Leeroy, lawful male doppelganger Thalmor -----------## ---------------- |........<.,# |..............| |.........|,##|..............| |.........|,,#|.....>........| |.........|#,,...............| ----------- -----------##,|[.............|`# |.........| ------------###########,,,,,----------------,#------ |.........| |.}}}}}.}}}.,,,,,,,,,,,,###,#.# ###########,,.....| |.........|##|.}}}}}}}}}|#######.##### #,,,# #,@,,,,,,,.,,|....| |.........-,,|}}}}}}}}}} ##,# ###,## #@------.###,|....| -----------#,--------.-- ---------- #.,.###,|.....,,,,,.....| #,,,,,,,,,,## |........| ##,,,%#,|....|####,.....| ##########,,,# |........|#######),,|....| .....| ###,,###|.........,,,,,,,,,,|....| ------ ##,,,,-........|#########,.....| #####|........| ##------ |........| ---------- [Leeroy the Whitegold Ambassador] St14 Dx7 Co9 In14 Wi8 Ch10 ThaDopMalLaw Dlvl:2 $24 HP-17(46) Pw61(61) AC5 Xp5/164 Wt603/1590 T866 Latest messages As you read the scroll, it disappears. You may charge an object. What do you want to charge? [jp-zA-LN-P or ?*] Never mind. Really exit with no object selected? [yn] (n) What do you want to charge? [jp-zA-LN-P or ?*] Your emanating spellbook glows briefly. Lugnaquillia wields a shotgun {15}! Lugnaquillia fires 2 shotgun shells! You are hit by the 1st shotgun shell! You hear the howling of the CwnAnnwn... [-16 -> 2] Warning: HP low! You are hit by the 2nd shotgun shell. [-1 -> 1] Warning: HP low! Lugnaquillia wields a spear {12}! Lugnaquillia thrusts his spear. Lugnaquillia hits you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Comestibles o - an uncursed fortune cookie {0} S - 14 uncursed slime molds {0} T - 4 uncursed cream pies {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} n - an uncursed finalized scroll of enchant armor {0} M - an uncursed scroll of gain mana {0} Spellbooks p - an uncursed finalized spellbook of identify (5:3) {0} q - an uncursed finalized spellbook of cure sickness (0:4) {0} r - an uncursed spellbook of cure sickness (3:4) {0} s - an uncursed spellbook of code editing (0:5) {0} t - an uncursed spellbook of magic missile (0:5) {0} u - a blessed finalized spellbook of cone of cold (0:4) {0} v - an uncursed spellbook of forgotten spell (0:3) {0} w - an uncursed spellbook of freeze sphere (0:2) {0} x - an uncursed spellbook of cure blindness (0:2) {0} y - an uncursed spellbook of wizard lock (0:2) {0} z - an uncursed spellbook of wizard lock (0:5) {0} A - an uncursed spellbook of cure confusion (0:5) {0} B - an uncursed finalized spellbook of enchant weapon (0:4) {0} C - an uncursed spellbook of freeze sphere (1:5) {0} D - an uncursed spellbook of knock (0:1) {0} E - an uncursed finalized spellbook of detect unseen (0:2) {0} F - an uncursed spellbook of magic missile (0:2) {0} G - a blessed spellbook of freeze sphere (0:5) {0} H - an uncursed spellbook of blank paper (0:3) {0} I - an uncursed finalized spellbook of message (0:5) {0} J - an uncursed spellbook of dig (1:3) {0} K - a blessed spellbook of godmode (0:5) {0} L - an uncursed spellbook of lightning (0:-1) {0} N - an uncursed finalized spellbook of conflict (0:5) {0} O - an uncursed spellbook of trap disarming (0:4) {0} P - an uncursed spellbook of magic missile (1:5) {0} Potions l - an uncursed potion of healing {0} Wands j - an uncursed wand of tidal wave (0:17) {0} Tools k - an uncursed large box {500} Contents of the large box: an uncursed tripe ration {0} an uncursed amulet of flying {0} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 14 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: wallwalking You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 30 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 594 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 91% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 45% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 69% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: form VII (Juyo) The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: firearms (turn 24) The following skill became untrainable if you tried to train it too early: elemental spells (turn 360) The following skill became untrainable after a while: polearms (turn 64713) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 18178) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 91270 Monster spawn increase reached its maximum at turn 204113 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1443349 The monster class that cannot be genocided was xorn The monster class that was spawned more often: lizard (freq bonus 3) The monster species that spawned more often: rainbow warp patch (freq bonus 10) The monster species that spawned more often: sparkling force fungus (freq bonus 4) The monster species that spawned more often: beige growth (freq bonus 16) The monster species that spawned more often: ponyta (freq bonus 10) The monster species that spawned more often: playpen abysmally shining confusedly renovating (freq bonus 30) The monster species that spawned more often: orc of the ages of stars (freq bonus 30) The monster species that spawned more often: rock eater (freq bonus 36) The monster species that spawned more often: horsea (freq bonus 8) The monster species that spawned more often: rotting corpse (freq bonus 8) The monster species that spawned more often: oyaji (freq bonus 108) The monster species that spawned more often: wizrobe (freq bonus 8) The monster species that spawned more often: rot worm (freq bonus 14) The monster species that spawned more often: bimmeling rat (freq bonus 21) The monster species that spawned more often: vister rubber (freq bonus 20) The monster species that spawned more often: giant penguin (freq bonus 27) The monster species that spawned more often: iron penetrator (freq bonus 16) The monster species that spawned more often: cadaver (freq bonus 30) The monster species that spawned more often: weapon xorn (freq bonus 20) The monster species that spawned more often: dutch girl (freq bonus 5) The monster species that spawned more often: soft spore (freq bonus 60) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 1) The monster trait that was more common: monsters that wail (freq bonus 1) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 3) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 8) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 1) The monster species that never randomly spawned: black and white mold The monster species that never randomly spawned: tightrope garden The monster species that never randomly spawned: stalactoid The monster species that never randomly spawned: blue snake The monster species that never randomly spawned: multi-hued patch The monster species that never randomly spawned: flying parrot The monster species that never randomly spawned: duam xnaht agent The monster species that never randomly spawned: breezier rumrunner The monster species that never randomly spawned: teethfish The monster species that never randomly spawned: holy shit The RNG hath decreed that this item was never generated: paper shield ((null)) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: white peach ((null)) The RNG hath decreed that this item was never generated: material stability (rock solid) The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 34) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 7) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 8) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 13) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 9) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this item was always generated cursed: pink spell stone (gray) The RNG hath decreed that this item was always generated cursed: implant of admiration (fierce) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: implant of blizzard (bloody) The RNG hath decreed that this trap was always invisible: antilevel trap The RNG hath decreed that this trap was generated more often: too heavy trap (freq bonus 1) Trap randomization happened for 1 in 796 traps Next attribute increase check would have come at turn 2338 Strength training was 3 Dexterity training was 11 Wisdom training was 19 Constitution training was 32 You were sleep resistant You had not decided on your sexuality yet You were being chased by the kops. (472) You were prevented from having disintegration resistance (0) You were prevented from having phasing (0) You saw invisible You had 611 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 5 R Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Reloading(881) invoke deity 5 R Prepared(0) dazzle 1X Prepared(0) Discoveries Amulets amulet of flying (guilded) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket stone (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (celtic helmet) * sedge hat (formula one helmet) * skullcap (brick helmet) * flack helmet (narrow helmet) * crystal helm (twisted visor helmet) * mining helm (engraved helmet) * field helm (metal disk) * helm of safeguard (spinning helmet) * war hat (scuba helmet) * plasteel gloves (white gloves) * leather gloves (uncanny gloves) * gauntlets of safeguard (dusty gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (covered pair of gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (pink sneakers) * field boots (lolita boots) * boots of safeguard (tightly fitting boots) Scrolls scroll of healing (WAND BALANCE PATCH MY ASS) scroll of mana (TEKMAKMAYACON) scroll of phase door (FOOBIE BLETCH) scroll of standard id (TRICK 13) scroll of cure (HELPING SUM STARE CAVITY TOFU) * scroll of extra healing (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) * scroll of greater mana restoration (DRIVING IT THEIR CART AWAY) scroll of charging (CRITICAL HIT) scroll of enchant armor (WEZZY WEZZAH) scroll of gain mana (ELECTRICAL AND VERTICAL DRIVING CAR) Spellbooks spellbook of identify (flaming) spellbook of cure sickness (heartwarming) spellbook of code editing (heretical) spellbook of magic missile (transforming) spellbook of cone of cold (gameplay-altering) spellbook of forgotten spell (stalking) spellbook of freeze sphere (emanating) spellbook of cure blindness (silver) spellbook of wizard lock (lovely) spellbook of cure confusion (pigtail) spellbook of enchant weapon (defiled) spellbook of knock (hostile) spellbook of detect unseen (mysterious) spellbook of blank paper (plain) spellbook of message (pen-written) spellbook of dig (korean) spellbook of godmode (stinking) spellbook of lightning (petrified) spellbook of conflict (featherweight) spellbook of trap disarming (foreign) Potions potion of healing (silver) Wands wand of tidal wave (cyclic) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 20 times You killed 18 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills general combat [Basic] (max Master) (22 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (4 of 20) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (40 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...