Leeroy, lawful male doppelganger Thalmor ---.-------- | +..........| |....> |..........| |.............. #.....@....| - --- - - -- |....@....{| ------------ [Leeroy the Concordate Agent] St10 Dx11 Co10 In9 Wi11 Ch12 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. There is a staircase up here. You see here 5 gold pieces {0}. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: polymorph control You could not have this property intrinsically: reflection Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 26 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 61% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 86% Amulet drop chance was reduced to 71% Implant drop chance was reduced to 98% Armor drop chance was reduced to 83% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: implants (turn 345) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 1344) The following skill became untrainable after a while: divination spells (turn 20696) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 85666) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 45175 Monster spawn increase reached its maximum at turn 108466 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7406609 The monster class that cannot be genocided was xorn The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: gigantic wraith (freq bonus 10) The monster species that spawned more often: The high-heel loving asian girl her sexy wedge sandal (freq bonus 32) The monster species that spawned more often: hell clan (freq bonus 8) The monster species that spawned more often: coin ideologic proctological purist milliard kedging (freq bonus 7) The monster species that spawned more often: giga jubjub bird (freq bonus 12) The monster species that spawned more often: pitch-covered ogre (freq bonus 3) The monster species that spawned more often: toxic force patch (freq bonus 4) The monster species that spawned more often: polychrome bulb (freq bonus 12) The monster species that spawned more often: great crystal drake (freq bonus 12) The monster species that spawned more often: stealodwarf (freq bonus 18) The monster species that spawned more often: blaster turret (freq bonus 12) The monster species that spawned more often: toxic force fungus (freq bonus 6) The monster species that spawned more often: crusher (freq bonus 48) The monster species that spawned more often: hidden fungus (freq bonus 3) The monster species that spawned more often: octarine growth (freq bonus 10) The monster species that spawned more often: orc chessman (freq bonus 8) The monster species that spawned more often: commander northward (freq bonus 10) The monster species that spawned more often: elf battlemaster (freq bonus 48) The monster species that spawned more often: Janine (freq bonus 12) The monster species that spawned more often: obstructing subjecting salter (freq bonus 6) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 4) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 6) The monster trait that was more common: monsters that count as gnome (freq bonus 8) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 10) The monster trait that was more common: monsters that have touch attacks (freq bonus 6) The monster species that never randomly spawned: beamer The monster species that never randomly spawned: unlinked picketing The monster species that never randomly spawned: Shub-Niggurath, Black Goat of the Woods The monster species that never randomly spawned: giga wraith The monster species that never randomly spawned: ginger fellowed The monster species that never randomly spawned: shadow warrior The monster species that never randomly spawned: uncurl wasteful The monster species that never randomly spawned: chloroform ripper The monster species that never randomly spawned: evil mold The monster species that never randomly spawned: gabble wallpapering The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: cloak of escalation (cyan cloak) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: wishing (sorrowful) The RNG hath decreed that this item was never generated: amulet of waking (awake) The RNG hath decreed that this item was never generated: material kit ((null)) The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was never generated: detect water (generous) The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 11) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 15) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 13) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 16) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 152) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 12) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 43) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 11) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 2) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 5) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 8) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 43) The RNG hath decreed that this item was always generated cursed: infofuck stone (gray) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was always generated cursed: implant of bliss (calling) The RNG hath decreed that this item was always generated cursed: impact staff ((null)) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: filtering trap (freq bonus 5) Trap randomization happened for 1 in 973 traps Next attribute increase check would have come at turn 1028 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having polymorph control (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (1820) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche stone (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (ruined helmet) * sedge hat (tasseled helmet) * skullcap (crazy helmet) * flack helmet (hacker helmet) * crystal helm (covered helmet) * mining helm (brick helmet) * field helm (resounding helmet) * helm of safeguard (green bowel) * war hat (kitchen hat) * plasteel gloves (white gloves) * leather gloves (vampiric gloves) * gauntlets of safeguard (spiky gloves) * gauntlets of plugsuit (even pair of gloves) * commander gloves (orange gloves) * field gloves (old gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rain boots) * field boots (persian boots) * boots of safeguard (velvet pumps) Scrolls scroll of healing (BLIZZARD BUGFIX IS AN OXYMORON) scroll of mana (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of phase door (EY REFLECT EFF INT) scroll of standard id (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) scroll of cure (ADE EXPIRIUS) * scroll of extra healing (INE IGO PIO) * scroll of greater mana restoration (IN THE BUTT KIDNEYS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.