Leeroy, lawful male doppelganger Thalmor -- ---,,# --- .| |..-,,--....| -----,.*...<..- - --..............,-- M ..... ---.........,.|# -,.........,......,# ---............@P-| -.§.....:....h@.| -...................| ............---..........- - - --.}... |......,.... ,..}.. }}..--.....*. -}}}}} } -}}} }......} # -,} ..} }}- }}...|}} #-|... }, ---.-- -, -. ..* -- ... ..-- |. ,- [Leeroy the Heretic Hunter] St12 Dx11 Co12 In15 Wi16 Ch6 ThaDopMalLaw Min:4 $180 HP-3(59) Pw111(114) AC2 Xp7/908 Wt334/1750 T2670 Hun Par Latest messages The world spins and goes dark. [-3 -> 12] The invisible thalmor called Rulindil the whitegold ambassador swings her mace. The invisible thalmor called Rulindil the whitegold ambassador misses. The dwarf lord mutant Baddie thrusts his dagger. Your elven mithril-coat blocks the dwarf lord mutant Baddie's attack. The dwarf lord mutant Baddie thrusts his dagger. The dwarf lord mutant Baddie hits you! [-3 -> 9] Warning: HP low! Your elven mithril-coat deflects the dwarf lord mutant Baddie's attack. The invisible thalmor called Rulindil the whitegold ambassador swings her mace. Your elven mithril-coat blocks the invisible thalmor called Rulindil the whitegold ambassador's attack. The invisible thalmor called Rulindil the whitegold ambassador swings her mace. The invisible thalmor called Rulindil the whitegold ambassador hits you! [-2 -> 7] Warning: HP low! The invisible thalmor called Rulindil the whitegold ambassador swings her mace. The invisible thalmor called Rulindil the whitegold ambassador hits you! You die... Your inventory Amulets u - a blessed amulet of sickness resistance {0} Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} k - 19 uncursed +0 darts {0} m - 5 uncursed +0 orcish spears {60} n - 7 uncursed +1 darts {0} o - an uncursed -1 battle-axe {48} q - an uncursed +0 crossbow {20} r - an uncursed +0 crossbow bolt {0} v - an uncursed +2 orcish dagger {4} y - an uncursed +0 dwarvish short sword {12} z - 36 uncursed +0 arrows {0} D - an uncursed +0 dagger {4} E - a blessed +0 arrow {0} J - an uncursed +0 elven dagger {4} K - an uncursed +1 elven short sword {12} L - a blessed +1 elven bow {12} O - an uncursed +0 javelin {8} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} t - the uncursed +0 helm of telepathy named The All-seeing Eye of the Fly (being worn) {20} A - an uncursed +0 dwarvish cloak {4} B - a cursed -4 dwarvish iron helm {16} M - an uncursed +0 elven cloak {4} N - an uncursed +0 elven leather helm {2} Comestibles s - 3 uncursed cream pies {0} Scrolls e - 9 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 3 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} F - a blessed scroll of cure {0} Potions G - an uncursed potion of see invisible {0} H - an uncursed potion of gain energy {0} P - an uncursed potion of random intrinsic {0} Wands I - an uncursed wand of striking (0:4) {0} Tools j - an uncursed budo no sasu {0} x - a cursed magic lamp (lit) {0} C - an uncursed blindfold {0} Gems w - an uncursed +0 worthless piece of violet glass {1} Final attributes You were piously aligned Your alignment was 21 Your max alignment was 21 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: peacevision You could not have this property intrinsically: stealth Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 47% chance Scroll drop chance was reduced to 72% Ring drop chance was reduced to 96% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 63% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 52% Monster death drops spawned with only 96% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: enchantment spells (turn 12) The following skill became untrainable if you tried to train it too early: matter spells (turn 180) The following skill became untrainable after a while: general combat (turn 16346) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 34802) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 51516 Monster spawn increase reached its maximum at turn 121250 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 393350 The monster class that cannot be genocided was zombie The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: sufflated macromolecule captured (freq bonus 12) The monster species that spawned more often: randomizing dotingly (freq bonus 6) The monster species that spawned more often: probe force fungus (freq bonus 8) The monster species that spawned more often: chemical growth (freq bonus 8) The monster species that spawned more often: brown missingno (freq bonus 24) The monster species that spawned more often: player skeleton (freq bonus 14) The monster species that spawned more often: packrat (freq bonus 48) The monster species that spawned more often: runt (freq bonus 4) The monster species that spawned more often: red dragon (freq bonus 18) The monster species that spawned more often: petrography horror (freq bonus 18) The monster species that spawned more often: zombified ape (freq bonus 10) The monster species that spawned more often: night lord (freq bonus 9) The monster species that spawned more often: jumping shock eel (freq bonus 24) The monster species that spawned more often: virtuosity disfranchising (freq bonus 6) The monster species that spawned more often: mishearing remodel (freq bonus 4) The monster species that spawned more often: reportage wiry (freq bonus 9) The monster species that spawned more often: paralysator vortex (freq bonus 12) The monster species that spawned more often: jelly (freq bonus 18) The monster species that spawned more often: chickpea shadowboxed aforesaid (freq bonus 8) The monster species that spawned more often: two-headed hydra (freq bonus 8) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 1) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 4) The monster trait that was more common: monsters that have humanoid speech (freq bonus 1) The monster trait that was more common: monsters that like to mimic objects (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2) The monster species that never randomly spawned: graduate kobold The monster species that never randomly spawned: colorless warp patch The monster species that never randomly spawned: real deity The monster species that never randomly spawned: crunchy spore The monster species that never randomly spawned: undead foxhound agent The monster species that never randomly spawned: bombsight hardheartedly cream overinsure constancy The monster species that never randomly spawned: passionate diarrhoeal importation The monster species that never randomly spawned: antimagic force patch The monster species that never randomly spawned: elder fox The monster species that never randomly spawned: great silver dragon The monster class that more likely to generate with musable stuff: gremlin The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: implant of truth (terrene) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: paper shield ((null)) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 5) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 9) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 41) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 12) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 88) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 3) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 5) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 9) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 90) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: axe ((null)) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: implant of ire (paleocene) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this trap was always invisible: teleportation trap The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 4) Trap randomization happened for 1 in 282 traps Next attribute increase check would have come at turn 2982 Strength training was 33 Dexterity training was 31 Wisdom training was 4 Constitution training was 48 You were sleep resistant You were paralyzed (-2) You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having corrosivity (0) You saw invisible You were telepathic You were aware of the presence of something You were warned of undead You had infravision You had 392 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 7 R LIMIT(0) appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) dazzle 3X LIMIT(0) Discoveries Artifacts The All-seeing Eye of the Fly [lawful helm of telepathy] Amulets amulet of sickness resistance (elliptic) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (twisted visor helmet) * sedge hat (wok-shaped helmet) * skullcap (steel helmet) * flack helmet (covered helmet) * crystal helm (anachrononononaut helmet) * mining helm (middle-earth helmet) * field helm (orange visored helmet) * helm of safeguard (eternal helmet) * war hat (etched helmet) * plasteel gloves (white gloves) * leather gloves (runic gloves) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (awesome gloves) * commander gloves (slit gloves) * field gloves (silk fingerlings) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fetish heels) * field boots (arcane boots) * boots of safeguard (calf-leather sandals) helm of telepathy (frequent helmet) elven cloak (faded pall) Scrolls scroll of healing (ROLL IS 5 AND BECOME STRONGER) scroll of mana (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) scroll of phase door (CATACLYSM) scroll of standard id (SIPHRI BRISKYLMA AROUAZAR) scroll of cure (XOR OTA) * scroll of extra healing (KNOCK THE PROP CANNT BE USE) * scroll of greater mana restoration (DRAW SHOCK STUNT) Potions potion of gain level (bright green tea) potion of see invisible (orange) potion of gain energy (thyme) potion of random intrinsic (soapy) Wands wand of striking (perforated) Tools magic lamp (lamp) Gems worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 4 Level 4: <- You are here Voluntary challenges You eaten 7 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 79 times You killed 57 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills general combat [Basic] (max Master) (27 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (23 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (2 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (99 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...