Leeroy, lawful male doppelganger Thalmor --------------- |.............. |...@.........| |...@.........- --------------- [Leeroy the Concordate Agent] St10 Dx8 Co8 In13 Wi8 Ch6 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC1 Xp1/0 Wt103/1130 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Be careful! New moon tonight. Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 189 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 199 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 26% Ring drop chance was reduced to 54% Wand drop chance was reduced to 91% Potion drop chance was reduced to 82% Armor drop chance was reduced to 97% Tool drop chance was reduced to 97% Concealing monsters were spawned underneath items 61% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: short sword (turn 50) The following skill became untrainable if you tried to train it too early: protection spells (turn 208) The following skill became untrainable after a while: techniques (turn 59376) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 23375) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 62816 Monster spawn increase reached its maximum at turn 139873 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1016508 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: turret (freq bonus 4) The monster species that spawned more often: ulcerated offended (freq bonus 16) The monster species that spawned more often: card fungus (freq bonus 21) The monster species that spawned more often: anti-undead lich (freq bonus 42) The monster species that spawned more often: petty slut with syphilis (freq bonus 63) The monster species that spawned more often: evasive gnoll (freq bonus 5) The monster species that spawned more often: spokespeople toothiest unsheathing (freq bonus 24) The monster species that spawned more often: ghastly soul (freq bonus 16) The monster species that spawned more often: drilling kobold (freq bonus 24) The monster species that spawned more often: epidote force patch (freq bonus 24) The monster species that spawned more often: empty wall (freq bonus 30) The monster species that spawned more often: glass golem (freq bonus 40) The monster species that spawned more often: ultraviolet light (freq bonus 15) The monster species that spawned more often: curse word spirit (freq bonus 12) The monster species that spawned more often: reinvited infuriated (freq bonus 12) The monster species that spawned more often: petty giant ant (freq bonus 12) The monster species that spawned more often: gas vortex (freq bonus 21) The monster species that spawned more often: space wasp (freq bonus 14) The monster species that spawned more often: aokabi (freq bonus 21) The monster species that spawned more often: colluded warp fungus (freq bonus 15) The monster species that spawned more often: tear spore (freq bonus 30) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 3) The monster trait that was more common: monsters that have no hands (freq bonus 3) The monster trait that was more common: monsters of medium size (freq bonus 1) The monster species that never randomly spawned: snow monkey The monster species that never randomly spawned: white force patch The monster species that never randomly spawned: flying stone giant The monster species that never randomly spawned: communicably despoilment The monster species that never randomly spawned: doom guard The monster species that never randomly spawned: northern shin smasher The monster species that never randomly spawned: ravenous cube The monster species that never randomly spawned: oversimplifying trooped penumbrae typo ruddily latitudinarian The monster species that never randomly spawned: stone-cold horror The monster species that never randomly spawned: card warp patch The RNG hath decreed that this item was never generated: amulet of waking (awake) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: unfindable stone (gray) The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: implant of replenishing (hibernal) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 7) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 15) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 24) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 51) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 14) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 21) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 10) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 2) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 10) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this item was always generated cursed: free action (serif) The RNG hath decreed that this item was always generated cursed: amulet of danger (doomed) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: weakness trap (freq bonus 3) Trap randomization happened for 1 in 80 traps Next attribute increase check would have come at turn 425 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having mana regeneration (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (157) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tight helmet) * sedge hat (celtic helmet) * skullcap (wok-shaped helmet) * flack helmet (translucent helmet) * crystal helm (frequent helmet) * mining helm (kitchen hat) * field helm (dream helmet) * helm of safeguard (mechanical helmet) * war hat (narrow helmet) * plasteel gloves (white gloves) * leather gloves (dusty gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (lead gloves) * commander gloves (black gloves) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hiking boots) * field boots (rainbow boots) * boots of safeguard (buffalo boots) Scrolls scroll of healing (THE MINES END TROPHY IN NETHACK FOURK DOES NOT WORK) scroll of mana (DOORNING DAY) scroll of phase door (DEMOGORGONHACK IS A GREAT NETHACK VARIANT) scroll of standard id (WEAK STUNT IS MORE POWER) scroll of cure (INQUE COMUS) * scroll of extra healing (SUDO ROOT) * scroll of greater mana restoration (SKCUS YELDUD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.