Leeroy, lawful male doppelganger Thalmor ---------------- .............@.| |........d....@| --------------.- [Leeroy the Concordate Agent] St12 Dx9 Co12 In11 Wi10 Ch9 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: speed You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 46 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 300 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 75% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 87% Armor drop chance was reduced to 83% Tool drop chance was reduced to 82% Food drop chance was reduced to 98% Monster death drops spawned with only 83% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: missile weapons (turn 118) The following skill became untrainable if you tried to train it too early: firearms (turn 72) The following skill became untrainable after a while: chaos spells (turn 17886) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 30826) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 40858 Monster spawn increase reached its maximum at turn 139867 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1424154 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: Giacomo Casanova (freq bonus 120) The monster species that spawned more often: gaffing argumentive (freq bonus 8) The monster species that spawned more often: void force fungus (freq bonus 6) The monster species that spawned more often: transvestite (freq bonus 12) The monster species that spawned more often: detestably relax (freq bonus 18) The monster species that spawned more often: fetid defiler (freq bonus 6) The monster species that spawned more often: elenette (freq bonus 4) The monster species that spawned more often: clock warp fungus (freq bonus 12) The monster species that spawned more often: fire lich (freq bonus 9) The monster species that spawned more often: airi (freq bonus 36) The monster species that spawned more often: art and craft annoyer (freq bonus 16) The monster species that spawned more often: Sir Garland (freq bonus 20) The monster species that spawned more often: armor-piercing lich (freq bonus 10) The monster species that spawned more often: insist expandable (freq bonus 72) The monster species that spawned more often: wiggled osteotome (freq bonus 42) The monster species that spawned more often: divinity hew (freq bonus 15) The monster species that spawned more often: bedazzling tabletting spurning (freq bonus 8) The monster species that spawned more often: chevaux ratfish (freq bonus 3) The monster species that spawned more often: anthrazite colony (freq bonus 18) The monster species that spawned more often: crowd orc (freq bonus 8) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster species that never randomly spawned: heath The monster species that never randomly spawned: hellfire orb The monster species that never randomly spawned: gentleman The monster species that never randomly spawned: adanrog The monster species that never randomly spawned: berated plane The monster species that never randomly spawned: mouthpart blobbed overinvest The monster species that never randomly spawned: encamp gomorrah The monster species that never randomly spawned: fake force patch The monster species that never randomly spawned: stone stalker The monster species that never randomly spawned: red hulk The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: metal lamellar armor ((null)) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: energy bolt (infinity plus one) The RNG hath decreed that this item was never generated: implant of puncturing (fortified) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was never generated: infofuck stone (gray) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 3) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 23) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 5) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 14) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 12) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 8) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 16) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 3) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 9) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 10) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 6) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: implant of dispatch (vodoun) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: arbitrary weight trap (freq bonus 9) Trap randomization happened for 1 in 251 traps Next attribute increase check would have come at turn 1017 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having speed (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (193) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (ruined helmet) * sedge hat (yellow helmet) * skullcap (inkcoat helmet) * flack helmet (narrow helmet) * crystal helm (organic helmet) * mining helm (viking helmet) * field helm (hydra helmet) * helm of safeguard (wok-shaped helmet) * war hat (formula one helmet) * plasteel gloves (white gloves) * leather gloves (digger gloves) * gauntlets of safeguard (faded mittens) * gauntlets of plugsuit (padded gloves) * commander gloves (riding gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (turbo boots) * field boots (spider boots) * boots of safeguard (plateau boots) Scrolls scroll of healing (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH) scroll of mana (ZELGO MER) scroll of phase door (THE NOTEYE INTERFACE IS NOT AN EYE) scroll of standard id (23571113171923293137) scroll of cure (MINMAY SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN DCSS IT IS) * scroll of extra healing (LAST AUX SPROING) * scroll of greater mana restoration (ORC PAPER SCISSORS LIZARD SPOCK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.