Leeroy, lawful male doppelganger Thalmor ----- ...+ |$..| @@`.| ----- [Leeroy the Concordate Agent] St14 Dx8 Co9 In11 Wi8 Ch8 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: stealth You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 148 Monsters only dropped their musable items with 55% chance Monsters only dropped their equipment with 93% chance Musable item generation frequency had a negative bias of 46% Wand drop chance was reduced to 91% Potion drop chance was reduced to 70% Armor drop chance was reduced to 82% Tool drop chance was reduced to 94% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: occult spells (turn 83) The following skill became untrainable if you tried to train it too early: divination spells (turn 975) The following skill became untrainable after a while: polearms (turn 51154) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 29748) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 93185 Monster spawn increase reached its maximum at turn 144957 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 828032 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: vampire (freq bonus 2) The monster color that was spawned more often: bright blue (freq bonus 1) The monster species that spawned more often: pleasing fungus (freq bonus 16) The monster species that spawned more often: visor warg (freq bonus 12) The monster species that spawned more often: spike giant (freq bonus 8) The monster species that spawned more often: amnesia ant (freq bonus 8) The monster species that spawned more often: green naga (freq bonus 8) The monster species that spawned more often: surveillance comprehend raving nothing yid calmer (freq bonus 8) The monster species that spawned more often: shadow fly (freq bonus 10) The monster species that spawned more often: soul killer blowdart (freq bonus 30) The monster species that spawned more often: spiked coins (freq bonus 24) The monster species that spawned more often: speeding blob (freq bonus 8) The monster species that spawned more often: crapdog (freq bonus 12) The monster species that spawned more often: evasive GI trooper (freq bonus 3) The monster species that spawned more often: white monster (freq bonus 4) The monster species that spawned more often: great ice wyrm (freq bonus 15) The monster species that spawned more often: master psychic dragon (freq bonus 18) The monster species that spawned more often: furious dwarf (freq bonus 9) The monster species that spawned more often: homing thunder caller (freq bonus 5) The monster species that spawned more often: VAX (freq bonus 4) The monster species that spawned more often: sloppy spore (freq bonus 4) The monster species that spawned more often: resin golem (freq bonus 6) The monster trait that was more common: monsters that talk like whores (freq bonus 3) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 4) The monster trait that was more common: silent monsters (freq bonus 1) The monster species that never randomly spawned: mutagenically broth frothing The monster species that never randomly spawned: shimmering mushroom The monster species that never randomly spawned: execration dingier The monster species that never randomly spawned: misdiagnosed slyly redder The monster species that never randomly spawned: winter bomb The monster species that never randomly spawned: intelligent piercer The monster species that never randomly spawned: killer kobold The monster species that never randomly spawned: lower brain The monster species that never randomly spawned: dwarven messenger The monster species that never randomly spawned: greater hellhound The monster class that always generated with extra speed: imp or minor demon The monster class that more likely to generate with musable stuff: pudding or ooze The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was never generated: bronze arrow ((null)) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 25) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 19) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 27) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 3) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 18) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 17) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 4) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 11) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 8) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 5) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 16) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: flicker strip stone (gray) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this item was always generated cursed: grayout cloak (bleached cloak) The RNG hath decreed that this item was always generated cursed: induce vomiting (rank) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this item was always generated cursed: dwarvish short sword (broad short sword) The RNG hath decreed that this item was always generated cursed: banded mail ((null)) The RNG hath decreed that this trap was always invisible: glyph of protection The RNG hath decreed that this trap was generated more often: filtering trap (freq bonus 3) Trap randomization happened for 1 in 130 traps Next attribute increase check would have come at turn 646 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having stealth (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (155) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (translucent helmet) * sedge hat (spired helmet) * skullcap (frequent helmet) * flack helmet (organic helmet) * crystal helm (dark helmet) * mining helm (round helmet) * field helm (arduous helmet) * helm of safeguard (scuba helmet) * war hat (wide metal helm) * plasteel gloves (white gloves) * leather gloves (tar gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (natural gloves) * commander gloves (graffiti gloves) * field gloves (odd pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (battle boots) * field boots (korean sandals) * boots of safeguard (gentle boots) Scrolls scroll of healing (FUCK THE NOTELEPORT RULES) scroll of mana (THE FITNESS GRAM PACER TEST) scroll of phase door (INTRUDER ALERT) scroll of standard id (LOG POINTS ARE DUMB) scroll of cure (PANEMORFA TRAVMATA) * scroll of extra healing (PEW PEW BITCHES) * scroll of greater mana restoration (AS IF FEEL SOMETHING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.