Leeroy, lawful male doppelganger Thalmor --------- |........ -.F_....| |..@@.`.. --------- [Leeroy the Concordate Agent] St8 Dx11 Co7 In12 Wi16 Ch9 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: stealth You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 158 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 127 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 52% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 99% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 43% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: body armor (turn 4) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 105) The following skill became untrainable after a while: matter spells (turn 19631) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 14751) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 78400 Monster spawn increase reached its maximum at turn 291452 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 9023716 The monster class that cannot be genocided was vampire The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: reflexed veil (freq bonus 6) The monster species that spawned more often: Alice (freq bonus 6) The monster species that spawned more often: meddling embroiderer villain (freq bonus 12) The monster species that spawned more often: eagerly weevil rededicating (freq bonus 24) The monster species that spawned more often: creeping garnet gems (freq bonus 6) The monster species that spawned more often: Trololololol (freq bonus 6) The monster species that spawned more often: pesky undead devilfish (freq bonus 6) The monster species that spawned more often: outhitting gastroscope (freq bonus 32) The monster species that spawned more often: inserted lodgeable scarification reconsolidated (freq bonus 6) The monster species that spawned more often: young white dragon (freq bonus 18) The monster species that spawned more often: troll mummy (freq bonus 8) The monster species that spawned more often: werefox (freq bonus 9) The monster species that spawned more often: greater ugod (freq bonus 9) The monster species that spawned more often: pig soccer fan (freq bonus 12) The monster species that spawned more often: silver weasel (freq bonus 21) The monster species that spawned more often: engrossed faggot (freq bonus 12) The monster species that spawned more often: Exminator Kop (freq bonus 20) The monster species that spawned more often: carnivorous ape (freq bonus 6) The monster species that spawned more often: giant yellow frog (freq bonus 24) The monster species that spawned more often: opal mold (freq bonus 12) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 12) The monster trait that was more common: monsters that are extra nasty (freq bonus 2) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 1) The monster species that never randomly spawned: sexy demimondaine The monster species that never randomly spawned: passee disrespectfully muskmelon The monster species that never randomly spawned: sky elf The monster species that never randomly spawned: deep-religious alien The monster species that never randomly spawned: porphyric hobgoblin The monster species that never randomly spawned: ogroblin The monster species that never randomly spawned: panther cub The monster species that never randomly spawned: gossiping dicky The monster species that never randomly spawned: IT teacher The monster species that never randomly spawned: green eye The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: oliharcon splint mail ((null)) The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 67) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 9) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 11) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 8) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 36) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 29) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 19) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 90) The RNG hath decreed that this item was always generated cursed: tubing pliers ((null)) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: amulet of peace (inka) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: flicker visor (rural helmet) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this trap was always invisible: pet trap The RNG hath decreed that this trap was generated more often: pestilence trap (freq bonus 15) Trap randomization happened for 1 in 668 traps Next attribute increase check would have come at turn 669 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having stealth (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (155) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (organic helmet) * sedge hat (meso helmet) * skullcap (meteoric helmet) * flack helmet (horned helmet) * crystal helm (plumed helmet) * mining helm (greenery helmet) * field helm (red helmet) * helm of safeguard (guzzle helmet) * war hat (complete helmet) * plasteel gloves (white gloves) * leather gloves (slaying gloves) * gauntlets of safeguard (tightly fitting gloves) * gauntlets of plugsuit (awesome gloves) * commander gloves (silk fingerlings) * field gloves (covered pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (castlevania boots) * field boots (blue sneakers) * boots of safeguard (winter stilettos) Scrolls scroll of healing (I WANT TO HERB MY BIKE UP) scroll of mana (ELF GRANDFATHER RESEARCH LAB) scroll of phase door (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) scroll of standard id (CUTE DRAG BODY REDUCIVES TO RISE SPEE) scroll of cure (NETHACK 360 APPEARED IN DECEMBER 2015) * scroll of extra healing (SUN FALL FROM SKY) * scroll of greater mana restoration (CWAEWL DAEWL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 15 points, Since you escaped early, the score list will not be checked.