Leeroy, lawful male doppelganger Thalmor --- |.--- --------[..| -..@@...%..| |......G-----.-| ----.. |..-- .. --..-- ... --..| .... --.| ..... -?| ..... |..|I ...... --. ...... -- -...... -.|... . ---- -- [Leeroy the Heretic Hunter] St15 Dx13 Co12 In11 Wi13 Ch10 ThaDopMalLaw Min:9 $108 HP-2(76) Pw103(103) AC2 Xp9/4985 Wt1055/1960 T3823 Latest messages The lower gnome priest thrusts her elven dagger. The lower gnome priest hits you! [-13 -> 27] You hit the lower gnome priest! The lower gnome priest thrusts her elven dagger. The lower gnome priest hits you! [-10 -> 17] Pick an object. @ a human or elf (farting boy) (base level 4) (male) [seen: normal vision, infravision] Accessing Pokedex entry for farting boy... Base statistics of this monster type: Base level = 4, difficulty = 6, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 3. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. This monster is always male. Can be seen with infravision. Is a valid polymorph form. Attacks: 2d4, uses weapon - ordinary physical 2d4, kick - ordinary physical You hit the farting boy! The farting boy kicks you! The farting boy's kick painfully slams into your nuts! You hear the howling of the CwnAnnwn... [-10 -> 7] Warning: HP low! [-2 -> 5] Warning: HP low! The lower gnome priest thrusts her elven dagger. The lower gnome priest hits you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +4 dark elven arrows {1} l - 13 cursed -2 arrows {0} q - an uncursed +0 lucern hammer {60} s - an uncursed +0 glaive {32} v - an uncursed +0 elven dagger {4} x - an uncursed +0 hugging boot {5} y - an uncursed +1 shuriken {0} z - an uncursed +0 axe {24} K - a cursed -5 knife {2} S - an uncursed +0 inka blade {12} W - the cursed -3 dwarvish short sword named Arioc's Needle {12} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} H - a blessed +0 enchanted (of noise) leather armor {60} P - an uncursed +0 dwarvish cloak {4} Q - a blessed +0 pair of iron shoes {20} U - an uncursed +0 pair of high boots {8} X - a blessed +0 dwarvish roundshield {40} Y - an uncursed +0 dwarvish mithril-coat {60} Comestibles # - a cursed lizard corpse {10} r - 5 uncursed carrots {0} w - a blessed food ration {0} B - an uncursed lizard corpse {10} I - 5 uncursed slime molds {0} J - an uncursed ugh memory to create inventory window {0} Scrolls # - an uncursed scroll of healing {0} f - 6 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 3 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} t - 4 blessed scrolls of healing {0} C - an uncursed scroll of create monster {0} D - an uncursed scroll of teleportation {0} O - an uncursed finalized scroll of enchant weapon {0} T - an uncursed scroll of identify {0} Spellbooks F - an uncursed spellbook of healing (0:4) {0} Potions j - an uncursed potion of gain ability {0} k - a blessed potion of invisibility {0} A - a blessed potion of booze {0} E - a potion of holy water {0} G - an uncursed potion of gain ability {0} V - an uncursed potion of fire resistance {0} Rings L - an uncursed ring of cold resistance {0} Wands o - an uncursed wand of speed monster (0:3) {0} Tools # - an uncursed +0 pick-axe {32} # - a * blessed mirror {0} e - a blessed wooden flute {0} m - an uncursed large box {500} p - an uncursed stethoscope {0} u - an uncursed lock pick {0} M - an uncursed +0 torch (748) {20} R - an uncursed +1 pick-axe {32} Gems n - an uncursed +0 worthless piece of white glass {1} N - 2 blessed +0 worthless pieces of green glass {2} Z - 2 uncursed +0 kunzite stones {2} The large box is empty. Final attributes You were piously aligned Your alignment was 31 Your max alignment was 31 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: stun resistance You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 96 Armor identification only worked 15 times out of 61 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 139 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 64% Ring drop chance was reduced to 84% Wand drop chance was reduced to 42% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 96% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: bow (turn 47) The following skill became untrainable if you tried to train it too early: spirituality (turn 14) The following skill became untrainable after a while: mace (turn 16534) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 39365) Number of artifacts generated was 2 Number of fake artifacts generated was 5 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 61400 Monster spawn increase reached its maximum at turn 96208 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 620685 The monster class that cannot be genocided was naga The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: hidden elf (freq bonus 64) The monster species that spawned more often: Tomoka Kayahara (freq bonus 10) The monster species that spawned more often: edgy mold (freq bonus 72) The monster species that spawned more often: prehistoric turret (freq bonus 12) The monster species that spawned more often: insane lich (freq bonus 5) The monster species that spawned more often: half-dragon mummy (freq bonus 6) The monster species that spawned more often: gnolloid (freq bonus 12) The monster species that spawned more often: Apollyon (freq bonus 24) The monster species that spawned more often: Kop (freq bonus 4) The monster species that spawned more often: blade back (freq bonus 40) The monster species that spawned more often: intelligent fly (freq bonus 32) The monster species that spawned more often: crewman harassment (freq bonus 9) The monster species that spawned more often: blob of preserved organs (freq bonus 18) The monster species that spawned more often: ooze elemental (freq bonus 5) The monster species that spawned more often: cinquefoil req (freq bonus 6) The monster species that spawned more often: actual phase spider (freq bonus 24) The monster species that spawned more often: umbral dissembled contentiously parable mistitled vulgar (freq bonus 5) The monster species that spawned more often: old evil dragon (freq bonus 12) The monster species that spawned more often: customary geotropically dismissed (freq bonus 24) The monster species that spawned more often: owlbear (freq bonus 18) The monster trait that was more common: monsters that have a proper name (freq bonus 1) The monster trait that was more common: monsters that have sting attacks (freq bonus 1) The monster trait that was more common: monsters of gigantic size (freq bonus 6) The monster species that never randomly spawned: thundershock eel The monster species that never randomly spawned: thankful deprived washcloth The monster species that never randomly spawned: Rafschar The monster species that never randomly spawned: thick deep one The monster species that never randomly spawned: giant gem trove The monster species that never randomly spawned: Tevildo, Prince of Cats The monster species that never randomly spawned: divinity hew The monster species that never randomly spawned: vulnerability turret The monster species that never randomly spawned: accessability fettered monotonously The monster species that never randomly spawned: transfix soothsaid The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: wishing (sorrowful) The RNG hath decreed that this item was never generated: crysknife ((null)) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 40) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 36) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 8) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 32) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 12) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 9) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 8) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 5) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 13) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was always generated cursed: wind (blowing) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: red dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: evil patch stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: spreading trap (freq bonus 40) Trap randomization happened for 1 in 521 traps Next attribute increase check would have come at turn 4711 Strength training was 47 Dexterity training was 24 Wisdom training was 5 Constitution training was 8 You were cold resistant You were sleep resistant You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having double attacks (0) You saw invisible You had infravision You had 2359 points of nutrition remaining You had polymorph control Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 60% 93% Techniques known in the end Name Level Status liquid leap 9 R LIMIT(0) appraisal 9 R LIMIT(0) panic digging 9 R LIMIT(0) phase door 9 R LIMIT(0) invoke deity 9 R LIMIT(2219) dazzle 5X LIMIT(0) disarm 1 O LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (chain-aventailed helmet) * sedge hat (meteoric helmet) * skullcap stone (gemmed helmet) * flack helmet (twisted visor helmet) * crystal helm (masked helmet) * mining helm (bug-tracking helmet) * field helm (radio helmet) * helm of safeguard (basin helmet) * war hat (greenery helmet) * plasteel gloves (white gloves) * leather gloves (occultism gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (old gloves) * commander gloves (poor gloves) * field gloves (riding gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (clunky heels) * field boots (sputa boots) * boots of safeguard (gentle boots) Scrolls scroll of healing (WHACKING YOURSELF WITH HIGH HEELS IS FUN) scroll of mana (YOU PLAY NETHACK 25 HOURS PER DAY) scroll of phase door (GRUNTHACK IS MUCH MORE EVIL THAN SLEX) scroll of standard id (EYGOORTS TOGAAL JEZEHH) scroll of cure (ZUKKO MY GOOK) * scroll of extra healing (FIVE NIGHTS AT FIQS) * scroll of greater mana restoration (PUTIUS CONSIO) scroll of mass murder (DESREVER TSEPMET) scroll of identify (KILLED BY MY SPOUSE FOR PLAYING THE PIANO) scroll of teleportation (DESU SENPAI FAMY) scroll of enchant weapon (SUSY THENSE) scroll of create monster (K2 DOENER KEBAB CENTER) Spellbooks spellbook of healing (redeemed) Potions potion of gain ability (silvervine) potion of speed (palmarosa) potion of invisibility (creepy) potion called confusion (concocted) potion of booze (dark green) potion of water (clear) potion of fire resistance (iffy) Rings ring of cold resistance (well-built) Wands wand of speed monster (cast iron) Tools large box (wooden box) mirror (looking glass) wooden flute (flute) Gems worthless piece of white glass (white) worthless piece of green glass (green) kunzite stone (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 5 to 9 Level 9: <- You are here Vanquished creatures a killer bee a large beetle a blob a fuel barrel a lord slug 5 pack jackals a dog a leadwolf a floating eye a panther cub a housecat (2 created) an evasive jermlaine 0 wimps (1 created) 2 hobbits a dwarven child 2 dwarves (3 created) a force dwarf (2 created) 0 dwarf thieves (1 created) a small dog-man 0 vile sewer pygmies (1 created) a bugbear a hobbit lord a duergar lord 0 high ping bastards (1 created) 0 ipoos (1 created) a dretch 0 lemures (6 created) 0 flying lemures (1 created) a kobold 3 large kobolds a kobold caster a kobold polluter 2 gizards 6 baby mimics (7 created) 6 mynocks 3 mini mimics a mini permamimic 3 petit mimics 2 small mimics a small flying mimic a giant group mimic 0 neevils (1 created) 0 water nymphs (1 created) a satyr a goblin a gas goblin 0 low snotlings (1 created) a Mordor orc a piecker a silky anteater 2 sewer rats (3 created) a rabbit an eevee 0 woodchucks (1 created) a centipede 0 black unicorns (1 created) 0 force fog clouds (1 created) a fictional bug a porter yellow light a giant aangel a mohat a low centaur a baby golden dragon a baby stone dragon a baby magic dragon a hugger dragon a lichen (0 created) a stalking lichen an immobile force patch a brown growth 0 yellow growths (1 created) 2 yellow patches a yellow spore (0 created) a volatile mushroom 2 mean spores (1 created) a golden mold a green growth a green mushroom (0 created) a green colony a pale patch (0 created) 3 sucker molds (0 created) 2 shriekers (1 created) a spore shrieker a faberge sphere 8 gnomes (12 created) 0 satanic gnomes (1 created) 0 little grey aliens (1 created) a gnome lord (4 created) a gnome watcher 2 gnomish wizards (3 created) 0 gnome clerics (1 created) 0 grabbers (2 created) a packer a burrower gnome a deep force gnome (2 created) 0 gnome illusionists (1 created) 0 gnome warriors (1 created) a gnome rogue 0 lower gnome priests (1 created) a gnome on crack a small giant a frenzytaur a mini jabberwock (2 created) a tiny lich 0 newt mummies (1 created) a kobold mummy 0 gnome mummies (1 created) 2 orc mummies 0 elf mummies (1 created) a human mummy a half-dragon mummy (2 created) 0 black naga hatchlings (1 created) 0 gray oozes (1 created) 0 sewer slimes (1 created) a rattlesnake a scorched snake a troll (2 created) a timid troll a vampiroid a space monkey a yeti 3 kobold zombies (4 created) 0 tasloi zombies (1 created) 2 orc zombies a dwarf zombie (2 created) 3 zombies (5 created) a ratling zombie a ghoul 0 drunkards (1 created) 0 blubbering idiots (1 created) a sailor a pitiful-looking beggar an aimless-looking merchant a drunk jet guy a furry (2 created) 0 maias (1 created) an albae an imperial (2 created) 0 heretics (1 created) 0 sensers (1 created) an incantifier a force mugger 0 farting boys (1 created) an alien warrior 0 novice nurses (2 created) 0 novice archers (1 created) 0 thalmors (1 created) 0 shopkeepers (2 created) a tortoise a hata-hata a floating fish a tuna (2 created) 0 mean merfolks (1 created) a giant rockfish 2 giant eels a gecko a rock lizard 2 lizards a floor grue 0 novice light walls (1 created) 0 thick jumping jellyfish (1 created) a potion trove 0 attractive troves (1 created) 232 creatures born. 167 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 9 times You eaten food with animal by-products 8 times You eaten meat 8 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 320 times You killed 139 monsters You read items or engraved 21 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills general combat [Basic] (max Master) (53 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (35 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (14 of 20) searching [Unskilled] (max Expert) (6 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (11 of 20) techniques [Unskilled] (max Expert) (2 of 20) implants [Unskilled] (max Basic) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Skilled] (max Expert) (232 of 540) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Expert) (107 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (30 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (3 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You died in The Gnomish Mines on dungeon level 9 with 20448 points, and 108 pieces of gold, after 3823 moves. Killer: a monster (lower gnome priest) You were level 9 with a maximum of 76 hit points when you died. You reached the 17th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 15 21663 Leeroy-Jed-Alb-Mal-Law quit in The Gnomish Mines on level 6. 157 [157] 16 20910 Leeroy-Ord-Bor-Mal-Law died in Gehennom on level 51 [max 85]. Killed by a monster (thick master lich). - [56] *17 20448 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 9. Killed by a monster (lower gnome priest). - [76] 18 19756 Leeroy-Ord-Asg-Mal-Cha died in The Gnomish Mines on level 7. Killed by a monster (priestess of Vaire), while paralyzed by a monster spell. - [84] 19 18888 Leeroy-Jed-Trn-Mal-Law died in The Dungeons of Doom on level 22 [max 80]. Killed by a monster (zombified dwarf). - [96]