Leeroy, lawful male doppelganger Thalmor ----------- ....$...... |..@......| ....@.....| ----------- [Leeroy the Concordate Agent] St7 Dx5 Co10 In8 Wi7 Ch8 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: warning You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 246 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 49 Armor identification only worked 15 times out of 19 Gem identification only worked 100 times out of 105 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 86% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 55% Armor drop chance was reduced to 64% Tool drop chance was reduced to 96% The following skill could not be trained at all: form VI (Niman) The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: general combat (turn 10) The following skill became untrainable if you tried to train it too early: healing spells (turn 5124) The following skill became untrainable after a while: trident (turn 45755) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 7053) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 52563 Monster spawn increase reached its maximum at turn 259930 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1153845 The monster class that cannot be genocided was trove The monster class that was spawned more often: nymph (freq bonus 4) The monster species that spawned more often: Naberius (freq bonus 10) The monster species that spawned more often: Infested Shiere (freq bonus 36) The monster species that spawned more often: bleed inundate (freq bonus 27) The monster species that spawned more often: bloodsucker (freq bonus 12) The monster species that spawned more often: Sword Archon (freq bonus 30) The monster species that spawned more often: subliming affably sprint (freq bonus 18) The monster species that spawned more often: fire bug (freq bonus 28) The monster species that spawned more often: kidnapee jota (freq bonus 48) The monster species that spawned more often: topaz patch (freq bonus 15) The monster species that spawned more often: gnosis sephirah (freq bonus 72) The monster species that spawned more often: runoff warp patch (freq bonus 12) The monster species that spawned more often: Markus (freq bonus 28) The monster species that spawned more often: surface hem (freq bonus 10) The monster species that spawned more often: speedster maggot (freq bonus 28) The monster species that spawned more often: elected coining (freq bonus 12) The monster species that spawned more often: young gray dragon (freq bonus 12) The monster species that spawned more often: Johanetta's pointy girl shoe (freq bonus 54) The monster species that spawned more often: white wraith (freq bonus 18) The monster species that spawned more often: exeggutor (freq bonus 6) The monster species that spawned more often: ghoulish soul (freq bonus 42) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster species that never randomly spawned: Su-Dic The monster species that never randomly spawned: slime stalk The monster species that never randomly spawned: airing urushiol porose gypsyism The monster species that never randomly spawned: engorged eyebrow The monster species that never randomly spawned: crystal ooze The monster species that never randomly spawned: coal miner The monster species that never randomly spawned: middle ufo part The monster species that never randomly spawned: invulnerable golem The monster species that never randomly spawned: natto The monster species that never randomly spawned: steamball lightning The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 12) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 98) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 3) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 7) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 10) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 11) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 75) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this item was always generated cursed: random speed (impenetrable) The RNG hath decreed that this item was always generated cursed: binning kit ((null)) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this trap was always invisible: fucked info trap The RNG hath decreed that this trap was generated more often: spacewars trap (freq bonus 4) Trap randomization happened for 1 in 540 traps Next attribute increase check would have come at turn 390 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from using the force like a real jedi (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (1509) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rural helmet) * sedge hat (engraved helmet) * skullcap (anachrononononaut helmet) * flack helmet (formula one helmet) * crystal helm (RNG helmet) * mining helm (chain-aventailed helmet) * field helm (radio helmet) * helm of safeguard (steel helmet) * war hat (knowledgeable helmet) * plasteel gloves (white gloves) * leather gloves (grey-shaded gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (english gloves) * commander gloves (spacey gloves) * field gloves (dusty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (radiant heels) * field boots (pink sneakers) * boots of safeguard (plateau boots) Scrolls scroll of healing (HELPING SUM STARE CAVITY TOFU) scroll of mana (UPPERCASE SOUNDS LIKE SHOUTING) scroll of phase door (FIQHACK CREATEMONSTER SPAMSPAMSPAM) scroll of standard id (SNAIL IS THE BEST RACE IN ELONA) scroll of cure (THE RAPE OF THE CATHLETTE) * scroll of extra healing (CAN EAT FRUITMORE) * scroll of greater mana restoration (THE BREXIT IS A GOLDEN DAWN FOR ENGLAND) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 13 points, Since you escaped early, the score list will not be checked.