Leeroy, lawful male doppelganger Thalmor ------- ------------ |.....|##### ------ |..........| ------ |..*..-,,,,## |....| |..........| |....| |......#,##,## ##|....|#|..........| |...<| ----.--#,###,## #,......,|..........| |....| #,####,## ##,|....|,-.....\....| -|-.--###,,,###`,,,##[#############,,------#----.------- #,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,`#,,,,,,,,###,#,,,,##################### #########,,,,#####,###-.----------,`######,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,# . #,,,,|.)........|,# #############,########--------.-- ... ####,...@i))...F.,# #,,`# |.........| .... ##|.>........|## ###,# ##|.........| ...... ------------ -----------|----#,..........| -------- |..............|#,|.........| |........._.....,,|.........| |..............|##----------- ---------------- [Leeroy the Heretic Hunter] St9 Dx11 Co7 In14 Wi12 Ch9 ThaDopMalLaw Dlvl:2 $510 HP0(42) Pw84(84) AC7 Xp6/326 Wt1000/1290 T1076 Latest messages The fighter imp misses. You hit the fighter imp. The fighter imp claws you! [-4 -> 9] You hit the fighter imp. The fighter imp claws you! [-4 -> 5] Warning: HP low! You miss the fighter imp. The fighter imp just misses! You hit the fighter imp. The fighter imp claws you! You hear the howling of the CwnAnnwn... [-3 -> 3] Warning: HP low! You hit the fighter imp. The fighter imp misses. You hit the fighter imp. The fighter imp claws you! You die... Your inventory Weapons a - an uncursed +2 elven broadsword (alternate weapon; not wielded) {30} c - an uncursed -3 dark elven bow (weapon in hands) {12} d - 47 uncursed +0 dark elven arrows (in quiver) {1} l - a cursed +0 scimitar {16} m - 2 uncursed +0 orcish daggers {8} n - an uncursed +0 scimitar {16} o - 2 uncursed +0 knives {4} p - 31 uncursed +0 crossbow bolts {1} y - an uncursed +0 lucern hammer {60} Armor b - an uncursed +0 elven mithril-coat {60} x - the uncursed rusty +0 plate mail named The Armor of Erebor {200} Comestibles t - an uncursed lichen corpse {20} v - a blessed spore lichen corpse {20} D - an uncursed fighter imp corpse {20} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of light {0} k - an uncursed scroll of enchant armor {0} Tools z - the blessed +2 pick-axe named Marrowgrinder {32} A - an uncursed brass lantern (1349) {0} B - an uncursed large box {500} The large box is empty. Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 14 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: improved vision You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 38 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 144 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 98% chance Book drop chance was reduced to 99% Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 1% Ring drop chance was reduced to 98% Potion drop chance was reduced to 91% Armor drop chance was reduced to 81% Tool drop chance was reduced to 80% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: matter spells (turn 11) The following skill became untrainable if you tried to train it too early: petkeeping (turn 297) You had blown your chance of training the petkeeping skill The following skill became untrainable after a while: divination spells (turn 42524) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 51597) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 55077 Monster spawn increase reached its maximum at turn 116288 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 329230 The monster class that cannot be genocided was zombie The monster class that was spawned more often: troll (freq bonus 3) The monster species that spawned more often: stout gelatinous cube (freq bonus 10) The monster species that spawned more often: criticized scooping majestic concluder (freq bonus 24) The monster species that spawned more often: file read error (freq bonus 12) The monster species that spawned more often: chased rubicund (freq bonus 16) The monster species that spawned more often: itemporter (freq bonus 24) The monster species that spawned more often: morph vortex (freq bonus 7) The monster species that spawned more often: mystic (freq bonus 16) The monster species that spawned more often: millimetric snobbier (freq bonus 4) The monster species that spawned more often: worst junior lawyer (freq bonus 12) The monster species that spawned more often: infernal gel (freq bonus 10) The monster species that spawned more often: clay mushroom (freq bonus 56) The monster species that spawned more often: hunting gremlin (freq bonus 18) The monster species that spawned more often: fiendish goblin (freq bonus 8) The monster species that spawned more often: owlblin (freq bonus 18) The monster species that spawned more often: vapor ant (freq bonus 22) The monster species that spawned more often: irriant spirit (freq bonus 30) The monster species that spawned more often: sonija (freq bonus 26) The monster species that spawned more often: sane spore (freq bonus 12) The monster species that spawned more often: angband horror (freq bonus 16) The monster species that spawned more often: cave leaper (freq bonus 16) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 2) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 30) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 12) The monster trait that was more common: monsters that count as prince (freq bonus 9) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 8) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 2) The monster trait that was more common: monsters that are amphibious (freq bonus 2) The monster species that never randomly spawned: terrible troll The monster species that never randomly spawned: psychlich The monster species that never randomly spawned: petty adom horror The monster species that never randomly spawned: inferno The monster species that never randomly spawned: woman who can't spell her own name The monster species that never randomly spawned: total wounding knight The monster species that never randomly spawned: nitrogen heiled cessing The monster species that never randomly spawned: giant ebony frog The monster species that never randomly spawned: magic bulb The monster species that never randomly spawned: venom force fungus The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: implant of prosperity (brisk) The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was never generated: checker boots (fetish heels) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: amulet of the RNG (autocursing) The RNG hath decreed that this item was never generated: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 6) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 8) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 7) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 8) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 64) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 253) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 28) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 99) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 9) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 10) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 5) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 7) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 63) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 2) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 44) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 18) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 48) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: highscore stone (gray) The RNG hath decreed that this trap was always invisible: bar trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 2) Trap randomization happened for 1 in 244 traps Next attribute increase check would have come at turn 2210 Strength training was 50 Dexterity training was 26 Wisdom training was 4 Constitution training was 50 You were sleep resistant You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You were prevented from hallu partying (0) You saw invisible You had infravision You had 1309 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 6 R Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) dazzle 2X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (gemmed helmet) * sedge hat stone (rubynus helmet) * skullcap (complete helmet) * flack helmet (plumed helmet) * crystal helm (steel helmet) * mining helm (deformed helmet) * field helm (meso helmet) * helm of safeguard (bluy helmet) * war hat (rural helmet) * plasteel gloves (white gloves) * leather gloves (nonexistant gloves) * gauntlets of safeguard (lead gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (transparent gloves) * field gloves (clumsy gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro boots) * field boots (hiking boots) * boots of safeguard (gentle boots) Scrolls scroll of healing (HALP WHY AM I SO BAD) scroll of mana (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) scroll of phase door (LLIYLLATNEMTONMAI) scroll of standard id (BBQ BBQ) scroll of cure (HOW MANY YASDS UNTIL YOU RAGEQUIT) * scroll of extra healing (SUKI TOKIMEKI TO KISS) * scroll of greater mana restoration (LA VIVME) scroll of light (ELF CANT TO BE POISONING) scroll of enchant armor (NOM STYL STUNT IS FLY STYL) Potions potion of speed (rosemary) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You were a vegetarian You eaten 1 time You eaten food with animal by-products 1 time You have communicated with the gods 5 times You never prayed to the gods You hit with a wielded weapon 92 times You killed 25 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills general combat [Basic] (max Master) (29 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (22 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (110 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...