Leeroy, lawful male doppelganger Thalmor .--- ...|---- #-.-...--<.----. ##,.%.*...[..--.. .|,-,,,...%....... ..,-# #--....%---.. ...-- .....| ....| ... ..-- --- ..| ....| ....[.-- --G........| |.@M.|.*...| ..@------..| .--- ---- [Leeroy the Heretic Hunter] St6 Dx11 Co11 In13 Wi9 Ch10 ThaDopMalLaw Min:4 $108 HP0(55) Pw90(90) AC3 Exp6 T2058 Hld Latest messages The mummy swings her two-handed sword. The mummy just misses! The packer just misses! The packer touches you! [-1 -> 17] The packer grabs you! Pick an object. G a gnome (packer, holding you) (base level 3) Accessing Pokedex entry for packer... Base statistics of this monster type: Base level = 3, difficulty = 5, AC = 7, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. Resists poison. Conveys poison resistance. Genocidable, breathless, amphibious. This monster is of neuter gender. Origin: Evil Variant. Is a valid polymorph form. Attacks: 1d4, touches - ordinary physical touches - sticks to you You miss the packer. The mummy swings her two-handed sword. Your elven mithril-coat deflects the mummy's attack. The packer touches you! [-1 -> 16] [-1 -> 15] The packer touches you! [-1 -> 14] You hit the packer! The mummy swings her two-handed sword. The mummy hits you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +2 dark elven arrows (in quiver) {1} j - 17 uncursed +0 darts {0} l - an uncursed +0 orcish dagger {4} m - an uncursed +0 tsurugi (weapon in hands) {24} z - the cursed +1 dwarvish short sword named Biledriver {12} A - an uncursed +0 dwarvish mattock {48} B - 11 uncursed +0 arrows {0} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Comestibles x - 4 uncursed asian pears {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} i - an uncursed scroll of cure {0} q - a blessed scroll of teleportation named teleportation {0} u - a blessed scroll of healing {0} C - an uncursed scroll of fire {0} Tools n - a blessed skeleton key {0} t - an uncursed large box {500} Gems r - 2 uncursed +0 worthless pieces of yellowish brown glass {2} The large box is empty. Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: peacevision You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 134 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 41 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 57% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 90% Tool drop chance was reduced to 96% Food drop chance was reduced to 70% The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: enchantment spells (turn 61) The following skill became untrainable if you tried to train it too early: javelin (turn 304) The following skill became untrainable after a while: chaos spells (turn 60311) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 59012) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 88146 Monster spawn increase reached its maximum at turn 167331 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 14633190 The monster class that cannot be genocided was naga The monster class that was spawned more often: jelly (freq bonus 18) The monster species that spawned more often: wererustmonster (freq bonus 22) The monster species that spawned more often: kogepan (freq bonus 63) The monster species that spawned more often: Arsenal (freq bonus 21) The monster species that spawned more often: water blaster (freq bonus 20) The monster species that spawned more often: failure clock (freq bonus 19) The monster species that spawned more often: ironclad turret (freq bonus 80) The monster species that spawned more often: Dorothea (freq bonus 20) The monster species that spawned more often: calomp (freq bonus 60) The monster species that spawned more often: dishabille interviewer (freq bonus 22) The monster species that spawned more often: glare mold (freq bonus 63) The monster species that spawned more often: unyielding mainstay (freq bonus 48) The monster species that spawned more often: red mushroom patch (freq bonus 88) The monster species that spawned more often: time spore (freq bonus 38) The monster species that spawned more often: Detective Kchief (freq bonus 84) The monster species that spawned more often: councillor (freq bonus 38) The monster species that spawned more often: lava maw (freq bonus 38) The monster species that spawned more often: ogre thief (freq bonus 40) The monster species that spawned more often: sleepyhead unhygienic marsupialize (freq bonus 21) The monster species that spawned more often: xorn (freq bonus 84) The monster species that spawned more often: tourmaline hospital liquefying (freq bonus 57) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 6) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 4) The monster trait that was more common: monsters that count as giant (freq bonus 8) The monster trait that was more common: monsters that hiss (freq bonus 1) The monster trait that was more common: monsters that are amphibious (freq bonus 4) The monster species that never randomly spawned: passer exhilarate The monster species that never randomly spawned: merge responsible The monster species that never randomly spawned: really dangerous growth The monster species that never randomly spawned: RNG laser The monster species that never randomly spawned: three-headed ogre The monster species that never randomly spawned: water fungus The monster species that never randomly spawned: colorful fungus The monster species that never randomly spawned: want respirator The monster species that never randomly spawned: predominating lunch extrinsically fainthearted The monster species that never randomly spawned: snarliest rewrought The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was never generated: evil leather armor ((null)) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 22) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 6) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 6) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 28) The RNG hath decreed that this item was generated more often: code editing (sourcecode, freq bonus 5) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 5) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 7) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 11) The RNG hath decreed that this item was generated more often: dimmer helmet (complete helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 21) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this item was always generated cursed: icky blade ((null)) The RNG hath decreed that this item was always generated cursed: acquirement (gained) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: inka blade ((null)) The RNG hath decreed that this item was always generated cursed: compost chain ((null)) The RNG hath decreed that this item was always generated cursed: bota mochi ((null)) The RNG hath decreed that this trap was always invisible: contact bomb The RNG hath decreed that this trap was generated more often: unequipping trap (freq bonus 15) Trap randomization happened for 1 in 561 traps Trap difficulty was increased by 42 Next attribute increase check would have come at turn 2230 Strength training was 36 Dexterity training was 16 Wisdom training was 5 Constitution training was 5 You were sleep resistant You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having wonderlegs (0) You saw invisible You had infravision You had 1681 points of nutrition remaining You were held by a packer Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 6 R LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(2408) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) dazzle 2X LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (viking helmet) * sedge hat (arduous helmet) * skullcap (crested helmet) * flack helmet (anachrononononaut helmet) * crystal helm (great helmet) * mining helm (guzzle helmet) * field helm (weeping helmet) * helm of safeguard (winged helmet) * war hat (black helmet) * plasteel gloves (white gloves) * leather gloves (yellow gloves) * gauntlets of safeguard (spacey gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (warped gloves) * field gloves (inverse gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro boots) * field boots (arcane boots) * boots of safeguard (living boots) Scrolls scroll of healing (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) scroll of mana (INEMPTIO) scroll of phase door (IN THE ILLUSORY CASTLE YOU ARE ALWAYS CONFUSED) scroll of standard id (THANNOUITA KERTOMENOU PAKERBAO KRAMMASIRAT) scroll of cure (SNAPE KILLED DUMBLEDORE) * scroll of extra healing (MASKELLI EREKISIPHTHE IABEZEBYTH) * scroll of greater mana restoration (AS IF FEEL SOMETHING) scroll of teleportation (DU KUMMS HIER NICH REIN) scroll of fire (THE SLEX ELDER PRIEST IS EVEN MORE EVIL THAN THE DNETHACK ONE) Tools skeleton key (key) large box (wooden box) Gems worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 4: <- You are here Vanquished creatures 2 acid boobs a red blob an exploding jackal a fluffy cat a panther woman 0 gobhoblins (1 created) an army dwarf 0 hurkles (1 created) 0 hidden dwarven wizards (1 created) a dark thief 2 cocoon imps a dretch 0 normal jellies (1 created) 4 pack kobolds a kobold shaman 0 large mimics (1 created) a hitter goblin 2 evasive sewer rats a giant rat a healthy cave spider a bat a lichen a spore lichen a passivity lichen a blue mold a yellow patch (0 created) a disgusting mushroom (0 created) 3 sub-gnomes a gnome a gnome stalker 3 gnome lords 0 gnomish wizards (1 created) 0 packers (1 created) 0 Kop Sergeants (2 created) a mummy (3 created) an adom mummy 0 gnome mummies (1 created) a low speeze a kobold zombie (2 created) 0 gnome zombies (1 created) an archer 0 orc zombies (1 created) a zombie 0 karakasas (1 created) a chimney sweep 0 gentlemen (1 created) 2 weary pilgrims a blabbering otaku an arcade scrub a village idiot a squint-eyed rogue a battle-scarred veteran a weary-looking traveler (2 created) a woodsman an alien (2 created) a curser an incantifier 0 thalmors (1 created) 0 shopkeepers (1 created) 0 newts (1 created) a deminewt a demitwen a blazing fern spore 0 grey mushroom patches (1 created) 0 hallu troves (1 created) 80 creatures born. 58 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 54 times You killed 35 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills general combat [Basic] (max Master) (25 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (6 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (1 of 20) techniques [Unskilled] (max Expert) (3 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (27 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (46 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (22 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (4 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You died in The Gnomish Mines on dungeon level 4 with 2300 points, and 108 pieces of gold, after 2058 moves. Killer: a monster (mummy) You were level 6 with a maximum of 55 hit points when you died. You reached the 64th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 62 2343 Leeroy-Jed-Trn-Mal-Law died in The Dungeons of Doom on level 6. Killed by a monster (angry watch leader). - [93] 63 2309 Leeroy-Tha-Dop-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (pseudo rat). - [43] *64 2300 Leeroy-Tha-Dop-Mal-Law died in The Gnomish Mines on level 4. Killed by a monster (mummy). - [55] 65 2212 Dracopent-Fla-Mum-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a shotgun shell. - [77] 66 1995 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (vrock of the Dark Side), while applying a tool. - [77]