned more often: steaded elocution (freq bonus 28) The monster species that spawned more often: space elf (freq bonus 42) The monster species that spawned more often: venom lich (freq bonus 18) The monster species that spawned more often: jikiniki (freq bonus 14) The monster species that spawned more often: thunder caller (freq bonus 36) The monster species that spawned more often: cherubic duplicate (freq bonus 18) The monster species that spawned more often: drafting heartthrob (freq bonus 12) The monster species that spawned more often: fire girl (freq bonus 36) The monster species that spawned more often: clear ooze (freq bonus 15) The monster species that spawned more often: gruffest precluded (freq bonus 14) The monster species that spawned more often: recognizer (freq bonus 10) The monster species that spawned more often: tengu (freq bonus 16) The monster trait that was more common: monsters that never leave a corpse (freq bonus 2) The monster trait that was more common: monsters that are telepathic (freq bonus 5) The monster trait that was more common: monsters whose attacks stun you (freq bonus 7) The monster trait that was more common: monsters with djinni dialogue (freq bonus 7) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2) The monster species that never randomly spawned: young adult golden dragon The monster species that never randomly spawned: up-pushing vortex The monster species that never randomly spawned: duddy chisel kraft The monster species that never randomly spawned: little tyrannosaurus The monster species that never randomly spawned: leprechaun king The monster species that never randomly spawned: heavy vortex The monster species that never randomly spawned: ebony patch The monster species that never randomly spawned: noetic noninstinctual The monster species that never randomly spawned: turkey chick The monster species that never randomly spawned: queen bee The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: energy bolt (infinity plus one) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 2) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 47) The RNG hath decreed that this item was generated more often: fourdent ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 18) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 40) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 32) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 5) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 8) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 10) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 93) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 5) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: implant of beauty (glacial) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: BFG ammo ((null)) The RNG hath decreed that this item was always generated cursed: dragon blood (perishable) The RNG hath decreed that this item was always generated cursed: sludge (fallthrough) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: helm of counter rotation (rubynus helmet) The RNG hath decreed that this trap was always invisible: discharge trap The RNG hath decreed that this trap was generated more often: low effect trap (freq bonus 6) Trap randomization happened for 1 in 816 traps Next attribute increase check would have come at turn 633 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were shock resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having warning (0) You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of UNIX, the PDP-7 and VMS Your deity was UNIX The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (529) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor gauntlets of typing (velvet gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (inkcoat helmet) * sedge hat (masked helmet) * skullcap (radiant helmet) * flack helmet (bug-tracking helmet) * crystal helm (gray helmet) * mining helm (round helmet) * field helm (chain-aventailed helmet) * helm of safeguard (long-hair helmet) * war hat (eternal helmet) * plasteel gloves (white gloves) * leather gloves (uncanny gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (black gloves) * commander gloves (transparent gloves) * field gloves (old gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (irregular boots) * field boots (red sneakers) * boots of safeguard (jungle boots) Scrolls scroll of healing (FOOBIE BLETCH) scroll of mana (NOTY AND THE AMY WERE MVPS 2017) scroll of phase door (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of standard id (BITHOURARA ASOUEMARA) scroll of cure (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) * scroll of extra healing (COMPILE SLEX SUDO UBUNTU) * scroll of greater mana restoration (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) Potions * potion of Jolt Cola (wormwood) Tools * IC (many-wired thing) * pack of floppies (box containing little plastic cards) * diode (two-wired thing) * transistor (three-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Geek... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.