Leeroy, lawful male doppelganger Thalmor ---+--+- |......| |....|@. |...{@.| |...$..| -------- [Leeroy the Concordate Agent] St12 Dx8 Co10 In8 Wi13 Ch12 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: fire resistance You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 215 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 79 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 69 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 55% Wand drop chance was reduced to 47% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 83% Tool drop chance was reduced to 87% Concealing monsters were spawned underneath items 25% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: form II (Makashi) The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: devices (turn 5) The following skill became untrainable if you tried to train it too early: spear (turn 580) The following skill became untrainable after a while: martial arts (turn 32266) The following skill couldn't be trained before a certain turn number is reached: form V (Djem So) (turn 23434) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 74350 Monster spawn increase reached its maximum at turn 330151 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 974244 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 6) The monster species that spawned more often: flame turret (freq bonus 24) The monster species that spawned more often: crashing ufo part (freq bonus 64) The monster species that spawned more often: genin (freq bonus 28) The monster species that spawned more often: greater ice cattle (freq bonus 8) The monster species that spawned more often: satisfying loaf threnody causally diked (freq bonus 18) The monster species that spawned more often: bilingual communally (freq bonus 30) The monster species that spawned more often: trailer (freq bonus 90) The monster species that spawned more often: very random monster (freq bonus 36) The monster species that spawned more often: ultra cockroach (freq bonus 11) The monster species that spawned more often: bilgiest gracelessly (freq bonus 9) The monster species that spawned more often: stitched abomination (freq bonus 48) The monster species that spawned more often: blue dragonfly (freq bonus 36) The monster species that spawned more often: clawed horror (freq bonus 16) The monster species that spawned more often: young adult sky dragon (freq bonus 48) The monster species that spawned more often: Whitlevel Kop (freq bonus 54) The monster species that spawned more often: high colony (freq bonus 28) The monster species that spawned more often: dwarfer inaugurate (freq bonus 7) The monster species that spawned more often: old red dragon (freq bonus 22) The monster species that spawned more often: undead locksmith (freq bonus 18) The monster species that spawned more often: master punisher (freq bonus 8) The monster trait that was more common: monsters that make orc sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 12) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster species that never randomly spawned: archfiend of Gilfer The monster species that never randomly spawned: Mailie's beguiling sneaker The monster species that never randomly spawned: black stalk The monster species that never randomly spawned: large flaming sphere The monster species that never randomly spawned: stone jelly The monster species that never randomly spawned: starling evened robing shalt The monster species that never randomly spawned: extremely ugly cat The monster species that never randomly spawned: ambassador gappier The monster species that never randomly spawned: proportionately adventured The monster species that never randomly spawned: silver mold The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: implant of evisceration (screaming) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: implant of vanilla (hellatial) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 39) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 42) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 18) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 14) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 8) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 3) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 9) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 4) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this trap was always invisible: glyph of massive damage The RNG hath decreed that this trap was generated more often: anoxic pit (freq bonus 1) Trap randomization happened for 1 in 287 traps Next attribute increase check would have come at turn 309 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having flying (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (86) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (visored helmet) * sedge hat (anti-government helmet) * skullcap (covered helmet) * flack helmet (bug-tracking helmet) * crystal helm (netradiation helmet) * mining helm (less helmet) * field helm (red helmet) * helm of safeguard (masked helmet) * war hat (space helmet) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (light gloves) * commander gloves (shitty gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (pink sneakers) * field boots (jungle boots) * boots of safeguard (buckled boots) Scrolls scroll of healing (MORKE GRUVER) scroll of mana (SUSY THENSE) scroll of phase door (THAPSATE STHRAITO) scroll of standard id (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) scroll of cure (NOPE I FUCK YOU UP NOW YOU STUPID PLAYER ASSHOLE) * scroll of extra healing (01DOTE) * scroll of greater mana restoration (AMGEMS SLAK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.